Fate
he/they
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About Fate
Writer, actor, professional game creator, and all-around "semi-pro" Storyteller! I wear many hats and do a lot of things; some may call me a jack of all trades. But the oldest, fondest, hat in my closet that I never completely take off is the hat of 'forever DM'. I'm very fond of opportunities to tell odd stories and I particularly love telling stories as a group activity. Paid DMing allows me to tell tales and do prepwork I wouldn't normally have the time for; given the opportunity, I'd be happy to work full time on it. For me, the title of 'forever DM' isn't a nag -- it's a commitment!
At a glance
4 years on StartPlaying
600 games hosted
Highly rated for: Storytelling, Teacher, Sets the Mood
Featured Prompts
I became a GM because
Having grown up in a childrens' theatre, the idea of roleplaying games immediately appeal to me in middle school. It was everything I did on stage -- but larger, bigger, and with full control of my persona. When my DM left the state, I decided to become one -- and still am!
My favorite system of all Time is
Pathfinder 2E. Though it is not perfect, it is incredible. In person the system runs a little hard and crunch -- but over the internet on Foundry it is a smooth and awesome experience. Everybody at the table gets something to do every turn in PF2e.
The three words my players would use to describe me are...
The ones I hear most often in my Stars and Wishes are: - "Hard-working" - "Excellent" - "Attentive"
How Fate runs games
I run games in established worlds and host for players of all levels of experience and in a variety of genres; my heart's home is in low fantasy. My games are cinematic and often include 'directorial flourishes'; strikes that send you or your foes sprawling, titanic blows that crush arms but do not kill, fights that take place on flotsam roaring down a white-foam river, sweaty-palmed lies to stay an executioner's hand, roof-top chases through your own character's nightmares, and feats of sheer will and heroic focus that shatter weapons, crush doors, and mend the hearts of kingdoms. Expect sweeping soundtracks, rounded and believable characters, and strange and fantastical worlds. I revolve around and lead characters through a career of tensions, terrors, and triumphs, as well as bittersweet, soft-spoken, moments on wind-swept plains bathed in golden light. Rather than kill player characters (exception: horror campaigns, systems), I would rather imprison, cripple, or curse. I seed failures as opportunities that allow a character to bloom. My games are often not very technical and, though I will and do offer challenging situations, my goal is often to test your characters and the bonds you have with your party rather than attempt to slaughter them. I take players of any experience level and any familiarity with RPG systems. My tables open to anyone who'd like to sit, minus those who lack tolerance and respect for others. Me and my worlds, both, are LGBTQ+ friendly -- though at the table's option I do offer moments of challenge and intolerance for those who wish to have their characters challenged in those ways. Generally, however, the troubles and challenges parties face do not typically concern sexual orientation, gender, or race.
Featured Prompts
My games focus on...
Tales of characters and their growth both individually and as a cadre of companions or bitter allies. I try to maintain a 50/50 balance between combat and roleplay but I do not generally force combat and rewards shall always be granted for 'solving' encounters so long as the choice was not 'retreat'
Rules are...
A way to create a shared foundation to tell a story. The dice are not gods but nor are they suggestions -- they are icons and signposts that direct the weave of a story but cannot dictate it. I do not subscribe to "RAW is god", but I do my best to compliment the system *and* the players.
Fate's ideal table
A diverse cast of people, all of them adults both in body and mind, who want to come together to tell a story together and get immersed in a world and the story they're weaving. Collaborators rather than mavericks and actors-on-the-stage more than story-writers. My tables tend to be more laid back but with fast and snappy combat. I do my best to support my players and their characters and this respect is often returned by the table.
Featured Prompts
I think it's a red flag when players...
1) Obsess over a ruling and/or seek to lecture on it. 2) Try to build their characters to specifically outshine or step on others. 3) Choose to step on boundaries other players have set (e.g. "I'd like to be a rogue and would rather there not be two in the party"), esp. 'I'm *technically* not [X]'.
I think metagaming...
Spoils the surprise. If you talk strategy in front of intelligent foes, they will listen. If you pull specific knowledge from the ether, I will seek to surprise you by altering the world to be different from what you presumed. Also, lots of tools-at-hand to find out info on your opponents.
My table is not the place for...
Feeling out how you may feel around others of diverse backgrounds. If you find it difficult to be around others who are diverse of mind, gender, sexuality, body, or voice, please seek other tables and save us all some grief.
Fate's Preferences
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