Welcome to Barovia. You are not here by accident (COS)

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Welcome to Barovia. You are not here by accident (COS)

Barovia, a cursed realm of broken souls ruled by an immortal lord. Strahd offers power, protection, or death — and he always keeps his promises.

TYPE

Campaign

LEVELS

1–8

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$22.00

/ Session

Details

3 players following this game

Weekly / Monday - 6:00 PM UTC

Jun 22 / Session 19

Session Duration / 3–4 hours

Campaign Length / 45–55 Sessions

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Mon, Jun 22 | 6:00 PM – Session 19

Mon, Jun 29 | 6:00 PM – Session 20

Mon, Jul 06 | 6:00 PM – Session 21

Mon, Jul 13 | 6:00 PM – Session 22

Mon, Jul 20 | 6:00 PM – Session 23

Mon, Jul 27 | 6:00 PM – Session 24

Mon, Aug 03 | 6:00 PM – Session 25

Mon, Aug 10 | 6:00 PM – Session 26

Mon, Aug 17 | 6:00 PM – Session 27

Mon, Aug 24 | 6:00 PM – Session 28

Meet your party members

4/5

About the adventure

Welcome to Barovia — a land cloaked in mist and ruled by dread. The infamous vampire Count Strahd von Zarovich is the undisputed master of this hidden domain, a pocket dimension where the sun rarely rises and hope is a scarce commodity. As your party is drawn into the swirling fog, you find yourself trapped within Strahd’s realm, surrounded by desperate villagers, haunted ruins and unspeakable horrors. Will you rally the courage to face the vampire lord and break his cruel grip, or become yet another soul devoured by the mists? This campaign is a gothic horror sandbox: while the borders of Barovia imprison you, its towns, forests and castle are yours to explore. Danger lurks everywhere – from prowling wolves to Strahd himself — and the choices you make will shape your survival. The adventure begins with a mysterious card reading that can reshuffle the locations of treasures and allies, ensuring replayability and unpredictability. Along the way you’ll forge alliances, uncover secrets, and pit your wits against a brilliant, malevolent foe. Expect intense role‑playing, cinematic combat and an ever‑present sense of dread. As your Game Master, I blend narrative depth with tactical encounters. I love weaving player backstories into the fabric of Barovia and giving each hero personal stakes in Strahd’s downfall. Sessions will balance exploration, social interaction and combat. Safety tools (such as Lines & Veils and the X‑Card) will be available from the outset, ensuring everyone feels comfortable engaging with mature themes like terror, oppression and the supernatural. Newer players are welcome, though a taste for darker storytelling will help you get the most out of this journey. If you’re ready for a gripping, character‑driven saga where every choice matters, Curse of Strahd awaits. Join us in unraveling the mysteries of Barovia, facing its monsters and confronting the eternal vampire who rules them all. The mists are thick and the path is uncertain… but legends are forged in the darkest of places

Game style

Roleplay Heavy

Sandbox / Open World

Puzzle / Mystery Focused

Meet the Game Master
DMs Guild Writer
Neurodivergent
Artist
Teacher/Educator
Game Designer

1 year on StartPlaying

237 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: 1 hour

Response rate: 100%

About me

Hi, I’m DM Asmo – I specialize in crafting custom campaigns tailored specifically to each group’s unique style and preferences. Over the years, I’ve developed a passion for designing immersive adventures where every session is personalized and memorable. My approach is collaborative and detail-oriented: I work closely with you to build a rich narrative and dynamic challenges that reflect your group’s play style. Whether you’re seeking a story-driven epic, a gritty survival quest, or a quirky, offbeat adventure, my custom campaigns are designed to keep every player engaged from start to finish. I bring extensive experience, a love for innovative storytelling, and a commitment to quality that ensures every campaign is as unique as the heroes who undertake it. Let’s work together to bring your next unforgettable gaming experience to life! I look forward to forging epic tales with you

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Character creation

Creating your character

Characters will be created at Level 1 using D&D Beyond. Once completed, I will import all characters directly into Foundry VTT, so please ensure your character sheet is accurate and finalized before play begins. Ability scores will be rolled together during Session 0, using the official 2024 rules. This keeps things fair and ensures everyone starts on equal footing. We’ll also use Session 0 to align characters with the campaign’s tone, themes, and party dynamics. Allowed materials: All official D&D 5e content published by Wizards of the Coast is permitted using the 2024 ruleset (Player’s Handbook and other official supplements). No homebrew or third-party content is allowed unless explicitly approved by the DM in advance. If you have a character concept you’re unsure about, feel free to ask before Session 0—I’m happy to help refine ideas so they fit Barovia’s gothic horror tone.

What to expect

Preparing for the session

Before the first session, players will need to complete the following steps: Create a free Discord account for voice chat, game announcements, and between-session communication. Have a D&D Beyond account to build your character (Level 1, 2024 rules). No Foundry purchase or setup is required on your end — we will be using Foundry VTT hosted via The Forge. Once you sign up for the game, I will send: An invite link to the Discord server A Forge/Foundry access link for the virtual tabletop Please ensure you have a working microphone, stable internet connection, and a desktop or laptop computer capable of running Foundry in a web browser. Headphones are strongly recommended for audio clarity. That’s it — everything else will be provided in Session 0.

What Pacts & Polyhedrals - Asmo brings to the table

I run Curse of Strahd as a dark, player-driven gothic horror campaign where choices matter and danger is real. Character death is an expected part of this story. Barovia does not scale to protect reckless adventurers—if the party ventures into areas they are not prepared for, total party kills are absolutely possible. Caution, planning, and roleplay are often just as important as combat prowess. You can expect a highly immersive experience, including extensive, detailed maps with dynamic lighting, atmospheric environments, and curated visuals through Foundry VTT. I use ambient music and soundscapes, along with distinct character voices, to bring NPCs and locations to life. Player backstories will be woven directly into the narrative, creating personal arcs, meaningful stakes, and moments tailored specifically to your character. My GM style balances Rules as Written with Rule of Cool—the rules provide structure, but clever ideas, strong roleplay, and cinematic moments are rewarded. Combat can be intense and tactical, especially against major threats, but social encounters and investigation are just as important to survival. This campaign is fully choice-driven. Players are not locked into a single outcome. You may choose to oppose Strahd… or embrace his power and serve him. Both paths—and many shades between—are valid and supported by the narrative. If the group wishes to continue beyond the written adventure, the campaign can extend past level 10, exploring the long-term consequences of your decisions in Barovia and beyond. Come prepared for horror, tragedy, moral ambiguity, and the knowledge that Barovia remembers what you do.

Homebrew rules

This campaign uses a handful of house rules designed to heighten tension, reward roleplay, and reinforce the brutal, unforgiving nature of Barovia. Critical hits are powerful. On a natural 20, attacks deal maximum damage rather than rolling. Conversely, critical failures carry consequences—a dropped or damaged weapon, self-injury, or collateral harm to an ally may occur at the DM’s discretion. Combat is dangerous, chaotic, and rarely clean. Potions are reliable—but risky. Healing potions always restore maximum possible hit points—no rolling required. Drinking a potion yourself uses a Bonus Action, while administering one to an ally requires an Action. However, potion toxicity is real: consuming more than one potion within an hour forces a roll on the Potion Toxicity chart, with increasingly dangerous side effects. Combat awareness is fluid. In most situations, you may attempt a simple skill check (such as Perception or Insight) during combat as a free action. Attempting to multitask or push beyond reasonable limits may impose disadvantage or other penalties, as determined by the DM. Inspiration rewards commitment. Inspiration dice can stack and are most often earned by leaning into your character’s personality, flaws, and difficult choices—especially when doing so creates complications or personal risk. Play your character honestly, even when it hurts. Death is uncertain and terrifying. All death saving throws are rolled in secret. No one at the table knows how close a fallen character is to death… until it’s too late. Expect tension. Expect silence. Expect fear. Barovia does not pull its punches—and neither does this table.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Pacts & Polyhedrals - Asmo creates a safe table

Player safety and comfort are taken seriously, especially in a campaign that explores dark and horror-themed material. We will begin with a Session 0, where expectations, tone, boundaries, and communication norms are clearly established. Rather than formal Lines & Veils documents, this game uses an Open Door Policy—players are always free to step away, pause the game, or raise concerns at any time, no explanations required. At the end of each session, we’ll use Stars & Wishes as a short group check-in and review. This gives players a chance to highlight moments they enjoyed, express concerns, and suggest things they’d like to see more (or less) of going forward. Communication is always open, respectful, and ongoing. Horror should be thrilling—not uncomfortable—and adjustments can be made as needed to ensure the table remains a safe, welcoming space for everyone.

Content warnings

Ableism
Abuse
Alcohol Use
Animal Cruelty
Animal abuse
Animal Death
Blood
Cannibalism
Character Death
Child Death
Classism
Child Abandonment
Confronting Abuser
Cults
Curing of Disabilities
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Drowning
Drugs (addiction, use, withdrawal)
Emotional Abuse
Execution
Extreme Violence
Fire
Forced Blood Draining
Freezing
Genocide
Gore
Guns
Hangings
Hostages
Human Trafficking (adult only)
Illness
Insects
Kidnapping
Language/Cursing
Lifechanging Injury
Mass Death
Medical Issues
Memory Erasing
Mental Illness
Microaggressions
Mind alteration
Mind Control
Misgendering
Miscarriages/Abortion
Misogyny
Murder
Mutilation
Mutilation of Corpses
Nightmares about Traumatic Events
Pandemic
Panic Attacks
Paralyzation
Pet Death
Police Brutality
PTSD
Racial Profiling
Racism
Scars
Seizures
Self-Harm
Seminar
Sexism
Slavery
Small Spaces (Claustrophobia)
Snakes
Spiders
Suffocation
Suicide
Suicide Ideation
Talk of Superior Race
Terrorism
Torture
Violence
Trivializing Mental Illness
Trauma

Safety tools used

Frequently asked questions