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Darkest Dawn
In a city submerged in darkness, a cult of vampires plots to summon their savior from another time. Unfortunately for them, you're here to stop them.
$20.00
/ Session
Details
Weekly / Thursday - 12:30 AM UTC
Session Duration / 3.5–4 hours
Campaign Length / 6–8 Sessions
4 / 6 Seats Filled
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About the adventure
In this Mini Campaign you will be stopping a cult of vampires! Very dark and grim, city setting. Combat heavy. Lv 14. it will be a good time. Figures stand atop a dilapidated church. With a nod, each one steps forward. Nothing at first, then. CRUCH! Thick pieces of stained glass spin lazily past them. With nothing but vacant space under their feet, they fall. Dhampirs gaze upward to witness death approaching. There is a single silent moment between their feet landing and shattered glass impacting the stone floors all around. The rest is carnage. Tonight, the undead will fear death.
Game style
Combat Heavy
Theater of the Mind
Game themes
Meet the Game Master
3 years on StartPlaying
71 games hosted
Highly rated for: Storytelling, Creativity, Voices
About me
Welcome adventurer, you must be tired, please come and sit. The tea will be ready in a moment or I have ale if you prefer something stronger. I'm glad to see you've made it this far. This is the waypoint, something of an in-between space. Think of it like a stepping stone for you, or perhaps it's more like a road. It is something to bring you from one grandiose adventure to the next. Just beyond that door in front of you lays your next adventure. Here in lies my problem, if you go through that door you will find a vast world. You see, I paved all these roads but if no one walks them. Well, then they serve no purpose. Sure, I've built and created many things past that door, from cities nestled in mountains, lush forests brimming with life, great rivers that feed into oceans, and I named this world Vastarra. Nevertheless, what good is a song that can only be heard by the one who wrote it? I learned a few years ago that on my own I could only make this world so big. All of this to say, this is my world but I'd love it if it was yours too. Together we could create a world that not only grows but is forever changed by the actions of each adventure that walks its roads. Perhaps your actions lay the road for the next adventurer, your words could lead to the construction of a great city or to the fall of one. So what do you say? Would you shape history with me? Would you breathe life into this world, explore its seas, or conquer the beast who roams its wilds? Regardless if you step through that door, the world on the over side will be forever changed. Welcome home adventure, this is the world of Vastarra.
View Profile →Character creation
Creating your character
Please create a Lv14 character with official Wizards of the Coast source materials (D&D 2024 or D&D 5e). For your stats, you may choose between using standard array or point buy. Characters must be prepared before session 1. I will need a picture of your character/spell sheet at least a day before session 1. You may choose 2 uncommon and 2 rare magic items from the DMG. Let me know what items you chose. If you need help creating a character, I am more than happy to help. Just give me a heads up, a couple of days before the session, if possible.
What to expect
Preparing for the session
Players should have their character sheets ready, a rough idea of their backstory, and should have a Discord account.
What WayPoint-Gm brings to the table
Ambient Music, a Broad Range of Voices, Rule Books, and my winning personality 😉.
Homebrew rules
Most potions take a bonus action to drink, and we use a different version of inspiration.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How WayPoint-Gm creates a safe table
We use lines and veils, as well as a session 0, to get all of the players on the same page.
Content warnings
Safety tools used
