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Percy Jackson: Camp Halfblood

Percy Jackson: Camp Halfblood

You always have found yourself different from the others! On your 12th birthday, something or someone attacks! Your life is changed immediately

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
ENDED
$16.00

/ Session

Details

Weekly / Sunday - 7:30 PM UTC

Session Duration / 2–3 hours

4 / 5 Seats Filled

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Meet your party members

4/5

About the adventure

This game is for players who want modern mythology with teenage chaos front and center. You play demigods in a present-day world where the Greek gods are real, petty, and dangerously involved in your life. Camp is meant to keep you safe, but prophecy, monsters, and divine politics keep dragging you back out. You’re powerful, but you’re also a kid with homework, crushes, and a godly parent who absolutely refuses to communicate clearly. The game will be very much like book percy jackson The setting blends myth and modern life. Ancient monsters stalk highways and malls. Gods show up in disguises, offer “help,” and leave you to deal with the fallout. Camp Half-Blood–style training exists, but it’s flawed, underfunded, and full of rivalries. Lineage matters. Expectations matter more. Every demigod carries a legacy they didn’t ask for and a future they’re not ready to face. My GM style is story-first and character-driven. I don’t run dungeon crawls or tactical combat slogs. I run fast, cinematic scenes where choices have emotional weight. Adults, gods, and legends will constantly try to define who you are. You get to push back, fail loudly, and grow anyway. Combat is chaotic, personal, and never the only problem in the room. If you want a game about identity, loyalty, found family, and surviving the attention of immortal beings with terrible coping skills, you’ll fit right in. If you’re here to min-max, powergame, or “win” mythology, this isn’t that table. This is a coming-of-age story with swords, monsters, and gods who should really know better by now.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Combat Lite

Meet the Game Master

5.0

(11)

Less than a year on StartPlaying

14 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: 6 hours

Response rate: 50%

About me

I’ve been GMing for around twelve years now, and I’ve run enough different groups that I’ve learned how to adjust to whatever style people bring to the table. For me, the most important thing is that everyone’s actually having fun and feels like they’re part of something cool. I use a lot of tools when I run games — animated maps, music, digital resources, all that good stuff. I can’t draw to save my life, but I make up for it with prep and atmosphere. I’m very comfortable homebrewing rules or mechanics when needed, and I’m always willing to work with players to keep things balanced and interesting. My approach is that the story belongs to the players. The world and the NPCs are there to react to you, not overshadow you. I like giving people space to explore their characters, make big choices, and have their own standout moments. If that’s the kind of game you’re looking for, feel free to reach out.

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Character creation

Creating your character

Work with me and reach out to me. Cause there will be some homebrew and other things added to make it feel more like percy jackson!

Safety

How Joey creates a safe table

Session 0 will be a conversation about Lines and Veils, if at any moment in one of my games something is said! put x, n, and O in the chat! It will be stopped immediately! I will always message people after games to make sure everyone was comfortable!

Content warnings

Safety tools used

Frequently asked questions