Lost Mine of Phandelver

Lost Mine of Phandelver

A quiet frontier town becomes the center of something far more dangerous. Gold, goblins, and lost magic await.

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
3 NEEDED TO START
$22.00

/ Session

Details

Weekly / Friday - 12:30 AM UTC

Session Duration / 3–4 hours

Campaign Length / 10–12 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Lost Mine of Phandelver is a classic Dungeons & Dragons adventure designed as the perfect introduction to the game—without sacrificing drama, danger, or meaningful choices. Set on the frontier of the Sword Coast, the story begins with a routine escort mission and quickly unfolds into a tale of banditry, ancient secrets, and a legendary mine whose rediscovery could change the region forever. This campaign blends exploration, roleplay, and combat in a clear, approachable structure that’s ideal for new players, casual groups, or anyone who wants a grounded fantasy story with room to grow. You’ll explore dungeons, negotiate with factions, uncover conspiracies, and decide the fate of Phandalin through your actions. My approach emphasizes cinematic storytelling and character-driven play. While this adventure is beginner-friendly, the world still reacts realistically—clever planning is rewarded, poor decisions carry consequences, and combat can be dangerous if taken lightly. I focus on helping players learn the game naturally through play, not rules lectures. This game is perfect for: First-time or newer D&D players Groups looking for a complete Level 1–5 campaign Players who want a classic fantasy story with modern presentation

Meet the Game Master
DMs Guild Writer
Neurodivergent
Artist
Teacher/Educator
Game Designer

Less than a year on StartPlaying

91 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: 10 hours

Response rate: 100%

About me

Hi, I’m DM Asmo – I specialize in crafting custom campaigns tailored specifically to each group’s unique style and preferences. Over the years, I’ve developed a passion for designing immersive adventures where every session is personalized and memorable. My approach is collaborative and detail-oriented: I work closely with you to build a rich narrative and dynamic challenges that reflect your group’s play style. Whether you’re seeking a story-driven epic, a gritty survival quest, or a quirky, offbeat adventure, my custom campaigns are designed to keep every player engaged from start to finish. I bring extensive experience, a love for innovative storytelling, and a commitment to quality that ensures every campaign is as unique as the heroes who undertake it. Let’s work together to bring your next unforgettable gaming experience to life! I look forward to forging epic tales with you

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Character creation

Creating your character

Characters will begin at Level 1 and should be created using D&D Beyond with the 2024 ruleset. Once finalized, characters will be imported into Foundry VTT before play begins. Ability scores will be rolled together during Session 0, following official rules. Session 0 will also be used to introduce the setting, align character concepts, and help new players understand their abilities. Allowed materials: All official D&D 5e content published by Wizards of the Coast using the 2024 rules is permitted. No homebrew or third-party content unless explicitly approved by the DM. No prior D&D experience is required.

What to expect

Preparing for the session

Before the first session, players will need: A free Discord account for voice chat and communication A D&D Beyond account for character creation A desktop or laptop capable of running Foundry in a web browser This game uses Foundry VTT hosted via The Forge. No Foundry purchase or setup is required. After signing up, players will receive: A Discord server invite A Forge / Foundry access link A working microphone and stable internet connection are required. Headphones are recommended.

What Pacts & Polyhedrals - Asmo brings to the table

provide a fully guided, beginner-friendly experience with a strong focus on clarity, immersion, and player confidence. You can expect high-quality maps with dynamic lighting, atmospheric music, and clear visual presentation through Foundry VTT. NPCs are portrayed with distinct character voices, and player backstories are gently woven into the adventure to give each character personal stakes. My GM style balances Rules as Written with Rule of Cool. I explain rules as they come up, encourage creative problem-solving, and make sure everyone understands what’s happening and why. Combat is fair but meaningful, roleplay is encouraged, and exploration rewards curiosity. This campaign is designed to teach D&D naturally while still feeling like a real, complete fantasy adventure.

Homebrew rules

To keep gameplay smooth and engaging, the following house rules are used: Potions: Drink a potion yourself as a Bonus Action Feed a potion to an ally as an Action Powerful Criticals: Natural 20s deal maximum damage Blind Death Saves: Death saving throws are rolled in secret All rules will be explained during Session 0.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Pacts & Polyhedrals - Asmo creates a safe table

We begin with a Session 0 to establish expectations, tone, and table norms. This game uses an Open Door Policy—players may pause, step away, or raise concerns at any time, no explanation required. At the end of each session, we’ll use Stars & Wishes as a short check-in to highlight what worked well and adjust going forward. The goal is a welcoming, comfortable table where everyone feels supported while learning and enjoying the game.

Content warnings

Safety tools used

Frequently asked questions