Lost Mine of Phandelver

Lost Mine of Phandelver

A quiet frontier town becomes the center of something far more dangerous. Gold, goblins, and lost magic await.

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
2 SEATS LEFT
$22.00

/ Session

Details

1 player following this game

Weekly / Thursday - 11:30 PM UTC

Sep 24 / Session 26

Session Duration / 3–4 hours

Campaign Length / 10–12 Sessions

3 / 5 Seats Filled

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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Thu, Sep 24 | 11:30 PM – Session 26

Thu, Oct 01 | 11:30 PM – Session 27

Thu, Oct 08 | 11:30 PM – Session 28

Thu, Oct 15 | 11:30 PM – Session 29

Thu, Oct 22 | 11:30 PM – Session 30

Fri, Oct 30 | 12:30 AM – Session 31

Fri, Nov 06 | 12:30 AM – Session 32

Fri, Nov 13 | 12:30 AM – Session 33

Fri, Nov 20 | 12:30 AM – Session 34

Meet your party members

3/5

About the adventure

Lost Mine of Phandelver is a classic Dungeons & Dragons adventure designed as the perfect introduction to the game—without sacrificing drama, danger, or meaningful choices. Set on the frontier of the Sword Coast, the story begins with a routine escort mission and quickly unfolds into a tale of banditry, ancient secrets, and a legendary mine whose rediscovery could change the region forever. This campaign blends exploration, roleplay, and combat in a clear, approachable structure that’s ideal for new players, casual groups, or anyone who wants a grounded fantasy story with room to grow. You’ll explore dungeons, negotiate with factions, uncover conspiracies, and decide the fate of Phandalin through your actions. My approach emphasizes cinematic storytelling and character-driven play. While this adventure is beginner-friendly, the world still reacts realistically—clever planning is rewarded, poor decisions carry consequences, and combat can be dangerous if taken lightly. I focus on helping players learn the game naturally through play, not rules lectures. This game is perfect for: First-time or newer D&D players Groups looking for a complete Level 1–5 campaign Players who want a classic fantasy story with modern presentation

Meet the Game Master
DMs Guild Writer
Neurodivergent
Artist
Educator
Game Designer

1 year on StartPlaying

334 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 8 hours

Response rate: 100%

About me

Hi, I’m DM Asmo – I specialize in crafting custom campaigns tailored specifically to each group’s unique style and preferences. Over the years, I’ve developed a passion for designing immersive adventures where every session is personalized and memorable. My approach is collaborative and detail-oriented: I work closely with you to build a rich narrative and dynamic challenges that reflect your group’s play style. Whether you’re seeking a story-driven epic, a gritty survival quest, or a quirky, offbeat adventure, my custom campaigns are designed to keep every player engaged from start to finish. I bring extensive experience, a love for innovative storytelling, and a commitment to quality that ensures every campaign is as unique as the heroes who undertake it. Let’s work together to bring your next unforgettable gaming experience to life! I look forward to forging epic tales with you

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Character creation

Creating your character

Characters will begin at Level 1 and should be created using D&D Beyond with the 2024 ruleset. Once finalized, characters will be imported into Foundry VTT before play begins. Ability scores will be rolled together during Session 0, following official rules. Session 0 will also be used to introduce the setting, align character concepts, and help new players understand their abilities. Allowed materials: All official D&D 5e content published by Wizards of the Coast using the 2024 rules is permitted. No homebrew or third-party content unless explicitly approved by the DM. No prior D&D experience is required.

The current party

What started as any other Phandelver has evolved into a feywild adventure tracking down legendry items to restore a just archfey to power, slay a coven of hags, and return a loving husband to the embrace of an unconventional romance with a deertaur (cervitaur if you want to be technical about it) Doug — Fairy Watcher Paladin Once a devoted husband and cleric of Doreen, his Archfey wife, Doug has returned to a Doorinia he barely recognises. Beneath the jokes, bureaucracy, and accounting terminology is someone utterly committed to restoring Doreen, freeing her from the hags, and saving the realm they once shared together. Plaslo — Plasmoid Apocalypse Sorcerer A strange, adaptable soul carrying magic capable of becoming every bit as unpredictable as the disasters surrounding him. His goal has become to understand and survive the apocalyptic power within him, discover where this increasingly impossible journey is leading, and protect the bizarre found family he has acquired along the way—even when common sense says he probably should have turned around several realms ago. Maeriel — Eladrin Fighter / Eldritch Knight Maeriel has increasingly become the party member who cannot simply walk past someone who needs help. Her goal is to protect the people she has come to care about, help those who cannot save themselves, and find a sense of purpose and belonging among this deeply dysfunctional band of adventurers—while becoming strong enough that when someone cries for help, she can actually do something about it.

What to expect

Preparing for the session

Before the first session, players will need: A free Discord account for voice chat and communication A D&D Beyond account for character creation A desktop or laptop capable of running Foundry in a web browser This game uses Foundry VTT hosted via The Forge. No Foundry purchase or setup is required. After signing up, players will receive: A Discord server invite A Forge / Foundry access link A working microphone and stable internet connection are required. Headphones are recommended.

What Pacts & Polyhedrals - Asmo brings to the table

provide a fully guided, beginner-friendly experience with a strong focus on clarity, immersion, and player confidence. You can expect high-quality maps with dynamic lighting, atmospheric music, and clear visual presentation through Foundry VTT. NPCs are portrayed with distinct character voices, and player backstories are gently woven into the adventure to give each character personal stakes. My GM style balances Rules as Written with Rule of Cool. I explain rules as they come up, encourage creative problem-solving, and make sure everyone understands what’s happening and why. Combat is fair but meaningful, roleplay is encouraged, and exploration rewards curiosity. This campaign is designed to teach D&D naturally while still feeling like a real, complete fantasy adventure.

Homebrew rules

To keep gameplay smooth and engaging, the following house rules are used: Potions: Drink a potion yourself as a Bonus Action Feed a potion to an ally as an Action Powerful Criticals: Natural 20s deal maximum damage Blind Death Saves: Death saving throws are rolled in secret All rules will be explained during Session 0.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Pacts & Polyhedrals - Asmo creates a safe table

We begin with a Session 0 to establish expectations, tone, and table norms. This game uses an Open Door Policy—players may pause, step away, or raise concerns at any time, no explanation required. At the end of each session, we’ll use Stars & Wishes as a short check-in to highlight what worked well and adjust going forward. The goal is a welcoming, comfortable table where everyone feels supported while learning and enjoying the game.

Content warnings

Alcoholism
Alcohol Use
Animal Cruelty
Animal Death
Blood
Character Death
Cults
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Drowning
Drugs (addiction, use, withdrawal)
Execution
Extreme Violence
Forced Blood Draining
Freezing
Gore
Hangings
Guns
Hostages
Human Trafficking (adult only)
Illness
Insects
Kidnapping
Language/Cursing
Lifechanging Injury
Mass Death
Memory Erasing
Medical Issues
Mental Illness
Mind alteration
Mind Control
Miscarriages/Abortion
Murder
Violence
Trauma
Torture
Talk of Superior Race
Spiders
Snakes
Slavery
Self-Harm
Scars
Racism
Pet Death
PTSD
Panic Attacks
Mutilation of Corpses
Mutilation
Nightmares about Traumatic Events

Safety tools used

Frequently asked questions