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Learn D&D, Then Decide What's Next | Lost Mine of Phandelver 🌈

Learn D&D, Then Decide What's Next | Lost Mine of Phandelver 🌈

Hired to escort supplies to Phandalin, you’re drawn into bandits, old grudges, and a danger rising from the past.

TYPE

Campaign

LEVELS

1–8

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
FULL
$18.00

/ Session

Details

Weekly / Thursday - 12:00 AM UTC

Mar 12 / Session 2

Session Duration / 3 hours

5 / 5 Seats Filled

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Schedule

Thu, Mar 12 | 12:00 AM – Session 2

Thu, Mar 19 | 12:00 AM – Session 3

Thu, Mar 26 | 12:00 AM – Session 4

Meet your party members

5/5

About the adventure

Lost Mine of Phandelver is a classic Dungeons & Dragons adventure set on the edge of civilisation, where old roads cut through dangerous wilds and the past refuses to stay buried. You’ll begin with a straightforward job - escort supplies to the frontier town of Phandalin - but it won’t stay simple for long. Bandits, hidden ruins, and long-forgotten magic all pull at the threads of the region, and your choices will decide who controls its future. This campaign balances exploration, roleplay, and tactical combat, with an emphasis on clear stakes and meaningful consequences. Expect dangerous travel, tense negotiations, and moments where planning matters just as much as bravery. I run the world as responsive and grounded: NPCs remember what you do, problems escalate if ignored, and victories feel earned rather than handed out. This game is very welcoming to new players, and no prior D&D experience is required. I’m happy to teach the rules as we play, explain options clearly, and make sure everyone feels comfortable at the table. That said, experienced players will still find plenty to dig into... smart play, character-driven decisions, and space to roleplay beyond the obvious choices. We'll begin with the classic Lost Mine of Phandelver and can continue into its expanded, updated storyline for groups who wish to carry on. My DMing style focuses on atmosphere, clarity, and momentum. I keep the game moving, describe the world vividly, and adapt to player ideas rather than forcing outcomes. The goal is a table that feels engaged, collaborative, and invested... whether you’re picking up dice for the first time or returning to the hobby with intent. If you’re looking for a strong introduction to D&D, or a well-paced adventure with room to breathe and explore, this is a great place to start.

Game style

Rule of Cool (RoC)

Meet the Game Master

5.0

(3)

Queer
Neurodivergent
Women/Femme Identifying

1 year on StartPlaying

7 games hosted

Highly rated for: Teacher, Knows the Rules, World Builder

Average response time: Under 1 hour

Response rate: 86%

About me

Hey, I’m Terry, and I’ve been running D&D games for nearly a decade... though my GMing roots go back way further... my first exposure to TTRPGs was the Palladium-based Teenage Mutant Ninja Turtles back in the day. I’ve been worldbuilding, storytelling, and running campaigns for over 20 years, and I’ve learned a thing or two about what makes a game great. I run cinematic, immersive campaigns that make the world feel alive. I describe combat in detail, spells feel powerful, and the choices you make have weight. I want my players to see the world, not just move through it. NPCs aren’t just exposition machines... they’re people with motivations, flaws, and their own stories (and yes, some of them will be jerks). I’m a firm believer that TTRPG gaming is about choices. Your character’s backstory matters. What you do matters. The world reacts to you, and your decisions will leave a mark, for better or worse. That means real consequences, real rewards, and a real sense of accomplishment. I run games because I love it. I love worldbuilding (nerd!), I love storytelling, and I love seeing players get invested in the game. If that sounds like the kind of GM you’re looking for, then let’s roll some dice and tell a great story.

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Character creation

Creating your character

All characters begin at Level 1, using either the Standard Array or Point Buy for ability scores. Characters will be created and played using Roll20, and guidance is always available for anyone new to the platform. For character options, players are encouraged to use material from the Player’s Handbook, Tasha’s Cauldron of Everything, and Xanathar’s Guide to Everything. Options from other official sources can be discussed, but sticking to these is strongly recommended. Before the campaign begins, we’ll hold a free Session 0 where characters are finalised together. This session is used to answer questions, connect characters to the world and to each other, and make sure everyone is comfortable with the rules, tools, and tone of the game. The goal is to start Session 1 ready to play, with no confusion and no pressure. Homebrew options aren’t part of this campaign, but the core rules provide more than enough room to create distinctive, interesting characters. The focus is on cooperation, clear motivations, and a shared understanding of how the game will be played... so the adventure can unfold smoothly from the very first scene.

What to expect

Preparing for the session

Getting ready for this game is straightforward, and help is always available if you need it. You don’t need any special software or prior experience... just a little time to get set up before we begin. Before the first session, players will need: A free Roll20 account to access the game table, character sheets, maps, and dice. A free Discord account for voice chat and between-session communication. A working microphone and stable internet connection for voice play. Once you’ve joined the game, you’ll receive invites to the Roll20 game and the Discord server. All gameplay takes place online, and no additional downloads or paid subscriptions are required. If you’re new to Roll20 or Discord, I’m happy to walk you through the basics so you feel comfortable before play begins. Character creation and setup are handled during a free Session 0, where we’ll make sure everyone’s character sheet works correctly and that all tools are set up smoothly. By the time Session 1 begins, you’ll be ready to focus on the adventure itself rather than the technology. If you ever have questions or run into technical issues, just ask. The goal is a table that runs smoothly and keeps the focus where it belongs... on the story, the characters, and the choices you make together.

What Terry brings to the table

I run games that are clear, immersive, and responsive to player choices. The world reacts to what you do, NPCs behave like people rather than quest dispensers, and actions - good or bad - have consequences that carry forward. My goal is to create a table where players feel comfortable engaging with the story, making decisions, and taking risks without feeling lost or rushed. You can expect a strong balance of roleplay, exploration, and combat, with encounters designed to feel purposeful rather than filler. Combat is tactical and meaningful, but it isn’t treated as a board game in isolation—positioning, environment, and intent all matter. I describe scenes vividly, use character voices when it serves the moment (without turning sessions into theatre), and employ ambient music to support tone without overpowering play. Rules are used to provide structure and fairness, not to get in the way of fun. I generally play rules-as-written, especially where consistency matters, but I’m comfortable making quick rulings to keep the game moving when needed. Clever ideas, good teamwork, and creative problem-solving are rewarded, and the “right” solution isn’t always the one written on the page. I aim to run a table that is welcoming, collaborative, and respectful of everyone’s time. Sessions start on time, communication is clear, and expectations are set up front so the focus stays on play rather than friction. Whether you’re brand new to D&D or returning with experience, you can expect support, clarity, and a game that treats your character - and your choices - as something that matters. If you’re looking for a campaign that values atmosphere, momentum, and shared storytelling over chaos or rules-lawyering, you’ll feel at home here.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Terry creates a safe table

Player safety and comfort are essential at my table. Before the campaign begins, Session Zero includes a clear review of expectations, tone, and boundaries, along with a Lines and Veils document that all players can read and contribute to. This helps ensure we understand not only what themes are exciting, but what topics should be avoided or handled with care. We use digital X, N, and O cards, available through chat or private message at any time. These tools allow players to signal discomfort, request pauses, or indicate enthusiastic consent to escalate intensity. You never need to justify the use of a safety tool... your comfort is enough. After particularly emotional or intense sessions, I provide space for aftercare and debriefing, either as a group discussion or privately if preferred. I check in regularly with players throughout the campaign to make sure everyone feels safe, heard, and supported. The goal is simple: create a table where players feel free to explore character, story, and emotion without ever feeling unsafe out of character. Your well-being matters just as much as your fun, and I commit to maintaining a respectful, inclusive, and collaborative play environment.

Content warnings

Safety tools used

Frequently asked questions