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The Battle at the End of Time

The Battle at the End of Time

In Battle at the End of Time, the characters are violently displaced from the present and hurled into the final moments of a catastrophic future war.

TYPE

One-Shot

LEVELS

8

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

All Ages
ENDED
$40.00

/ Session

Details

2 players following this game

Once / Saturday - 4:00 PM UTC

Jan 17

Session Duration / 3–4 hours

5 / 7 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Meet your party members

5/7

About the adventure

Time breaks. The city burns. And you are standing on the battlefield at the very end of everything. In Battle at the End of Time, the characters are violently displaced from the present and hurled into the final moments of a catastrophic future war. The streets are shattered, the sky is fractured, and enemies fight with the certainty of victory. You are not here to win. You are here to endure. This is a combat-heavy, high-stakes one-shot focused on relentless encounters, battlefield movement, and survival under escalating pressure. Enemies adapt. The environment collapses. Time itself becomes unstable as past, present, and future overlap. The choices you make in this doomed future may echo back into the present… if you live long enough to return.

Game style

Combat Heavy

Game themes

Meet the Game Master

5.0

(257)

TOP GM
Neurodivergent

6 years on StartPlaying

1930 games hosted

Highly rated for: Inclusive, Beginner Friendly, Knows the Rules

Average response time: Under 1 hour

Response rate: 50%

About me

“May your journey be grand, your adventures vast, and your tales be told for ages to last!” - DM Bob Yo Hail and well met, brave adventurers. I’ve been telling stories and running games for more than four decades, leading adventurers through strange lands, dangerous battles, and memorable quests. I especially enjoy helping new players get comfortable with the game and making it easy to jump in. My table is built on inclusivity, respect, and collaboration. I want every player to feel welcome, heard, and able to contribute to the story. I try to bring together the best parts of old-school D&D with a modern, open table where creativity and camaraderie matter most. I’ve run games in living rooms, game stores, conventions, and plenty of places in between. No matter the setting, my goal is always the same: to create a fun, engaging experience and a story worth remembering.

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Character creation

Creating your character

Pregens are available, or you can make your own 8th-level character. WotC-Official sources and Point Buy for ability scores are allowed; characters may choose 1 Rare and 1 uncommon magic items, plus any mundane equipment.

What to expect

Preparing for the session

Players will need Discord for voice and video, as well as the Fantasy Grounds Unity software, available from FantasyGrounds.com or on Steam. The server will be live approximately 1 hour before game time for players to create characters.

What DM Bob Yo brings to the table

I'll provide ambient music and sound effects, custom designed creatures and encounters, and more. For this one-shot, we'll mostly be Rules as Written, as it's designed to be a mechanical challenge.

Homebrew rules

- Delaying: Once during an encounter, you can choose to hold your entire turn, rather than just an action. You do so at the beginning of your turn, after any start of turn effects have taken place, at which point you select a new, lower number in the initiative order. This becomes your initiative for the rest of the encounter, and your turn immediately ends. Any start of turn effects that took place before you delayed in this round do not take place again when you take your delayed turn. - DM Inspiration: Once per session, the DM has a single DM inspiration that can be used to reroll or force the reroll of any d20. - Spell Change: Guidance: The duration is increased to 10 minutes. At DM Discretion, Guidance may be used on checks that represent a longer period of time. - Rules Change: Heroic Inspiration: Heroic Inspiration may be gained narratively, and may be spent for minor narrative control. - Class Changes Ranger, Hunter’s Mark: When cast by a Ranger, this spell does not require Concentration.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Bob Yo creates a safe table

We will use built-in, anonymous safety tools inside Fantasy Grounds. Instructions will be given at the start of the session.

Content warnings

Violence

Safety tools used

Frequently asked questions