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Money Doesn't Grow on Trees: LVL 10 One-shot, Combat Heavy
Steel and smoke threaten the world’s most ancient and magical forest. Save the spirits, fight for nature, and bring down a colossal war machine.
$15.00
/ Session
Details
Once / Saturday - 3:30 AM UTC
Feb 7
Session Duration / 4–5 hours
4 / 5 Seats Filled
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About the adventure
This is a one-shot for adventurers who thrive on action, high stakes, and pushing their limits. Designed for Level 10 characters, this game is heavy on combat with tactical choices, balanced by moments of tense exploration and discovery that test not just your strength, but your judgment. The setting is dark, desperate, and full of unease...the kind of place where your decisions carry weight, and where every step forward comes with danger. You’ll uncover fragments of history, navigate hostile terrain, and clash against threats that don’t pull their punches. This game is for players who enjoy fast-paced, cinematic battles, the thrill of working together under pressure, and the satisfaction of carving a path through overwhelming odds. It’s a challenge meant to feel like a true test of your party’s grit, with just enough mystery to keep you guessing about what lies around the next corner. If you want to fight enemies, fight for what is right, and leave nothing behind but smoke and steel, this is your table.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Meet the Game Master
About me
Hey there, adventurer! I'm a passionate Dungeon Master who's been bringing stories to life since 2018. With thousands of online sessions and several hundred in-person games under my belt, I’ve guided players through everything from heroic one-shots, 10 player campaigns, to long-running campaigns full of mystery, mayhem, and magic. I specialize in Dungeons & Dragons 5th Edition/2024, crafting immersive experiences that blend challenging combat, meaningful roleplay, and dynamic exploration. My games are rich with custom lore, engaging characters, and living worlds that respond to your choices. Whether you're chasing bounties in dangerous dungeons or changing the fate of kingdoms, your actions shape the story. My storytelling is shaped by my Appalachian roots, where I grew up surrounded by a culture that treasures stories and oral tradition as a way of passing down memory, wisdom, and meaning. I also draw from my Norse pagan roots and Native American ancestry, honoring the deep connections between people, spirit, and the land. These influences bring depth, moral weight, and a sense of living myth to the worlds I create. I use ambient music, unique NPC voices, soundboards, lights, and character-driven storytelling to breathe life into every session. My goal? To make you feel like your character lives in the world...not just plays in it. Whether you’re a seasoned slayer of dragons or brand new to D&D, my table is open to all. Let’s tell a story worth remembering.
View Profile →Character creation
Creating your character
You’ll be starting this adventure at Level 10, so bring your big guns. This is a combat-focused one-shot with exploration and danger between the battles. Make sure your character is ready for action. Your character needs a reason to answer this call. The world’s wild places are crying out for aid...whether it’s a sense of duty, a personal bond with the land, a divine oath, or just the promise of glory and riches, your character should care enough to fight. Why do you choose to stand for nature instead of ignoring its plight? Build that into your backstory. Other than that, feel free to use whatever character builder or site you’re comfortable with (DnDBeyond, Roll20, or your own sheet). Just make sure your character is ready to drop in at Level 10 with equipment sorted before session start. TAKE 2 POTIONS OF GREATER HEALING, AND 2 RARE OR LOWER MAGIC ITEMS. Think big, bold heroes. Mercenaries, druids, knights, hunters, wanderers, spell-slingers...all are welcome, as long as they’ve got a reason to fight for something greater than themselves.
What to expect
Preparing for the session
📚 Before the Game – Required Steps Read my DM Rules: ↪https://docs.google.com/document/d/1k3CMT1cF8gt8l7mK7PBEsEqSK1k_WPWTQVT79EbfVPI/edit?usp=sharing Join the Discord Server: ↪ https://discord.gg/S6m8z2XYbn This is where we’ll coordinate session times, share bounty boards, post recaps, and hang out! 💬 Tell Me About Yourself! When you join the server or sign up for a game, please send me a quick message answering the following: ↪Have you played D&D 5e before? If not, no worries—I welcome new players! ↪Are you more into roleplay, combat, exploration, or a mix of everything? ↪Anything I should know about your playstyle, triggers, or preferences? (My games are mature, with content warnings provided, and I always respect player boundaries.) ⚒️ Optional, but Encouraged Upload your D&D Beyond character sheet link to the Discord. Post a quick “Character Intro”: name, class, a line of backstory, and maybe even a theme song! Feel free to share art, memes, or inspiration for your character. We love that stuff here.
What TChurch72 brings to the table
When it comes to rules, I follow the "Rule of Cool" philosophy. While I respect the framework of D&D 5e, storytelling always comes first. If something epic, creative, or cinematic fits the story—even if it bends the rules a little—I’ll usually find a way to make it happen. I love seeing players get imaginative, and I actively encourage strong roleplay and bold ideas. I bring a lot of immersion to the table: you can expect a wide range of voices, accents, background music, and occasional sound effects to make the world feel alive. My games are all about the players—your choices shape the story, and I’m happy to adapt and go off-script whenever it makes the narrative richer. I also love working with player backstories, weaving them into the larger world and building moments that feel personal and meaningful for your characters. For maps and visuals, I use Owlbear Rodeo—a simple, free-to-use Virtual Tabletop (VTT). Players are welcome to upload their own tokens if they like. Dice rolls can happen directly through Owlbear or roll those math rocks at home! I'll also send players a full Google Doc with my house rules and session guidelines once they join, so everyone knows what to expect!
Homebrew rules
Hero Rolls: Once per game, players are allowed to break all rules, and let the fate of their actions fall upon the dice gods of chaos... Rule of Cool/Story: Storyline and roleplay will always win over game mechanics. Truly be a hero, do whatever you can imagine. The only limit is what you can create. I encourage creativity and award with inspiration!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How TChurch72 creates a safe table
I’m a former first responder, and I take mental health and player safety seriously. My experiences have shaped the way I approach storytelling — you’ll find that my games often lean into darker settings and heavier themes, sometimes laced with a bit of dark humor. I fully recognize that everyone has different limits when it comes to what they’re comfortable with. Players are always encouraged to reach out to me privately if something makes them uneasy at any point. I also use an open "X" system during games — if anyone types "X" in chat, it’s an immediate pause. We'll stop, check in, and adjust whatever is needed to make sure the game stays a safe and enjoyable space for everyone. I also believe in debriefing after sessions when needed. Sometimes heavy moments happen, and it’s important to give players space to talk, decompress, or just breathe. At the end of the day, we’re here to tell epic stories together—and to make sure everyone feels respected and heard while we do.
Content warnings
Safety tools used

