Prophet of the Star-Glass Staff
A routine job turns into a hunt for a lost spell forge, and an obsidian staff emerges from a spider's nest.
$25.00
/ Session
Details
Weekly / Thursday - 11:00 PM UTC
Mar 12 / Session 5
Session Duration / 3–3.5 hours
4 / 6 Seats Filled
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Schedule
About the adventure
Phandalin clings to the edge of the Savage Frontier, a region of mineral-rich ranges, dark forests, and ruins scarring the landscape. What starts as a routine job pulls you into turf wars, goblin raids, and a town kept uneasy by hired badges. Whispers speak of a prophecy to find a missing mountain, reignite a spell forge, and flood the frontier with mage-wrought steel. And, somewhere from that tangle, an ancient black-glass staff has resurfaced, tugging threads of silk from the shadows. Expect small-town politics, claim-jumpers with spellbooks, and crossfire in cavern choke points. You’ll read grudges like maps, ride trail dust into sinkholes and cellars, and press into tunnels where new timber frames old stone. Exploration matters, clues link cleanly, and hard bargains are struck by lantern light. Under the hills, the geometry gets strange. This campaign welcomes first-timers and veterans at the same table. New players get a clear on-ramp and story thread; while experienced hands can push into side deals, riskier routes, and smarter play. If the table leans in, the hunt for the spell forge opens a web of paths, and the black-glass thread starts tugging toward deeper, stranger country. Built from a heavily reworked adaptation of Lost Mine of Phandelver (5e’s iconic starting point), this campaign is designed to flow into The Shattered Obelisk and, if the table wants it, onward into Vecna: Eve of Ruin using the Beadle & Grimm’s versions across the full arc to create a premium level 1–20 campaign that bookends the era.
Game style
Roleplay Heavy
Tactical / Crunchy
Sandbox / Open World
Game themes
Meet the Game Master
About me
Watch the short video pitch for the TL;DR version of my origin story: https://youtu.be/htEhWDgKbsU I run character-driven D&D with strong story and real consequences. Your choices steer the game, the dice complicate it, and the best moments are the ones nobody planned. It gets tense when it needs to, and we’ll laugh when everything goes sideways. My love of this stuff goes back a long way. I grew up obsessed with mythology and fairy tales, and in the mid-80s I fell into D&D through Dragonlance and the old Gold Box computer games. While other kids were outside doing whatever normal kids do, I was busy arguing with myself about hit points and monster design. That same obsession eventually spilled into theatre and film. I directed Troll Bridge (a Pratchett-approved Discworld comedy that got a surprising amount of attention) and made Blood on the Game Dice, which is my love letter to tabletop play. These days I’m behind the screen, stitching together myth, motives, and dangerous possibilities, letting your characters decide which fire to walk into.
View Profile →Character creation
Creating your character
You’ll create your character on D&D Beyond using the complete official 5e library, plus selected partnered content. Characters start at level 1 and use the point-buy system with fixed hit points. We decouple Ability Score Increases, Origin Feats, and Skill Proficiencies from Backgrounds. A detailed character creation walkthrough is on Discord. For games that begin with Session 0, I’ll guide you through the process as we build the party together as a team. Please come to the table with a few concepts that you’d enjoy playing and that lean into the themes of this adventure.
During Session 0, we’ll create characters together and shape the party as a whole. The focus is on building a team that fits the tone and themes of the campaign, with characters who complement each other and help drive the story forward, both as a group and individually.
What to expect
Preparing for the session
💬 Discord: Install the app (not the browser version), make an account, and join the server link I send after you book. 💻 VTT: Foundry runs in your browser, you don’t need to buy anything. Use Edge for best performance (Chrome’s fine). Turn on hardware acceleration. 📜 D&D Beyond: Make your character there and send me the link before your first run - I'll need to import them into Foundry. It's free to sign up. 🎧 Audio gear: Headphones required. If we hear pets, fans, traffic, or typing, please enable push-to-talk. 🎬 Tech check: Join Discord 10 minutes early for a quick audio check and chatter. Then we kick the doors off their hinges. 🛰️ Connection: Stable internet. If your Wi-Fi is powered by sadness, plug in. Turn off your VPN and downloads. Foundry is a data hungry beast.
What DM Dan Knight brings to the table
🐲 Master subscription on D&D Beyond for sharing the entire official 5e digital library ⚒️ Foundry VTT on Molten Hosting for accelerated network speeds 🎼 Syrinscape for licensed atmosphere and music 🗺️ Only the best third-party maps, tokens, and animation assets available 🎙️ Discord Nitro for exceptional speech clarity 🌈 A welcoming and inclusive game for everyone of all walks of life I run games from my studio with production-quality camera, lighting and audio. With a background in film, theatre, AV, and design, I bring a production mindset to the table. The space is built for your character to take centre stage with a focus on presentation, flow, and narrative punch - so every session plays like a live show built around your party’s story. Watch my video pitch here: https://youtu.be/htEhWDgKbsU
Homebrew rules
➤ Backgrounds are decoupled from ability score modifiers and origin feats, and you can select and adjust those appropriate to your character. You can leverage your backgrounds for skill check advantages in circumstances that would narratively favor your background. ➤ Drinking a potion as a full action provides maximum results on all rolls. Drinking as a bonus action rolls dice as normal. Administering a potion to another is a full action with dice rolls. ➤ Critical hits provide maximum damage, followed by an additional roll of all dice. ➤ No reactions when surprised. ➤ No flanking, but gain advantage on attacking targets out of their line of sight. Reactions can be spent to turn to face an attacker before the attack is resolved.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DM Dan Knight creates a safe table
I don’t try to “decide” what’s uncomfortable for you. If the fiction gets too close to home, that’s completely valid. The table runs on an open-door policy: you can step away, call a break, or tap out at any time with zero judgement. Intimacy fades to black and stays offscreen. There’s no racism, sexism, homophobia, or transphobia at the table. Any bias toward fantasy peoples (orc hate, drow misandry, etc.) is roleplay only, and it earns in-world consequences. PvP only happens with explicit consent from everyone involved. Villains may threaten ugly things, but we don’t linger on it, we keep it offscreen, and player characters never perpetrate it. We always close with a quick debrief so nobody leaves carrying anything heavy. For everyone’s safety, sessions have their audio recorded.
Content warnings
Safety tools used


