Vecna: Eve of Ruin
Traverse the multiverse to save reality from the machinations of Vecna, God of Secrets.
$15.00
/ Session
Details
3 players following this game
Weekly / Thursday - 10:00 PM UTC
Oct 15 / Session 29
Session Duration / 3–4 hours
Campaign Length / 8+ Sessions
4 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
The evil lich-god Vecna has unearthed secrets he can use to unravel and remake the multiverse. Stopping Vecna will require working with three of the multiverse's most famous archmages, traveling to far-flung locals and rebuilding the legendary Rod of Seven Parts. Vecna: Eve of Ruin is a high-stakes adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance and Greyhawk as they race to save existence from obliteration.
Game style
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
About me
Hello! I'd like to share with you my deep and profound love of roleplay! I've been playing D&D and other tabletop roll playing games for over 20 years and have been running games almost as long. I am a deep believer in the philosophy of "play to find out what happens". No outcome is predetermined, the players of my games are fully in the driver seat.
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Creating your character
Players have the choice of creating their characters in D&D Beyond or in Roll20 proper. Character should be built before the session starts. You'll be starting at level 8. Ability scores will be generated using a modified point buy system. You'll have 30 points instead of the regular 28 and can adjust your stats as high as 17 before modifiers. Use this calculator to assist you, then input the values manually. (https://chicken-dinner.com/5e/5e-point-buy.html) Ideally I'd like to stick with 2024 content but if there's something from legacy (D&D 2014) that your heart is set on I'm open to discussing that.
What to expect
Preparing for the session
As stated you should build your character before session start. Feel free to reach out if you need guidance. We will be using voice through Discord, maps and rolling through Roll20 and most of the group manages their character through Dnd Beyond.
What Seb brings to the table
My Gm style melds towards my players inclinations however I typically lean towards having quite a lot of tactical combat, this campaign also incorporates an aspect of political intrigue so roleplay will be important for navigating that. I am no voice actor but do endeavor to add unique voice and flavour to NPC's the party encounters. Generally I stick pretty close to rules as written but am open to pitches working outside those boundaries if it adds to the story and brings a cinematic element.
Homebrew rules
I keep it fairly vanilla. Allies can provide half cover to enemies and if the attack roll hits the value in the range of the bonus offered then there is a chance the attack would hit your ally. It is a small risk but it is a risk nonetheless.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Seb creates a safe table
There will be a Lines and Veils document which can be edited anonymously by the players. I also offer a sort of X card system. It can be enacted through the VTT but I would encourage players to verbalise their issues if they are comfortable doing so. Alternatively my DM's are open for anything that comes up.
Content warnings
Safety tools used



