Image by Timothy McCown Reynolds
VECNA: EVE OF RUIN
An Ancient Evil - Vecna, God of Secrets & Undeath - plots to unmake the Multiverse and only our Heroes have a chance of stopping his evil plans!
$25.00
/ Session
Details
Weekly / Friday - 1:00 AM UTC
Jan 23 / Session 0
Session Duration / 3–4 hours
Campaign Length / 12–36 Sessions
5 / 8 Seats Filled
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Schedule
About the adventure
What begins as a mission to locate and rescue missing loved ones is complicated as our Heroes become inextricably connected to the Whispered One: Vecna, God of Secret Knowledge and Undeath, and his plan to Unmake the Multiverse. This unsettling connection leads our Heroes into realms and realities beyond the world they know, where they make fantastic alliances and confront fearsome adversaries as they travel the Multiverse to recover the lost fragments of a powerful Artifact, which may be the only hope against Vecna and his relentless Cultists. This campaign for 4-6 Player Characters is a customized version of the 5th Edition Dungeons & Dragons adventure VECNA: EVE OF RUIN, with significant changes from the adventure as written. The PCs advance from 10th to 20th level as they engage with the 3 Pillars of the game: Heroic Exploration, Immersive Social Roleplay, and Deadly Combat Encounters. Adventure themes include Loyalty, Power, Secrets, and Trust.
Game style
Combat Heavy
Roleplay Heavy
Rules as Written (RaW)
Rule of Cool (RoC)
Puzzle / Mystery Focused
Game themes
Meet the Game Master
Less than a year on StartPlaying
24 games hosted
Highly rated for: Creativity, Storytelling, Voices
Average response time: 4 hours
Response rate: 100%
About me
EXPERIENCE D&D PLAYER | 1977 - Present: • Tabletop Play. I have played every edition of D&D, from the Basic set of 1973 to the current 2024/2025 5th Edition. • Virtual Tabletop. I was a playtester for the 4th Edition Virtual Tabletop (VTT) in 2008-2013; I play streaming on Twitch with Laughing Dragon Inn; 2015-2024. D&D DUNGEON MASTER | 1980 - Present: • Home Games. I’ve run games mainly in my own campaign setting from the beginning. • Gen Con 2018 | Baldman Games/ Adventurer’s League. I ran 28 hours of D&D in 4 days in 3 related prewritten modules. • Virtual Tabletop on Zoom. I DM’d two inter-relating 5-player Tables on Zoom during the Pandemic Lockdown in my own campaign setting. 3rd PARTY D&D CREATOR | 2018 - Present • Midnight Moth Publications. I design and illustrate my own creations for 5th Edition compatible tabletop roleplaying games (including original Player Character classes, new Subclass options for existing Player Character classes, and a new Species) which I publish via my publishing house, Midnight Moth Publications, available on DriveThru RPG. • DMs Guild. I wrote, illustrated, and made maps for 5th Edition D&D adventures which are included in the Eat the Rich Anthology and In Arixmethes Clutches. I have also illustrated D&D Subclass supplements for the Blood of the Titans series. • DriveThru RPG. I have illustrated and made maps for adventures in the Eat the Rich: Revolution! and Eat the Rich: Health & Beauty adventure anthology.
View Profile →Character creation
Creating your character
Please come to Session 0 with the following: 1.) YOUR PLAYER CHARACTER created on D&D Beyond. It is free to make an account. When you join our Campaign, you will be invited to the Campaign page on D&D Beyond, where you may access the 2024/2025 resources with Content Sharing via my Master Tier Subscription. Please use the following criteria and guidelines when making your Character. LEVEL: 10th ABILITY SCORES: Point Buy or Standard Array (your choice). BACKGROUND: Player’s Handbook 2024/2025 SPECIES: Player’s Handbook 2024/2025 CLASS: Player’s Handbook 2024/2025; 2025 Artificer from Forge of the Artificer SUBCLASS: Player’s Handbook 2024/2025; Unearthed Arcana June 2025: Arcane Subclasses; Unearthed Arcana May 2025: Horror Subclasses; MULTICLASSING: Yes, Multiclassing is permitted. EQUIPMENT: Standard Starting Equipment STARTING GOLD: 500 GP. MAGIC ITEMS (3): (1) Uncommon Item; (1) Rare Item; (1) +1 Weapon, or +1 Arcane Focus, or +1 Armor (or Shield). 2.) CHARACTER BONDS (NPCs): These are Non-Player Characters who are important to your PC. BEST FRIEND: Whom and why? What is the story? GREATEST / FIRST LOVE: Whom and why? Was/is the love requited? What is the story? GREATEST MENTOR / TEACHER: Whom and why? What did you learn from them? GREATEST RIVAL: Whom and why? Is it a friendly rivalry or are you enemies? What’s the story? 3.)CHARACTER BONDS (PCs): These are connections you have with one (or more) of the other Party members. We will work these out at Session 0. Things to consider: HOW DID YOU MEET YOUR FELLOW PCS? HOW LONG HAVE YOU KNOWN YOUR FELLOW PCS? DO YOU ADMIRE ANY (OR ALL) OF YOUR FELLOW PCS? 4.) SECRETS (Personal): These are secret things your PC feels would ruin their life and reputation if anyone found out. Pick 3 or more. Please work these out and share them with me privately. Some suggestions: WORST THING YOU HAVE EVER DONE: GREATEST EMBARRASSMENT: WHAT YOU ARE MOST ASHAMED OF: GUILTY PLEASURE: SECRET LOVE: SECRET HATRED: 5.) SECRETS (Shared): These are secrets you share with one (or more) of your fellow PCs. We will work these out with one another at Session 0. 6.) QUESTIONS TO CONSIDER: What is your relationship with the truth? Are you a good liar? Is all knowledge for everyone? Are you open about your past? About your feelings? About your opinions? Are you secretive? Can you keep a secret?
What to expect
Preparing for the session
* Discord Account to access Game Server for communication, handouts, et cetera. * D & D Beyond for Character generation, leveling, and tracking and gameplay via MAPS VTT.
What Timothy McCown Reynolds brings to the table
All players will have access to 2024/2025 D&D 5e game resources and MAPS via my D&D Beyond Master Tier Subscription. HOW SESSIONS RUN: * All our Sessions begin with a Player check-in on everyone’s general well-being, how their day is going, et cetera, so everyone can connect a bit together. * We follow this with a recap of the prior Session, ideally recounted by one (or more) of the Players. * We follow this with a Character check-in, so all Players get a sense of how each Character is feeling relative to the action up to this point in our story. This allows the PC’s inner life to have a voice before we get into our Session. * We pick up where we left off in the prior Session’s action, and venture deeper into our story together until the end of the Session. * We will take Bio-breaks as needed, and have a regular break about halfway through each Session. * If an issue comes up requiring a Safety Tool, we will utilize that tool to move through the issue and carry on with gameplay once the issue is resolved. * The Three Pillars of Gameplay will be in use : Exploration, Roleplay, and Combat. NPCS: I am an Actor and our NPCs will have character, voice, dialect, and emotional truth (when appropriate). COMBAT: Our combat will be dynamic and deadly, as appropriate to each adversary the PCs contend with. RULES AS WRITTEN (RAW) / RULE OF COOL: Our Rules as Written create a structure wherein we can be flexible when an opportunity for Rule of Cool presents itself. My basic approach is: “You can certainly try.” Let the dice decide.
Homebrew rules
* CRITICAL HIT (Crit) RULE: On a Natural 20 (or other Class-specific Critical Hit rules) in combat, automatic success and roll double on all damage dice: The first set is maxed; roll the second set as usual. * CRITICAL FAIL (Fumble) RULE: On a Natural 1 in combat, automatic failure and roll on Homebrew Fumble Table (provided at Session 0). * PLAYER V PLAYER (PVP): No PVP at our Table. All PCs are allies working together toward the same goals, despite their differences.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Timothy McCown Reynolds creates a safe table
PRE-GAME SESSION: Luxton Technique Discussion / Lines & Veils In our Session 0, we will create a Lines and Veils document for the Table based upon our use of the Luxton Technique to identify any possible triggers, hard line topics, and “Fade to Black” veil topics. IN-GAME: Breaks: We will break approximately halfway through each Session. X, N, O cards: These will be messaged to me directly. AFTER SESSION: Debriefing: We will debrief as needed post-session, and incorporate some measure of this with each Character check-in at the top of the subsequent Game Session.
Content warnings
Safety tools used

