Rapture Protocol | An Alien RPG cinematic scenario
The crew of the decaying USCSS Fidanza make a simple supply run to the mining facility Jeremiah VI — only to become embroiled in a deadly situation.
$12.50
/ Session
Details
Bi-weekly / Friday - 7:30 PM UTC
Session Duration / 3–4 hours
Campaign Length / 3–5 Sessions
1 / 5 Seats Filled
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About the adventure
We'll be playing the new Rapture Protocol cinematic scenario by Free League. No experience of the RPG system is required but some familiarity with Alien or science fiction tropes may help. It's best played with 3 to 5 players aged 18 and above. It will take three or four sessions to complete. This adventure is set in the year 2185, five years after the events at Hadley’s Hope (the second film), and a year after Robert Morse’s infamous book Space Beast made its way through known space.
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Game themes
Meet the Game Master
3 years on StartPlaying
16 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: 24+ hours
Response rate: 100%
About me
43, Scot, he/him. I began running and playing RPGs in 1997. I've run hundreds of games online, in person and at cons. I put in a lot of prep for games in Foundry: character art, music, maps, short films. If you've played Coriolis "Last Flight of the Ghazali" or Delta Green "Last Things Last" and "Impossible Landscapes", you may have seen my community maps in use.
View Profile →Character creation
Creating your character
There will be a short Session 0 to go over the pre-generated characters provided by the module author, go over rules, ask questions about the system, and run through what players do/do not want from their space horror. The session zero can be a free standalone before the first session, or added to play time before the first session.
There are five pregen characters, all fulfilling aspects of a working Weyland Yutani cargo crew.
What to expect
Preparing for the session
Mic will be needed, computer or tablet able to run Foundry VTT in a web interface.
What Richard brings to the table
My games are long on detective work with short, decisive combat that won't always be the best solution to any problem. There will be lots of time to devote to making sure all the players interact with the world and each other. I will change mannerisms for NPCs with some character voices where easily intelligible for players. I have the full suite of Alien goodies for Foundry, with tokens, rollable tables, maps and funky dice. I've run this module three times since it was released and am a big Alien fan.
Homebrew rules
Initiative resets every combat round to keep things fresh. We will use classic rules for panic, but PCs will only test once per combat to avoid stress loops.
Equipment needed to play
Internet
Microphone
Computer
Platforms used
Safety
How Richard creates a safe table
Session 0 will go over rules as well as safety tools like breaks, lines and veils, open door.
Content warnings
Safety tools used