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Heisting Heroes | Westmarches Heist Adventures | D&D 5e
There is no end to the treasures in the world. Why not take a little for yourselves?
$34.50
/ Session
Details
Once / Saturday - 1:00 AM UTC
Jan 17
Session Duration / 4–5 hours
6 / 6 Seats Filled
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About the adventure
Some heroes don't wear capes. Some wear tactical masks with full suspension harnesses for repelling down from ceilings. ___________________________________________________ If you have sticky fingers, keen eyes, and semi-loose morals, don't go to some random crime lord. Make your own legend as a Heisting Heroes! As the name might suggest, the Heisting Heroes don't exactly operate within the law, but that doesn't make them not heroic. We ensure every coin, gem, and priceless artifact is taken from those who don't deserve them. We also make sure the blast radius of our breaching charges never extend to hit the innocent, so we're basically saints. Now that we've made sure we're on the same page, let's get down to business. We've got something huge brewing, and you and your pockets are going to love it!
Game style
West Marches
Combat Lite
Game themes
Meet the Game Master
3 years on StartPlaying
385 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
About me
The tension is weighty, suffocating: a moment suspended on the edge of a blade. Live, or die. Fight, or run. Figures move in the shadows - wolves, goblins, sweeping robes, shapes only seen in nightmares. Panic threatens to drown you; you glance about, danger everywhere. From behind, you hear the sound of steel against a scabbard; a low incantation begins; a growl reverberates. You divine the presence of trusted companions, and you swallow your fear. You are not trapped - these shadows are. In your hand, you sense your power - your quiver, your sword - and you cast it forth. Time slows, fates bend, and the silence breaks with the sound of destiny manifesting: Natural Twenty. ____ Welcome, friends, to the Cherry Tree! My name is Randall, and I’m here to do what I love most in this world: tell stories with others. Those stories may range from the horrific to the hilarious, from epic high fantasy to small-town whodunnits. No matter the themes or tone, I try to make every story unique. Sometimes this means tweaking a module to get a better fit, sometimes this means writing a whole new story - and sometimes it means setting the tale in my own homebrewed world of Ilian. Anyone who is willing to collaborate with, listen to, and respect their fellow players is welcome at my table. Whether our story is fun and goofy or dark and spooky, everyone should feel safe and comfortable with it and each other.
View Profile →Character creation
Creating your character
Characters may multiclass however they'd like. They can be made in DnDBeyond, Roll20, or in another app which allows easy rolling and usage (whatever is easiest and most accessible for you). Whatever you use to make your character(s), please submit it prior to the game to help me prepare everything. Once you sign up, there will be resources and links available to help you. I will, of course, also be available to help and answer any questions you may have.
What to expect
Preparing for the session
Apps/Accounts - Roll20 and Discord account - Download Beyond20 browser extension, if using DnDBeyond for your sheet Other Stuff - Microphone and optional webcam - A willingness to collaborate and tell a fun story
What Randall - Cherry Tree Games brings to the table
Discord - For voice, video, and chatting - With many links, resources, and bot tools Roll20 - With integrated maps, artwork, soundscapes, music, and tokens DnDBeyond - With nearly all official content available for use
Homebrew rules
- Potions: Taking a potion can be done as an action or bonus action. Administering one to an ally is a full action. - Dynamic Rolls: When making a skill check, you may be able to use a different ability modifier. If you think a different ability could apply, you can request to substitute it (i.e. using Intelligence for a Medicine check). - Inspiration: Inspiration points can be spent as a reroll (similar to a luck point). You may 6give your inspiration to an ally for a roll that you see them make. - Quicken Spell: Using the Quicken Spell Metamagic feature, you can cast a spell of 1st level or higher as both your action and bonus action, as long as one of them is of a level lower than half your proficiency bonus, rounded down. - Action Surge Spell: Unless you have Quicken Spell, an item that allows it, or the Spelldriver feat, you can only cast one spell of 1st level or higher on your turn. - Critical Success/Failure: On any attack roll, ability check, or saving throw, a natural 20 is always a success and a natural 1 is always a failure. - Nat 20 Shared Saves/Checks: When you score a natural 20 on a check or saving throw and another creature makes the same roll, you may give one of those creatures a bonus to their roll equal to your Proficiency Bonus. - Deadly Falls: Fall damage scales in die type based on the total distance fallen and caps out at 400ft (50ft-1d8/100ft-1d10/150ft-1d12/200ft-2d8/300ft-2d10/400ft-2d12) - 2024/2014 Rules: Currently, we use 2014 rules but allow 2024 and 2014 characters. See below for more information.
Equipment needed to play
Computer
Headphones
Microphone
Internet
Webcam
Platforms used
Safety
How Randall - Cherry Tree Games creates a safe table
Content warnings and safety tools are briefly listed below. Once you sign up, you'll receive specific character creation details, links to resources, and a code of conduct form that details all the safety tools that will be used. We will take one break around the game's midpoint and possibly others if needed or requested. At the end of the game, for players who wish to, there will be space for Stars and Wishes and aftercare. Players can also directly message me before, during, or after the game to express any concerns or reflections.
Content warnings
Safety tools used


