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Vecna: Eve of Ruin
The multiverse is unraveling and only you can stop the mad archlich from rewriting reality itself. High stakes, epic power, legendary battles.
$25.00
/ Session
Details
Weekly / Saturday - 12:00 PM UTC
Feb 28 / Session 6
Session Duration / 2.5–3 hours
6 / 6 Seats Filled
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Schedule
About the adventure
A lich is trying to unmake reality. You need to stop him by collecting seven artifacts before he does. Sounds simple. It's not. One artifact's hidden in a flying city obsessed with death races. Competitors race at 120mph through vertical streets, ramming each other toward thousand-foot drops. You can enter the race, infiltrate the vault, bribe officials, six different ways to get it. Your call. Another's guarded by velociraptor-riding tribes in a jungle kingdom. Track one for days, earn its trust, bond with it. Then ride it into three-dimensional aerial combat against the lich's forces, dive-bombing, barrel-rolling, ramming mid-flight. The tribes you help will fight beside you. The ones you ignore will watch you die. There's undercover work at a magic university where someone's leaking information to the enemy. Viking shield walls in frozen wastelands. Werewolf hunts. Longship raids through freezing seas. Here's what matters: both sides start at zero. Every artifact you claim is one he doesn't get. Your victories reshape how this ends. Your failures give him advantages. Multiple solutions for every challenge, no railroads, just consequences that matter. Professional Foundry setup, character voices, your backstory woven into the story. This isn't a campaign where trying hard guarantees you win. You'll save some worlds. Others will fall. Levels 10-20. Multiverse-spanning god-slaying campaign.
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Combat Lite
Meet the Game Master
About me
I'm Davi from Bristol, been running D&D for 7 years because I genuinely love this stuff. Designing NPCs with proper personalities, building locations players actually remember, weaving plot hooks that pay off sessions later, that's what gets me excited about GMing. I play and GM at my local game club too, so I know what makes a good session from both sides of the screen. As a voice actor and educator, I've got a knack for bringing characters to life and explaining mechanics in ways that click. My games lean dark fantasy with character-driven stories where your backstory becomes the plot, not just background flavour.
View Profile →Character creation
Creating your character
Character creation happens before Session 0. We'll coordinate party composition and connections in Discord before we start. Creation Details: Start at level 10 Standard Array (15, 14, 13, 12, 10, 8) or Point Buy All official books allowed One Rare magic item + one uncommon magic item to start 2,500 gp starting gold Professions (This will replace backgrounds but it is easy to pickup). Characters can be from any D&D setting Create your character on D&D Beyond (I'll share all content). Character Creation will be done on 1-1 calls with the GM, before the Session 0 where we write a compelling backstory.
What to expect
Preparing for the session
After you join, I'll send you links to our Discord server and D&D Beyond campaign. You'll need free accounts for both. What you'll need: Discord account (for voice/video and between-session chat) D&D Beyond account (I share all content) Foundry VTT access (link provided, no account needed)
What Davi brings to the table
Professional production that matches the epic scale: - Foundry VTT with custom maps for every major location, Sharn's vertical city, bioluminescent Beastlands, Gothic Strixhaven halls - Dynamic lighting that shifts with danger and discovery - Animated spell effects, fireballs explode, lightning arcs, portals tear reality - 3D dice rolls that make every natural 20 feel legendary All D&D Beyond content shared, you're not buying books Immersive atmosphere: - Character voices for major NPCs, you'll remember Vecna's cold whisper, the tribal chieftain's wisdom, the treacherous spy's lies - Curated soundtracks for every scene, racing through Sharn gets adrenaline-pumping music, bonding with dinosaurs gets Avatar-worthy wonder - Sound effects that bring combat alive, the roar of vehicles, the screech of pteranodons, the crash of shield walls Character-driven storytelling where you're the legend: - 1-on-1 character creation calls, we build your level 10 hero together with purpose - Your backstory woven directly into the campaign, that mentor you mentioned? They're connected to one of the worlds. Your vendetta? It intersects with Vecna's plans. - Custom homebrew items tied to your journey, earn legendary weapons that grow with your story - Session recaps within 24 hours in Discord so the epic never gets lost - Between-session RP opportunities where alliances form and plans develop My GM style, what to expect at the table: - 70% roleplay and exploration, 30% tactical combat. I balance cinematic storytelling with mechanical depth. Expect intense negotiations with world leaders, investigating conspiracies across planes, and moments where your choices determine which worlds live or die. - Combat that challenges high-level parties. Enemies use tactics, terrain, and teamwork. Boss fights have multiple phases and legendary actions that force adaptation. You're fighting gods and monsters, it should feel legendary. - Multiple solutions for every objective. You want to race? I've built vehicle combat rules. You want to infiltrate? Stealth approach works. You want to negotiate? Social path is viable. I prep for flexibility because your creativity shouldn't hit a wall. - Rule of Cool when it's awesome, Rules as Written when it matters. Your wild idea to tame a T-Rex and ride it into battle? Let's make it legendary. But consequences are real, fail and you're dealing with an angry dinosaur. Make enemies and they adapt. Lose a Shard and that world suffers. - NPCs react to YOU. Tribal leaders remember if you helped their people. Vecna adapts to your tactics. Allies you make in one world can appear in others. Your reputation spreads across the multiverse. - Every player gets spotlight moments. The rogue gets infiltration sequences. The wizard gets reality-bending magical puzzles. The fighter gets cinematic combat where strength matters. The face gets diplomatic crises. I track character moments to ensure everyone shines.
Homebrew rules
Perkin's Critical Hits: Base damage is maximized; roll again for brutal, cinematic effects. Potion Use: Can be drunk as a bonus action. To administer to an ally it is an action. Alternate Resting Rules. Wounds System: Dropping to 0 HP risks lasting injuries or scars. Hope & Despair Dice: Acts of kindness or cruelty shape the world’s tone and fate itself.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Davi creates a safe table
After you join Discord, you'll get our safety tools document and campaign details. Session 0 covers Lines and Veils, content boundaries, and table expectations. During sessions, we use X-N-O Cards (digitally and verbally) so anyone can pause/adjust uncomfortable content in real-time. We take a 15-minute break halfway through every session, and Open Door policy means anyone can step away anytime, no questions asked. We end each session with Stars and Wishes, celebrating what worked and discussing what you want more of. If any session has intense content, we debrief and decompress before ending. I keep a private DM channel for any concerns you want to raise one-on-one. Communication is key, and I'm always open to feedback to make the game better for everyone.
Content warnings
Safety tools used


