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Vecna: Eve of Ruin Reworked | The Devouring of the Gods
Vecna needs seven artifacts to unmake reality. He has none. So do you. The race starts now.
$25.00
/ Session
Details
Weekly / Saturday - 12:00 PM UTC
Session Duration / 2.5–3 hours
1 / 6 Seats Filled
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About the adventure
You're level 10. You're powerful. You're not ready for this. Vecna is assembling the pieces of a ritual that will let him rewrite reality from scratch, every world, every memory, every person who ever lived, remade in his image or erased entirely. Seven artifacts stand between him and everything. You need them. So does he. Neither of you has any yet. Each world is its own problem. One artifact is locked in a flying city built around death races, competitors hitting 120mph through vertical streets, ramming each other toward thousand-foot drops. You can enter the race, infiltrate the vault, bribe the officials, or find the two other ways in nobody's tried yet. Another is guarded by velociraptor-riding tribes who don't trust outsiders, and earning their respect means tracking one of those animals for days before you ever get near what you came for. Then riding it into three-dimensional aerial combat against Vecna's forces. There's undercover work at a magic university with a leak nobody's found. Viking shield walls in frozen wastelands. Longship raids through seas that don't appear on any map. Every artifact you claim is one he doesn't get. Every one he reaches first changes how the final confrontation runs. The worlds you save will fight beside you at the end. The ones you let fall won't be there when you need them. This is levels 10 to 20, the part of D&D most campaigns never reach. Enemies use tactics. Boss fights have phases. Vecna watches what you do and adapts. Nothing here is guaranteed except that if he completes the ritual, everything ends. One seat. One chance to find out if you're actually the kind of person who stops a god.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Combat Lite
Puzzle / Mystery Focused
Meet the Game Master
About me
I've been running D&D since I was eleven. Seven years later I still haven't found a reason to stop.What keeps me coming back is the moment a player realises their character's past isn't decoration, it's the plot. That rivalry you wrote in your backstory? It's showing up in Act Two. That debt you thought was flavour? It just knocked on the door. I build toward those moments in every campaign I run, whether that's gothic horror in Barovia, dragon cults tearing across the Sword Coast, or a multiverse unravelling at the seams.I do voices because NPCs deserve to feel like people. I commission artwork for major characters because the details matter even when nobody notices them directly, though I think players feel them. I write session recaps within 24 hours because the story shouldn't fade between sessions. I play in other GMs' games too, because staying on the player side keeps me honest about what actually makes a session memorable versus what just sounds good in a pitch.Six campaigns a week. I genuinely cannot imagine spending my time differently.If you want a table where your choices echo forward and the story belongs to everyone sitting at it, there's a seat here.
View Profile →Character creation
Creating your character
Character creation happens before Session 0. We'll coordinate party composition and connections in Discord before we start. Creation Details: Start at level 10 Standard Array (15, 14, 13, 12, 10, 8) or Point Buy All official books allowed One Rare magic item + one uncommon magic item to start 2,500 gp starting gold Professions (This will replace backgrounds but it is easy to pickup). Characters can be from any D&D setting Create your character on D&D Beyond (I'll share all content). Character Creation will be done on 1-1 calls with the GM, before the Session 0 where we write a compelling backstory.
What to expect
Preparing for the session
After you join, I'll send you links to our Discord server and D&D Beyond campaign. You'll need free accounts for both. What you'll need: Discord account (for voice/video and between-session chat) D&D Beyond account (I share all content) Foundry VTT access (link provided, no account needed)
What Davi brings to the table
Professional production that matches the epic scale: - Foundry VTT with custom maps for every major location, Sharn's vertical city, bioluminescent Beastlands, Gothic Strixhaven halls - Dynamic lighting that shifts with danger and discovery - Animated spell effects, fireballs explode, lightning arcs, portals tear reality - 3D dice rolls that make every natural 20 feel legendary All D&D Beyond content shared, you're not buying books Immersive atmosphere: - Character voices for major NPCs, you'll remember Vecna's cold whisper, the tribal chieftain's wisdom, the treacherous spy's lies - Curated soundtracks for every scene, racing through Sharn gets adrenaline-pumping music, bonding with dinosaurs gets Avatar-worthy wonder - Sound effects that bring combat alive, the roar of vehicles, the screech of pteranodons, the crash of shield walls Character-driven storytelling where you're the legend: - 1-on-1 character creation calls, we build your level 10 hero together with purpose - Your backstory woven directly into the campaign, that mentor you mentioned? They're connected to one of the worlds. Your vendetta? It intersects with Vecna's plans. - Custom homebrew items tied to your journey, earn legendary weapons that grow with your story - Session recaps within 24 hours in Discord so the epic never gets lost - Between-session RP opportunities where alliances form and plans develop My GM style, what to expect at the table: - 70% roleplay and exploration, 30% tactical combat. I balance cinematic storytelling with mechanical depth. Expect intense negotiations with world leaders, investigating conspiracies across planes, and moments where your choices determine which worlds live or die. - Combat that challenges high-level parties. Enemies use tactics, terrain, and teamwork. Boss fights have multiple phases and legendary actions that force adaptation. You're fighting gods and monsters, it should feel legendary. - Multiple solutions for every objective. You want to race? I've built vehicle combat rules. You want to infiltrate? Stealth approach works. You want to negotiate? Social path is viable. I prep for flexibility because your creativity shouldn't hit a wall. - Rule of Cool when it's awesome, Rules as Written when it matters. Your wild idea to tame a T-Rex and ride it into battle? Let's make it legendary. But consequences are real, fail and you're dealing with an angry dinosaur. Make enemies and they adapt. Lose a Shard and that world suffers. - NPCs react to YOU. Tribal leaders remember if you helped their people. Vecna adapts to your tactics. Allies you make in one world can appear in others. Your reputation spreads across the multiverse. - Every player gets spotlight moments. The rogue gets infiltration sequences. The wizard gets reality-bending magical puzzles. The fighter gets cinematic combat where strength matters. The face gets diplomatic crises. I track character moments to ensure everyone shines.
Homebrew rules
Perkin's Critical Hits: Base damage is maximized; roll again for brutal, cinematic effects. Potion Use: Can be drunk as a bonus action. To administer to an ally it is an action. Alternate Resting Rules. Wounds System: Dropping to 0 HP risks lasting injuries or scars. Hope & Despair Dice: Acts of kindness or cruelty shape the world’s tone and fate itself.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Davi creates a safe table
After you join Discord, you'll get our safety tools document and campaign details. Session 0 covers Lines and Veils, content boundaries, and table expectations. During sessions, we use X-N-O Cards (digitally and verbally) so anyone can pause/adjust uncomfortable content in real-time. We take a 15-minute break halfway through every session, and Open Door policy means anyone can step away anytime, no questions asked. We end each session with Stars and Wishes, celebrating what worked and discussing what you want more of. If any session has intense content, we debrief and decompress before ending. I keep a private DM channel for any concerns you want to raise one-on-one. Communication is key, and I'm always open to feedback to make the game better for everyone.
Content warnings
Safety tools used
