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Vecna: Eve of Ruin
The multiverse is unraveling and only you can stop the mad archlich from rewriting reality itself. High stakes, epic power, legendary battles.
$20.00
/ Session
Details
Weekly / Saturday - 12:00 PM UTC
Session Duration / 2.5–3 hours
3 / 6 Seats Filled
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About the adventure
The official Vecna: Eve of Ruin is broken. I spent six months completely rewriting it. What I changed: The published module has Vecna already winning before you start. You're just cleanup crew following NPCs around. I rebuilt it as an actual race. Both sides start at zero. Every Shard you claim is one Vecna doesn't get. Your victories change the endgame. Your failures give him advantages. But more importantly, I made it thrilling. WHAT YOU'LL ACTUALLY DO Sharn (Eberron): Win a death race through a vertical city at 120mph. Vehicle combat where competitors ram you toward 1,000-foot drops. Lightning rail fights on speeding train rooftops. Airship dogfights at 800 feet with three-person crews. Or infiltrate the vault, bribe officials, start a riot, six different approaches, all work. The Beastlands: Bond with dinosaurs Avatar-style. Track a velociraptor for days, earn its trust, name it. It becomes your companion with actual personality. Then ride it into three-dimensional aerial combat, dive-bombing, barrel-rolling, ramming enemies mid-flight. Or bond with a triceratops. Or earn a T-Rex's trust. When Vecna attacks, how you treated the tribes determines if you fight alongside 150 warriors or alone. Strixhaven: Someone's feeding Vecna intel from inside the magic university. Go undercover as students. Classes by day, crimes by night. Social intrigue where one wrong move blows your cover. Etharis: Viking clans at war. They have the Shard's location but won't share with outsiders. Earn it through blood, shield walls, longship raids, werewolf hunts. The Northman-level brutality. Plus three more worlds I'm not spoiling. WHAT MAKES THIS DIFFERENT - Multiple solutions every chapter. You plan your approach, I run the world, we see what happens. No railroads. Just consequences. - Level 10-20 done right. High-level D&D where you're powerful enough to reshape worlds but not invincible. Enemies adapt. Terrain matters. Your choices echo across reality. - Character-driven epic. Your backstory becomes plot. That mentor? Shows up with problems. Your secrets? Become threads. - Custom homebrew items tied to your journey. - 70% roleplay, 30% tactical combat. Story-first with encounters that challenge experienced players. Dynamic battles where environment matters. Rule of Cool meets strategic depth.
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Combat Lite
Meet the Game Master
About me
I'm Davi, a 4.9-star GM specializing in character-driven dark fantasy campaigns with professional production quality. I've been running D&D for 7 years, and here's what I've learned: the best sessions aren't the ones where everything goes to plan, they're the ones where someone does something completely unexpected, and suddenly the whole table is invested in whether it'll work. What makes my games different: I get obsessed with your character's story. You mention a complicated relationship with your mentor? They're showing up in Act Two with a morally questionable favor. I prep custom artwork for major NPCs and give them distinct voices. Your backstory isn't flavor text it becomes the plot. My campaigns lean dark fantasy with tactical combat where terrain actually matters. Chandeliers to swing from, explosive barrels, crumbling ledges, magical storms. And recurring villains? They learn from your tactics and adapt. I don't railroad. Want to sail to another continent instead of following the main quest? Do it. Just know the world doesn't pause, villains keep scheming, consequences keep building. Your choices reshape everything. What you get: Professional Foundry VTT with custom maps and dynamic lighting • All D&D Beyond content shared • Character voices for every major NPC • Session recaps within 24 hours • 1-on-1 character creation calls • Custom homebrew items tailored to your backstory • Active Discord community with between-session RP The vibe: My tables get loud. Laughing, shouting when someone crits, groaning when plans collapse. We take the story seriously but not ourselves. I've had players from different countries become genuine friends through my campaigns, that's what I'm after. If you want character-driven stories, tactical combat that feels cinematic, and a DM who'll care more about your backstory than you do, let's roll some dice. ⭐ 4.9/5 stars • 7 years GM experience • Running 6+ weekly campaigns • LGBTQ+ friendly
View Profile →Character creation
Creating your character
Character creation happens before Session 0. We'll coordinate party composition and connections in Discord before we start. Creation Details: Start at level 10 Standard Array (15, 14, 13, 12, 10, 8) or Point Buy All official books allowed One Rare magic item + one uncommon magic item to start 2,500 gp starting gold Professions (This will replace backgrounds but it is easy to pickup). Characters can be from any D&D setting Create your character on D&D Beyond (I'll share all content). Character Creation will be done on 1-1 calls with the GM, before the Session 0 where we write a compelling backstory.
What to expect
Preparing for the session
After you join, I'll send you links to our Discord server and D&D Beyond campaign. You'll need free accounts for both. What you'll need: Discord account (for voice/video and between-session chat) D&D Beyond account (I share all content) Foundry VTT access (link provided, no account needed)
What Davi brings to the table
Professional production that matches the epic scale: - Foundry VTT with custom maps for every major location, Sharn's vertical city, bioluminescent Beastlands, Gothic Strixhaven halls - Dynamic lighting that shifts with danger and discovery - Animated spell effects, fireballs explode, lightning arcs, portals tear reality - 3D dice rolls that make every natural 20 feel legendary All D&D Beyond content shared, you're not buying books Immersive atmosphere: - Character voices for major NPCs, you'll remember Vecna's cold whisper, the tribal chieftain's wisdom, the treacherous spy's lies - Curated soundtracks for every scene, racing through Sharn gets adrenaline-pumping music, bonding with dinosaurs gets Avatar-worthy wonder - Sound effects that bring combat alive, the roar of vehicles, the screech of pteranodons, the crash of shield walls Character-driven storytelling where you're the legend: - 1-on-1 character creation calls, we build your level 10 hero together with purpose - Your backstory woven directly into the campaign, that mentor you mentioned? They're connected to one of the worlds. Your vendetta? It intersects with Vecna's plans. - Custom homebrew items tied to your journey, earn legendary weapons that grow with your story - Session recaps within 24 hours in Discord so the epic never gets lost - Between-session RP opportunities where alliances form and plans develop My GM style, what to expect at the table: - 70% roleplay and exploration, 30% tactical combat. I balance cinematic storytelling with mechanical depth. Expect intense negotiations with world leaders, investigating conspiracies across planes, and moments where your choices determine which worlds live or die. - Combat that challenges high-level parties. Enemies use tactics, terrain, and teamwork. Boss fights have multiple phases and legendary actions that force adaptation. You're fighting gods and monsters, it should feel legendary. - Multiple solutions for every objective. You want to race? I've built vehicle combat rules. You want to infiltrate? Stealth approach works. You want to negotiate? Social path is viable. I prep for flexibility because your creativity shouldn't hit a wall. - Rule of Cool when it's awesome, Rules as Written when it matters. Your wild idea to tame a T-Rex and ride it into battle? Let's make it legendary. But consequences are real, fail and you're dealing with an angry dinosaur. Make enemies and they adapt. Lose a Shard and that world suffers. - NPCs react to YOU. Tribal leaders remember if you helped their people. Vecna adapts to your tactics. Allies you make in one world can appear in others. Your reputation spreads across the multiverse. - Every player gets spotlight moments. The rogue gets infiltration sequences. The wizard gets reality-bending magical puzzles. The fighter gets cinematic combat where strength matters. The face gets diplomatic crises. I track character moments to ensure everyone shines.
Homebrew rules
Perkin's Critical Hits: Base damage is maximized; roll again for brutal, cinematic effects. Potion Use: Can be drunk as a bonus action. To administer to an ally it is an action. Alternate Resting Rules. Wounds System: Dropping to 0 HP risks lasting injuries or scars. Hope & Despair Dice: Acts of kindness or cruelty shape the world’s tone and fate itself.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Davi creates a safe table
After you join Discord, you'll get our safety tools document and campaign details. Session 0 covers Lines and Veils, content boundaries, and table expectations. During sessions, we use X-N-O Cards (digitally and verbally) so anyone can pause/adjust uncomfortable content in real-time. We take a 15-minute break halfway through every session, and Open Door policy means anyone can step away anytime, no questions asked. We end each session with Stars and Wishes, celebrating what worked and discussing what you want more of. If any session has intense content, we debrief and decompress before ending. I keep a private DM channel for any concerns you want to raise one-on-one. Communication is key, and I'm always open to feedback to make the game better for everyone.
Content warnings
Safety tools used

