Forgotten Oath | A Jedi Purge Campaign | Fantasy Flight Starwars

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Forgotten Oath | A Jedi Purge Campaign | Fantasy Flight Starwars

The Order is gone. Those who remain struggle to balance their principles and their survival. How do you protect a universe that wants you dead?

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$15.00

/ Session

Details

Weekly / Friday - 9:00 PM UTC

Apr 17 / Session 14

Session Duration / 3–3.5 hours

Campaign Length / 10+ Sessions

4 / 5 Seats Filled

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Schedule

Fri, Apr 17 | 9:00 PM – Session 14

Fri, Apr 24 | 9:00 PM – Session 15

Fri, May 01 | 9:00 PM – Session 16

Fri, May 08 | 9:00 PM – Session 17

Fri, May 15 | 9:00 PM – Session 18

Fri, May 22 | 9:00 PM – Session 19

Meet your party members

4/5

About the adventure

Everyone who once stood with the Jedi Order knows it’s code: There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. There is no death, there is the Force. But right now, the mantra sounds like a cruel joke. The Empire wages wars of annexation with glee. Information is actively hidden and destroyed from the people who might use it to free themselves. Where there is passion, it is snuffed out with swift and cruel torture. An iron grip wraps around what it wants, and the rest is left to chaos. Death is all around us, and nobody speaks of the Force anymore. This campaign will be one of ethical debate, political intrigue, and deadly survival within the Star Wars Universe. It takes place during the Jedi purge, before the rebellion has gotten its feet off the ground. Players will play as surviving Jedi, or their companions, as they try to navigate their new place in this world.

Game style

Combat Heavy

Roleplay Heavy

Sandbox / Open World

Meet the Game Master
Teacher/Educator
Game Designer

Less than a year on StartPlaying

76 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 11 hours

Response rate: 100%

About me

I'm an English educator who has been in love with tabletop games since high school. I enjoy the Game Master role because it lets me take advantage of the various storytelling and world building techniques I have built up both in my education and personal life. I try to be the person who works hard ahead of time so that others can have a great experience. I think my main goal when GMing is to create a memorable and meaningful experience for my players.

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Character creation

Creating your character

We will create characters together during a session 0.

What to expect

Preparing for the session

You should make an account for discord, as that is what we will be using for voice. Also, you should make a Owlbear Rodeo account, which is what we will be using for rolls and battle maps. If you need help with either, please let me know!

What Brian Espinosa brings to the table

As a GM there are a few things I consider important to running a quality game. 1. Playing to find out what happens. I never plan out the player's solutions to the problems characters face. The fun of these games is creating a story together, and I want to give you all that freedom to help decide where the story goes. 2. Vibes. I want to create an aesthetic that fits the tone of my games. This includes using music which matches the mood, battlemaps that are consistent and readable, and art which helps both of us picture what is going on. 3. The Rule of Cool. These games are all about creative problem solving. I always embrace creative player ideas and find a fair way to make them work because I know how great that feels as a player. Swing from chandeliers, cast a spell in a weird way, and try your best to convince the villain of whatever you like. Let’s worry more about telling a good story than following the rules.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Brian Espinosa creates a safe table

We will make a quick Lines and Veils document at the begining of the session, and will use the X card during the session. Players can also always message me if they have questions/concerns. For those who don't know. Lines and Veils are subjects that you don't want in the game at all (Lines) and things you don't want described in detail (Veils). The 'X Card' is a reminder that at any time a player can message me with "X" if they are unconfortable with something happening in the scene. We will take a short break, i'll talk to the player about what is wrong, and how we can fix the situation.

Content warnings

Safety tools used

Frequently asked questions