Eberron: Oracle of War β ⚔️ 2024 Ruleset

Eberron: Oracle of War β ⚔️ 2024 Ruleset

Explore a haunted Mournland, uncover an ancient artifact, and become key players in a looming postwar conspiracy that could reshape Khorvaire.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$25.00

/ Session

Details

Bi-weekly / Thursday - 1:00 AM UTC

Feb 19 / Session 1

Session Duration / 4 hours

Campaign Length / 25–30 Sessions

4 / 6 Seats Filled

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Schedule

Thu, Feb 19 | 1:00 AM – Session 1

Thu, Mar 05 | 1:00 AM – Session 2

Thu, Mar 19 | 12:00 AM – Session 3

Thu, Apr 02 | 12:00 AM – Session 4

Meet your party members

4/6

About the adventure

NOW USING 2024 RULESET! In Oracle of War, you play a scavenger, an adventurer who braves the unpredictable and monstrous dangers of the Mournland in the aftermath of the Last War. With your own war experiences still lingering and haunting your memories, you work for rich salvage brokers who pay you to enter the Gray (the locals’ name for ruined Cyre) and track down Cyran artifacts and relics. Everyone has their own reasons for taking on this dangerous work: profit, redemption, guilt, patriotism, revenge, curiosity, or motives more generous or sinister. Whatever the reason or whomever you truly serve in your missions, the danger of the Gray is no less real. Death awaits any who brave the scarred and haunted landscape of the Mournland. The scavengers and salvage brokers make their homes in the town of Salvation on the edge of the Mournland. In this lawless town, successful scavengers need strong wits, nerves of steel, ambition, and a team to watch their backs. Vast fortunes and buried secrets ready to be unearthed await you in the Gray, but so do terrible monsters and lingering magic.

Game style

Rules as Written (RaW)

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master

5.0

(47)

Disabled
Neurodivergent
Game Designer

4 years on StartPlaying

289 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

Meet the Ever Imitated, Never Duplicated, Enigmatic Vodkard Spellbard About Me 🌟 Passion for Imagination and Storytelling From the earliest days of my youth, I was captivated by the allure of fantasy worlds. The magic of storytelling, the thrill of epic quests, and the boundless realms of imagination fueled my spirit. It was only natural that I would eventually step beyond the role of a mere player and embrace the mantle of a Dungeon Master. 🌟 A Journey Through Time My odyssey began in 1989 when I was a wide-eyed 13-year-old adventurer, rolling dice and forging friendships around the gaming table. Little did I know that those humble beginnings would lead me to orchestrate grand sagas and shape destinies. In the year 2000, I took my first steps as a Dungeon Master, crafting intricate narratives that danced between realms. And in 2016, I made the leap to professional status, dedicating myself to curating unforgettable experiences for fellow adventurers. 🌟 The Art of Listening and Empathy As a Dungeon Master, I don’t merely spin tales—I listen. I listen to the whispers of ancient forests, the echoes of forgotten crypts, and the hopes and fears of my players. I’ve mastered the delicate art of active listening, attuning myself to their desires, fears, and dreams. When they face a crossroads, I don’t rush to provide solutions; instead, I empathize, allowing their choices to shape the very fabric of our shared narrative. 🌟 A Different Lens on Reality My mind dances along the edges of possibility. I see patterns where others see chaos, and I find beauty in the unexplored corners of existence. My intelligence is both a lantern and a compass, guiding players through labyrinthine plots and revealing hidden truths. Yet, humility grounds me—I am but a guide, a weaver of dreams, and the true magic lies in the stories we create together. 🌟 Specialties Unveiled: Dragonlance and Eberron Within the tapestry of my campaigns, two worlds stand out like constellations against the night sky: Dragonlance and Eberron. In the hallowed halls of Solamnia, knights clash with draconic forces, and the echoes of ancient prophecies reverberate. Meanwhile, in the bustling streets of Sharn, airships soar, and intrigue coils like smoke. These realms are my canvas, and I paint them with wonder, danger, and the promise of epic quests. 🌟 Converting Legends: From 1st Edition to 5th Edition The past whispers to me, and I heed its call. I’ve embarked on a quest of my own—to breathe new life into the classic adventures of Dragonlance’s 1st Edition. With meticulous care, I convert these time-honored tales into the language of 5th Edition D&D and bring them to life within the digital realms of Fantasy Grounds. 🌟 The Joy of Creation What fuels my fire? It’s the joy that radiates from my players—their laughter, their gasps, and the sparkle in their eyes when they unravel a mystery or forge an unexpected alliance. Their happiness becomes my own, and together, we traverse the realms of wonder, forging bonds that transcend mere dice rolls. So, fellow seekers of adventure, step into my domain. Let us conjure tales that echo through eternity, where heroes rise, villains fall, and the stars themselves lean in to listen. 🔮🗡️🌌

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Character creation

Creating your character

- Character creation will be during a Session 0 - Allowed books: 2024 PHB, Heroes of Faerûn, and Forge of the Artificer - Stats are decided using the Point Buy system - Starting level is 1 and goes to 20

What to expect

Preparing for the session

Player Necessities: - Desktop/laptop - Internet - Microphone - Discord account

What Vodkard brings to the table

I will bring a fully custom created Fantasy Grounds module for each session, converted from the PDFs of Oracle of War sold on the DMsGuild. This includes beautiful maps, Line of Sight, and much more! I also own all the modules needed to create a character and enjoy the game so players need not own anything for Fantasy Grounds.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Vodkard creates a safe table

Session 0 - This is a free session, which I like to think of as a Meet & Greet for everyone. We all introduce ourselves to whatever degree we feel at most comfortable. I go over the fundamentals of Fantasy Grounds (FG), you all roll characters in FG, and we chat it up to get to know each other. X, N, and O Cards - In a small corner of Fantasy Grounds, I run an extension that has yellow and red stop signs. If anyone (player or myself) says or does anything you wish halted, those buttons will anonymously let everyone know.

Content warnings

Safety tools used

Frequently asked questions