Eberron "The Inquisitive's Quill"

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Eberron "The Inquisitive's Quill"

Explore Eberron, a setting of Noir Intrigue, Pulp Action, and 'Wide Magic' using a fast & tactical ttrpg inspired by D&D 5e.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$15.00

/ Session

Details

Weekly / Friday - 1:00 AM UTC

May 1 / Session 15

Session Duration / 3–3.5 hours

Campaign Length / 15–30 Sessions

5 / 6 Seats Filled

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Schedule

Fri, May 01 | 1:00 AM – Session 15

Fri, May 08 | 1:00 AM – Session 16

Fri, May 15 | 1:00 AM – Session 17

Fri, May 22 | 1:00 AM – Session 18

Meet your party members

5/6

About the adventure

Eberron is a rich setting based on three core pillars, Noir Intrigue, Pulp Action, and 'Wide Magic'. Pulp Action Eberron is built for Heroic Swashbuckling Fantasy stories. Though you may come from humble beginings, your heroes will eventually be fighting highly trained assasins on the tops of elemental-powered trains and demons in the ruins of ancient giant empires. Expect exotic locations, remarkable deeds, and high stakes. Noir Intrigue Along with the high impact action, Eberron's dense political landscape is poised for equally high stakes roleplay. Players will need to grapple with situations that don't always have a perfect answer. There will be regrets, doublecrosses, grand reveals, and always something to lose. However, this means that each and every choice players make will have an impact on the narrative. Wide Magic This refers to the unique worldbuilding within Eberron. The original creator, Kieth Baker, considered how societies might actually develop if magic were real. The result is what we refer to as Wide Magic. To the people of Eberron, magic is a form of science. Very few people possess the ability to become high level wizards, but careful study and innovation has led to feats of magical engineering like Flying Airships and the Warforged (Sentient Golem People). This leads to a world that is rich in magical machines and activity, but allows for a player character to rise above as a truly unique talent. The Plot Eberron's main contenent, Khorvaire, contains pages and pages of potential adventures. Because of this, I have the ability to offer players the opportunity to pursue what interests them most about the setting. During session 0, we will create your characters and discuss what we find most exciting. Then, using that information, I can create a narratively satisfying story in which you aren't just hired to do something, but are actually personally involved with what's going on. No AI I understand that you are paying hard earned money to play in my campaign. As such, I will put all of my effort into giving you an experience that comes from my heart and my human creativity. I will not use any AI tools while prepping or running this game.

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master
Teacher/Educator
Game Designer

Less than a year on StartPlaying

84 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 1 hour

Response rate: 100%

About me

I'm an English educator who has been in love with tabletop games since high school. I enjoy the Game Master role because it lets me take advantage of the various storytelling and world building techniques I have built up both in my education and personal life. I try to be the person who works hard ahead of time so that others can have a great experience. I think my main goal when GMing is to create a memorable and meaningful experience for my players.

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Character creation

Creating your character

Character Creation will take place during a session zero. First we will go over the Eberron setting and the D&D 5e system. Then we will make characters together, I will guide you through mechanical character creation and we will also discuss where your character fits into the world. Once I have a good idea about who your characters are, i'll be able to start campaign building out the campaign with your characters at the center.

What to expect

Preparing for the session

You should make an account for discord, as that is what we will be using for voice. Also, you should make a Owlbear Rodeo account, which is what we will be using for rolls and battle maps. If you need help with either, please let me know!

What Brian Espinosa brings to the table

As a GM there are a few things I consider important to running a quality game. 1. Playing to find out what happens. I never plan out the player's solutions to the problems characters face. The fun of these games is creating a story together, and I want to give you all that freedom to help decide where the story goes. 2. Vibes. I want to create an aesthetic that fits the tone of my games. This includes using music which matches the mood, battlemaps that are consistent and readable, and art which helps both of us picture what is going on. 3. The Rule of Cool. These games are all about creative problem solving. I always embrace creative player ideas and find a fair way to make them work because I know how great that feels as a player. Swing from chandeliers, cast a spell in a weird way, and try your best to convince the villain of whatever you like. Let’s worry more about telling a good story than following the rules.

Homebrew rules

I often incorporate homebrew based on player feedback/requests.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Brian Espinosa creates a safe table

We will make a quick Lines and Veils document at the begining of the session, and will use the X card during the session. Players can also always message me if they have questions/concerns. For those who don't know. Lines and Veils are subjects that you don't want in the game at all (Lines) and things you don't want described in detail (Veils). The 'X Card' is a reminder that at any time a player can message me with "X" if they are unconfortable with something happening in the scene. We will take a short break, i'll talk to the player about what is wrong, and how we can fix the situation.

Content warnings

Safety tools used

Frequently asked questions