Blood Runs The City. Until It Runs For You. | Grim Hollow
The sun is dead. Vampires rule. You are the next crime family clawing for power in Ostoya’s haunted underworld.
$25.00
/ Session
Details
Weekly / Saturday - 4:00 PM UTC
Mar 28 / Session 8
Session Duration / 2–3 hours
Campaign Length / 30–40 Sessions
5 / 6 Seats Filled
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Schedule
About the adventure
The vampires won. That was five hundred years ago. They've had time to get comfortable. They own the courts, the trade routes, the city guard, and the shadows between the streetlamps. Five years ago they decided the underworld had gotten too comfortable too, so they burned it down. Every boss. Every network. Every safe house. Every name that meant something. Gone in a single night. You're what grows back. This isn't a heroic campaign. No prophecy. No chosen one. No saving the world. The world doesn't need saving, it needs surviving. You're building a criminal syndicate from rubble in a city that kills people who rise too fast and forgets people who don't rise at all. Running heists into vampire manors. Making deals with people you shouldn't trust. Claiming territory street by street while the ruling vampires watch from above and wait for you to get interesting enough to destroy. Think Peaky Blinders in a city where the monsters won centuries ago, never left, and own everything worth owning. So what kind of outfit do you want to run? Precision thieves pulling impossible jobs from noble estates and vampire vaults? Ghost assassins taking contracts no one else will survive? Smugglers moving forbidden goods through tunnels the city pretends don't exist? Information brokers holding secrets that could bring down the powerful, or get you killed first? Or perhaps something the city hasn't seen before. It is up to you. Every choice is yours. So are the consequences. Your past isn't backstory. It's ammunition. That mentor who sold you out? Still out there, still operating. The vampire lord who destroyed your family? Sitting on the ruling council. The debt you thought you'd escaped? Someone just collected the note. Your history doesn't sit in a character sheet gathering dust. It walks into the room during session four. It shows up at the worst possible moment. It becomes the reason everything changes. Every session ripples forward. Spare an enemy and they remember your face. Burn a contact and the underworld hears within the week. Betray an ally and watch how fast doors close across the entire city. This city has a long memory. So do I.
Game style
Combat Lite
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Meet the Game Master
About me
I'm Davi, based in Bristol, and I've been running D&D since I was eleven years old because honestly I never found a reason to stop. Seven years later the thing that still gets me is the moment a player realises their character's past actually matters. Not as backstory flavour sitting in a document somewhere but as the thing driving what happens next session. That's what I build toward every time. My games are dark fantasy with real weight to them. Morally complicated people doing understandable things for reasons that make sense to them. Villains who aren't waiting around to be defeated. Consequences that accumulate whether you're paying attention or not. If that sounds like a lot to track, it is, but that's what makes the payoffs land. I do voices because characters deserve to feel like people rather than information dispensers. I run six campaigns a week because I genuinely cannot imagine spending my time differently. I commission NPC artwork and build story arc playlists because the details matter to me even when nobody notices them directly, though I think people feel them. I play in other GMs games too. Staying on the player side keeps me honest about what actually makes a session memorable versus what just sounds good in a pitch. If you want a table where your choices echo forward and the story belongs to everyone sitting at it, come find out where this goes.
View Profile →Character creation
Creating your character
Character creation happens one-on-one with the GM before Session 1, using D&D Beyond. We’ll work together to weave your backstory into the living world of Ostoya. Level: 5 System: D&D 5e (2024 Ruleset) Allowed Content: Core Rules + Grim Hollow materials Stats: Point Buy or Standard Array Species & Class: Any, as long as it fits the grim, morally gray tone of the setting Bring me a concept: criminal, revolutionary, monster, or victim and together we’ll forge a legend in the dark.
What to expect
Preparing for the session
Before playing, please ensure you have: 1. A Discord account (for voice chat and coordination) 2. A D&D Beyond account (for character creation and management) 3. Access to Foundry VTT (our virtual tabletop for maps and combat) Once accepted, you’ll receive links to the campaign Discord and Foundry server. A Session 0 will confirm boundaries, tone, and character hooks.
What Davi brings to the table
Professional production that immerses you in the world: - Custom Foundry VTT with dynamic lighting that shifts with danger - Atmospheric soundscapes, blood taverns hum with whispered deals, vampire courts echo with ancient dread - Character voices for every major NPC, you'll remember the blood merchant's rasp, the vampire lord's cold authority, the desperate informant's trembling words - Session recaps within 24 hours so you never lose the thread Character-driven storytelling where you matter: - 1-on-1 character creation calls, we build your criminal together Your backstory woven directly into the campaign, your mentor, your enemies, your debts all become real - Custom homebrew items tied to your character's journey - Between-session RP in Discord where schemes develop and alliances form My GM style, what to expect at the table: 70% roleplay and investigation, 30% brutal tactical combat. I balance cinematic storytelling with mechanical depth. Expect intense negotiations where reading your opponent matters as much as your Persuasion roll. Heists where planning determines success. Combat where terrain, positioning, and tactics decide who lives. I embrace the Rule of Cool when it fits the tone, your wild idea to swing from the chandelier while dual-wielding? Let's make it legendary. But consequences are real. Fail that Athletics check and you're crashing into guards. Make enemies and they remember. Burn bridges and allies turn cold. NPCs feel alive. They have goals, secrets, and agendas that don't revolve around you. Cross a blood merchant and they'll sabotage your next deal. Help a desperate noble and they'll owe you, but their gratitude comes with strings attached. Rival gangs adapt to your tactics. The Crimson Court watches those who rise too quickly. Your choices reshape the world. There's no predetermined path. Betray an ally? The underworld hears about it. Spare a rival? They might save you later, or stab you when you're weak. Burn a district? The ashes linger for sessions. The atmosphere is everything. Dread and beauty intertwined. Gas-lit streets where shadows move wrong. Blood taverns thick with smoke and conspiracy. Vampire courts dripping with ancient cruelty. Gothic architecture that feels alive and watching. Safety and comfort matter. Lines & Veils in Session 0. X-N-O Cards during play. Breaks every 90 minutes. Open door policy. This is dark fantasy, but your boundaries are sacred. If you've ever wanted to feel like you're living inside a gothic crime drama where every choice is yours and every consequence matters, this is that story.
Homebrew rules
Potions: Can be drunk as a Bonus Action Critical Hits: Maximize base damage, then roll and add the dice Grievous Wounds & Permanent Wounds Alternate Resting Rule
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Davi creates a safe table
Your comfort and agency matter as much as the story. We use: 1. X-Card, Open Door, and Lines & Veils to set clear boundaries 2. Session 0 to discuss tone, expectations, and any content to avoid 3. Private check-ins after intense sessions for debrief and aftercare 4. Digital X/N/O system (via Discord or VTT) to signal in real time if something feels unsafe or if you’d like more or less intensity Nocturne is a dark world, but the table itself will always be a safe and respectful space for every player. That is my goal.
Content warnings
Safety tools used



