Vecna’s Rising | Stop Vecna Across the Multiverse!
Reality is unraveling. Travel iconic planes, battle Vecna’s champions, and decide the fate of the multiverse.
$25.00
/ Session
Details
Weekly / Saturday - 7:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 20–25 Sessions
3 / 6 Seats Filled
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About the adventure
The multiverse is unraveling, and Vecna’s ascension threatens all of reality. You will travel across shattered planes, confront powerful champions, and uncover the arch-lich’s designs before everything is lost. Every victory buys time. Every failure reshapes the worlds you leave behind. This is a high-level, multiversal, plane-spanning adventure built for experienced players who enjoy tactical combat, meaningful choices, and cinematic storytelling. Expect challenging encounters, opportunities for clever planning and teamwork, and decisions that carry lasting consequences across the multiverse. As your GM, I prioritize player creativity, collaboration, and agency, clever ideas are encouraged, bold plans are rewarded, and I embrace the rule of cool when it enhances the story while keeping play fair and engaging. This is an inclusive, respectful table where all players are welcome and supported. You are not following a fixed path. Alliances can be forged or broken, worlds can be saved or sacrificed, and the final outcome will depend on the choices you make. If you want an epic campaign where your ideas shape the story, and your actions echo across reality, this game is built for you.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hi there! I'm Joe aka Phoenix! I'm a seasoned GM with many years of experience running all kinds of different TTRPGs! I'm very supportive of my fellow LGBTQ+ community. I enjoy crafting unique character driven stories where your silly ideas shape the world around you.
View Profile →Character creation
Creating your character
We will be using 2024 rules and your characters will start at level 10, you can make a character before Session 0 if you like but character creation will be handled in session 0. that way I am there if you need help. I will also help tailor your character to the campaign and setting.
What to expect
Preparing for the session
Players should have the following: - access to a webcam/mic - a dndbyond account (for building characters and accessing the campaign and map/VTT) - a discord account (for playing the game)
What Joe (Phoenix) brings to the table
I will provide the dndbeyond campaign which has content sharing available so anything I own you can have access to as well, a discord server where we will play the game. I have a music bot in the server that will provide some nice background music and the occasional sound effect. I am a big believer and practitioner of the Rule of Cool and the "yes and" philosophy. Players can expect a rules light, roleplay heavy experience that focus on telling a good story.
Homebrew rules
- Drinking a potion can be either a bonus action or a full action. - On a critical hit in combat (Nat 20) you double the damage dice. One die is automatically the highest number on the die. Reroll 1's on the damage die - A Natural 20 on initiative gives you advantage on your first hit. A Natural 1 on initiative gives you disadvantage on your first hit. - When a dying character fails their third death saving throw, they can immediately take any single action Those are the Big Ones. A list of all these house rules and more that I use are listed in my discord server
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Joe (Phoenix) creates a safe table
Session Zero will go over personal rules, guidelines, safety tools and where to find and access them in the discord. I use the rules more like guidelines. I'm not a big stickler for the rules. My goal is for players to just have fun with it.
Content warnings
Safety tools used

