Vecna’s Rising | Stop Vecna Before Reality Breaks
Vecna’s ritual has begun. Travel to shattered planes, defeat his champions, and stop an arch-lich before reality is rewritten.
$28.00
/ Session
Details
Weekly / Saturday - 6:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 20–25 Sessions
3 / 6 Seats Filled
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About the adventure
Vecna is no longer plotting in the shadows. His ritual is already tearing at the fabric of the planes, and each passing day brings him closer to rewriting existence itself. You will travel across legendary realms and shattered worlds, confront powerful champions, and uncover and hopefully foil the arch-lich’s plans before everything is lost. Every victory buys time. Every failure leaves scars across the worlds you leave behind. This is a high-level campaign built for experienced players who want real stakes and real challenge. Expect demanding encounters, dangerous artifacts, strategic teamwork, and cinematic set pieces worthy of an endgame arc. Success will require coordination, creativity, smart decision-making, and most importantly team work. You are not following a fixed path. Alliances can be forged or broken. Missions can succeed or fail. Worlds can be saved or sacrificed. I reward bold plans and clever thinking while keeping encounters fair, challenging, and grounded. Player agency drives the story, and the final outcome will be shaped by the choices you make. If you’re ready to stand at the center of a cosmic crisis and earn victory against one of D&D’s greatest villains, this campaign is built for you.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hi there! I'm Joe aka Phoenix! I'm a seasoned GM with many years of experience running all kinds of different TTRPGs! I'm very supportive of my fellow LGBTQ+ community. I enjoy crafting unique character driven stories where your silly ideas shape the world around you.
View Profile →Character creation
Creating your character
We will be using 2024 rules and your characters will start at level 10, you can make a character before Session 0 if you like but character creation will be handled in session 0. that way I am there if you need help. I will also help tailor your character to the campaign and setting.
What to expect
Preparing for the session
Players should have the following: - access to a webcam/mic - a dndbyond account (for building characters and accessing the campaign and map/VTT) - a discord account (for playing the game)
What Joe (Phoenix) brings to the table
I will provide the dndbeyond campaign which has content sharing available so anything I own you can have access to as well, a discord server where we will play the game. I have a music bot in the server that will provide some nice background music and the occasional sound effect. I am a big believer and practitioner of the Rule of Cool and the "yes and" philosophy. Players can expect a rules light, roleplay heavy experience that focus on telling a good story.
Homebrew rules
- Drinking a potion can be either a bonus action or a full action. - On a critical hit in combat (Nat 20) you double the damage dice. One die is automatically the highest number on the die. Reroll 1's on the damage die - A Natural 20 on initiative gives you advantage on your first hit. A Natural 1 on initiative gives you disadvantage on your first hit. - When a dying character fails their third death saving throw, they can immediately take any single action Those are the Big Ones. A list of all these house rules and more that I use are listed in my discord server
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Joe (Phoenix) creates a safe table
Session Zero will go over personal rules, guidelines, safety tools and where to find and access them in the discord. I use the rules more like guidelines. I'm not a big stickler for the rules. My goal is for players to just have fun with it.
Content warnings
Safety tools used

