12-Part Epic DnD Adventure: The Ring of Sages
You are one of the few who volunteered to protect the royal children against a sinister plot. Travel the world, uncover secrets, and slay foes!
$12.00
/ Session
Details
Weekly / Saturday - 1:30 AM UTC
Session Duration / 2.5–3 hours
Campaign Length / 12–14 Sessions
0 / 5 Seats Filled
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About the adventure
You've volunteered to protect the child prince and his infant sister. But something is very wrong. Monsters, assassins, and worse are coming for the royal children. But why? Protect them, uncover the mystery of their plight, and save the kingdom! Enjoy a new CLASSIC Dungeons and Dragons adventure, complete with exotic locations, quiet hamlets, epic battles, royal secrets, and a satisfying hero's journey. The gods are watching, but only you can make things right. PLAY STYLE This campaign is perfect for those looking for a rich story experience with the opportunity to level up after every other session. There will be mysteries, monsters, magical items, treasure, and an equal mix of combat, roleplay, puzzle-solving, and exploration. WHAT TO EXPECT We will play over DISCORD voice-only chat. During combat, our Dungeon Master will also stream a virtual tabletop with fully-illustrated maps for everyone to see. (While using Discord, please use a microphone and headphones so that the sound from your speakers does not echo or cause other audio issues.)
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Rule of Cool (RoC)
Combat Lite
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Voices, Creativity, Storytelling
About me
Since 2019, Nick “the Gamesmith” has run hundreds of awesome games for hundreds of satisfied players. He is a Published Author and Video Game Developer who brings a wealth of creativity and management skills from his experience teaching Elementary students, performing on stage, and serving as President of a nonprofit organization. His specialties include: -- Running games that are fun, fair, and fit for the players -- Helping new players quickly learn and play with confidence -- Keeping every player engaged, even in large groups -- Running dynamic adventures with satisfying stories -- Portraying memorable and fan-favorite NPCs
View Profile →Character creation
Creating your character
If you would like to get started early with Character Creation, please follow these rules: -- Use the Dnd 5e 2024 Rules as much as possible. -- Use only the officially published species, classes, feats, etc. -- Please use the STANDARD ARRAY for your Ability Scores. -- Start at Level 1. Within our "Session Zero," we will have a "Character Creation Workshop" in which we will help each other make progress on our characters. Feel free to check out these links ahead of time so that you know exactly what to expect: Our Session Zero Checklist: https://www.kastelogames.com/news/session-zero-checklist Nick's Homebrew and House Rules: https://www.kastelogames.com/news/homebrew-and-houserules Character Creation Rules and Tips: https://www.kastelogames.com/news/10-easy-steps-for-making-epic-dnd-characters
What to expect
Preparing for the session
Please follow these steps to ensure that you have everything you need for our game: 1. Pick up your ticket here (on StartPlaying.Games) to reserve your seat around our virtual table. (Only those who reserve a seat will receive a link to our Discord Server.) 2. Download the FREE official Discord app onto your computer: https://discord.com/download 3. Gather your Player Materials: -- A copy of the 2024 D&D Player's Handbook (optional) -- A completed Level 1 Character Sheet -- A set of D&D Player Dice (Digital Dice are available) -- A pencil with note paper for taking notes. -- A Microphone (required) -- Headphones (required)
What Nick "The Gamesmith" brings to the table
Nick the Gamesmith is known for his fast-paced gameplay, immersive worlds, fair rules, and memorable side characters. Players can also expect: -- The chance to LEVEL UP after every other session -- Background ambiance and music -- Voice-based gameplay (No camera or VTT Interaction required) -- Fully-illustrated battle maps during combat -- Fully-voiced NPCs -- Images of Menus, Magical Item Cards, and more!
Homebrew rules
Natural 20s: During combat, a Critical Hit will deal increased “Crunchy Critical” damage. This is calculated by rolling all applicable damage dice and adding their sum to the maximum total possible damage for the attack. Free Item-Switching: During combat, your character may put away a weapon, pull out another, and prepare to attack all in one FREE Action. The same is true for pulling any item out of your pack, like a potion. Drinking Healing Potions: When drunk as a Bonus Action, healing potions restore 2d6 + 2 HP. When drunk as a full Action, they restore up to 14 HP. (No Temporary Hit Points are granted.) Opportunity Attacks: To allow for more movement and cinematic action during combat, all Opportunity Attacks made by player characters, NPCs, villains, and monsters are rolled with disadvantage. Flanking Advantage: Characters who are “flanking” a target may each attack that target with advantage! Characters are “flanking” when they are attacking from opposite sides while staying within 5 feet of their target. A complete list of all Nick’s Homebrew and House Rules can be found here: https://www.kastelogames.com/news/homebrew-and-houserules
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Nick "The Gamesmith" creates a safe table
MAIN HOUSE RULES: All players are expected to follow these rules to ensure that everyone has a fun, fair, and memorable experience: --You May Only Control Your Character: Each player has control over their character's actions and behavior, not the actions or behaviors of others. --A PG-13 Tone: The appropriate tone for the game falls around a PG-13 rating. Please refrain from language, jokes, or character choices that may make others feel uncomfortable. --Focus on the Game: During the game, players are expected to give their full focus and attention to playing the game. This includes taking notes and keeping track of their Character’s hit points, spell slots, class abilities, and other stats. --Don't Interrupt: Please do not talk over other players or the Game Master. --No Cheating: “Metagaming” is not permitted. Players should also be 100% honest about their dice rolls. --Don't Argue with the Game Master: The Game Master’s rulings are final, even if they contradict the game rules as written. STATUS CHECKS: In games like this, depictions of violent combat and intense roleplay are common. However, some moments may become too intense or even triggering for some players. To make sure that everyone is still safe, doing well, and having a fun time, the Dungeon Master (or any player) may call for a “Status Check” during gameplay. At that time, all players are encouraged to respond (as a player) in code with either “Green,” “Yellow,” or “Red.” (X, N, and O Cards can also be used, if preferred.) (This response can be spoken out loud, typed publicly, or messaged to the Dungeon Master privately.) The Dungeon Master will then announce that play will continue or that it is time for a short break. Green (or O) = “I am having fun, let’s keep going!” Yellow (or N) = “I think we should bring the intensity of the scene down or move on.” Red (or X) = “I am not having fun.” or “We should probably take a break.” (Feel free to message the Dungeon Master with additional information to help avoid running into this problem again.)
Content warnings
Safety tools used