Descent into Avernus: Chains of the Hellbound City

Descent into Avernus: Chains of the Hellbound City

Baldur’s Gate teeters on the edge as Elturel falls into Hell. Your choices will shape the fate of both cities—and echo through the Nine Hells.

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$22.50

/ Session

Details

Bi-weekly / Thursday - 12:00 AM UTC

Session Duration / 3–3.5 hours

Campaign Length / 30–50 Sessions

5 / 7 Seats Filled

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Schedule

Meet your party members

5/7

About the adventure

The city of Baldur’s Gate is unraveling. Refugees flee the sky-blazing catastrophe of Elturel, while cults and corruption tighten their grip. As the party uncovers sinister plots, they are drawn into the infernal heart of Avernus—the first layer of the Nine Hells. There, amid war machines, devils, and broken oaths, lies the key to saving a fallen city. Forge deals, defy damnation, and chart your own path through Hell itself. DISCOUNT ON GAME (5$/session) IF YOU BRING A FRIEND OR JOIN MULTIPLE GAMES.

Game style

Theater of the Mind

Rule of Cool (RoC)

Meet the Game Master

5.0

(10)

Multi-lingual

Less than a year on StartPlaying

21 games hosted

Highly rated for: Creativity, Knows the Rules, Rule of Cool

Average response time: 2 hours

Response rate: 88%

About me

Hello! I'm DM Mat, a game master with over 35 years of experience behind the screen. I started with Advanced Dungeons & Dragons and have played through every era up to D&D 5e 2024. Over the decades I’ve run countless stories across many worlds — from grim mysteries to wild planar adventures to hilarious improv-driven chaos. I really enjoy a wide cast of pro DMs, but Chris Perkins and Acquisitions Incorporated stand out to me: energetic, improvisational, character-driven, and always adapted to the tone of the table. Sessions can be serious, heroic, comedic, dark, or a mix — whatever brings out the most fun for the group. I run one-shots, long campaigns, play-by-post games, sandbox explorations, West Marches, and reimagined official modules like Curse of Strahd, Storm King’s Thunder, Tomb of Annihilation, Descent into Avernus, Rise of the Runelords, Kingmaker, and Age of Worms. I also love Eberron, Planescape, Faerûn, and fully homebrew worlds. I mostly run games in French or English as suits the current party. In my games, both newcomers and seasoned heroes are equally welcome. I can also run games for your group or a private event — just inquire, we acquire. Above all, my tables are respectful, collaborative, and focused on shared enjoyment. If you love exploration, memorable characters, surprising twists, and a relaxed but immersive atmosphere, I’d be happy to welcome you to the adventure.

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Character creation

Creating your character

Create 2 characters of level 1, so you have a backup if something bad happen. When you level up, level up your backup character at the same time. I have some material on D&DBeyond that I will share, but I don't have all the sourcebooks. I still allow official content I don't have. Buy normal equipement with gold for your level. We will use the 2014 rules, but all new character material is allowed.

What to expect

Preparing for the session

You will need a Discord account for between session communications, and for Voice in session. The game will be run on Foundry VTT, you would need a tablet or desktop for best experience, running Foundry on a mobile is not recommended. D&DBeyond account for character creation and importing into Foundry.

What DM Mat brings to the table

This campaign is mostly Theater of the Mind, with imagery to open your imagination. Some grid might be used for clarity when appropriate. I sometimes use music and ambiant sounds, but from my experience, many players just turn it off on their side as it is often a distraction. I usually don't play with webcam, if all the group prefer to play with webcam, we can turn it on for online sessions.

Homebrew rules

This game will incorporate some special rules to make it more in tune with the tone of the setting. Drinking a potion as a bonus action

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Mat creates a safe table

In session 1 (0) we will go over the safety tools we use and explain how to use each one. We will go throught Lines and Veils for everyone, then in each session, breaks, safety cards and Stars + Wishes will be used. Everyone deserves to feel safe and respected, no exception.

Content warnings

Safety tools used

Frequently asked questions