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Pact World Wanderers

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Pact World Wanderers

Travel the stars and explore the Pact Worlds in a homebrew planet-hopping campaign.

TYPE

Campaign

SYSTEM

Starfinder 2e

LEVELS

6–20

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
FULL
$25.00

/ Session

Details

Weekly / Sunday - 5:00 AM UTC

Jan 4 / Session 1

Session Duration / 3.5–4.5 hours

Campaign Length / 40–50 Sessions

6 / 6 Seats Filled

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Schedule

Sun, Jan 04 | 5:00 AM – Session 1

Sun, Jan 11 | 5:00 AM – Session 2

Sun, Jan 18 | 5:00 AM – Session 3

Sun, Jan 25 | 5:00 AM – Session 4

Sun, Feb 01 | 5:00 AM – Session 5

Sun, Feb 08 | 5:00 AM – Session 6

Sun, Feb 15 | 5:00 AM – Session 7

Sun, Feb 22 | 5:00 AM – Session 8

Sun, Mar 01 | 5:00 AM – Session 9

This game will begin once 4 players have joined

Meet your party members

6/6

+1
About the adventure

When your story is over, will the galaxy remember you? The year is 326 AG, and the birth of a new god has shaken the galaxy to its foundation. Psychic echoes ripple through the pact worlds, new pathways open across the drift, and Absalom Station is abuzz with opportunity for adventure. It’s never been a better time to explore the stars. Pact World Wanderers is a level 6 to 20 homebrew campaign for Starfinder 2nd Edition. The PCs are a group of up and coming adventurers eager to make a name for themselves among the Pact Worlds. With their trusty starship the Nova Rush, their travels will take them across the galaxy and to the deepest reaches of space. --- A Grave World Follow-Up Several players in this game have recently finished Guilt of the Grave World and will be using the same characters for this game. While completion of Guilt of the Grave World is not required to join this campaign, this game being a sequel to Grave World means that heavy spoilers are a guarantee. Campaign Duration I'm predicting that this campaign will take 30-40 sessions to complete. Players must be able to commit to the game on a weekly basis for the duration of the adventure. For Lovers of Roleplay While there will be fights and dungeons aplenty in PWW, significant portions of the game will focus on research, downtime, and interactions between characters. It's recommended that you equally enjoy the RP-side of the game, as it will take central stage in many sessions. Where in the Galaxy? This will be a planet-hopping campaign that will see the party traversing the Pact Worlds in multiple interlinked adventures. Experience Required Players must be able to build a level 6 character and have a basic understanding of the SF2E ruleset.

Game style

Roleplay Heavy

Meet the Game Master
DMs Guild Writer

2 years on StartPlaying

545 games hosted

Highly rated for: Knows the Rules, Creativity, Sets the Mood

Average response time: Under 1 hour

Response rate: 100%

About me

Just an enjoyer of pretty much anything fantasy related. Avid fan of anime, survival horror games and TTRPGs of all flavors. I got my start with TTRPGs back in high school and have been hooked ever since. My GMing style puts strong focus on both combat and roleplay. I put a strong focus on making my games a safe space where folks of all backgrounds can roleplay and enjoy themselves. (Banner done by sarahwidiart: https://vgen.co/sarahwidiart)

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Character creation

Creating your character

*Players will begin the campaign at level 6 and end the adventure at level 20. *Players will have the standard starting wealth for level 7. *All official Common & Uncommon rulebook material (unless specified otherwise) is allowed. *Playtest Material is allowed *Rare Ancestries, Feats, etc. must be ran by me first. Subsystems & Variant Rules *Epic Hero Points: Players will be given a budget of 3 Hero Points each session. *Free Archetype: We will be using the Free Archetype variant rule.

The current party

Current Party Makeup: *Astrazoan Mechanic *Lashunta Envoy *Shirren Solarian *Vlaka Soldier

What to expect

Preparing for the session

A Note About Foundry I use Foundry VTT to host all of my games, specifically the browser-service Forge. Both services are completely free to create accounts for and do not require any purchases on the players' behalf. If you are not familiar with how to use Foundry VTT as a player, I am more than happy to teach everyone the basics. --- To play in this campaign, you must: *Have a Foundry/TheForge Account for online play (browser-hosted). *Have a functioning Discord Account *Be comfortable using Discord Voice *Have a stable internet connection *Have a basic understanding of the SF2E Ruleset *Have a basic understanding of (or be willing to learn) Foundry VTT. *Be able to commit to the adventure on a weekly basis.

What Cody McGraw brings to the table

*I host a private discord server that only includes myself and the players from my campaigns. I will DM you a link to this server upon your joining the campaign. *I use TheForge platform of Foundry VTT to host my campaigns via internet browser. The Forge link will be pinned in the Handouts channel of the discord group. *On Foundry VTT I use Maps, Music, and a number of user-made modules to assist with system automation.

Homebrew rules

Attendance Rules, PF2E Homebrew Rules & Foundry Module Manifest: https://docs.google.com/document/d/1DHM3RvLeIy5VhY7rXLWxwkbYuESQTaud_Y8VauADLnw/edit?tab=t.0#heading=h.nrnw03t7conb

Equipment needed to play

Computer

Internet

Microphone

Safety

How Cody McGraw creates a safe table

This game will feature death, heavy violence and other unpleasantries. We will discuss content warnings and other safety details in greater detail during session 0. Session 0 I will hold a session 0 one hour before the start of session 1. During session 0, we will discuss safety tools, go over character builds, and discuss various other aspects of the adventure.

Content warnings

Safety tools used

Frequently asked questions