Eberron: Rise of the Lord of Blades - Learn to Play

Eberron: Rise of the Lord of Blades - Learn to Play

Survival in Salvation requires quick wits, a strong constitution, and a friend watching your back

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
4 NEEDED TO START
$20.00

/ Session

Details

Weekly / Friday - 12:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 30–40 Sessions

0 / 6 Seats Filled

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About the adventure

Near the end of the last war, the nation of Cyre was demolished in a cataclysmic event known as the day of mourning. What remains of Cyre is now called the mournlands. It is said that only the foolhardy and the desperate venture into that place. An outpost called Salvation has sprung up in the nation of Breland on the fringe of the Mournland. Salvation is populated by desperate scavengers hoping to make money by looting valuable items from Cyre’s smoking remains: an area they call the Gray. Scavengers join together to form salvage crews that brave the unpredictable, and often deadly, landscape of the Mournland, finding items of value and then getting out before the lingering magic of the cataclysm destroys them. Some work for patrons, others work for salvage brokers, and others work for themselves. Survival in Salvation requires quick wits, a strong constitution, and a friend watching your back. All this while the world is unaware of the threat looming under their very doorstep. In the Mournlands the Lord of Blades has been waiting patiently, gathering a new army of warforged to sweep through the realm. It is going to be up to you to unite the world of Eberron against this upcoming threat.

Game style

Rule of Cool (RoC)

Game themes

Meet the Game Master

5.0

(88)

Game Designer
Multi-lingual

3 years on StartPlaying

899 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

I played RPG's for over 14 years, almost exclusively as a DM. Conventions, local game centers and community interactions are all things I did and enjoyed. Decided to go online to continue what is, to put it simply, my passion. I have a solid number of completed games behind my back and I continue providing my players with fun and interesting encounters. I would picture myself as a rules as fun DM rather then rules as written. I do homebrew materials, constantly rewriting and improving. I reward roleplay and creative thinking. My players make the story - I just flesh it out.

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Character creation

Creating your character

I will work with you to create a character that will seemlessly hop in to play the adventure with us. You only need a basic premise of your character - homebrew is allowed after initial revision. Eberron: Forge of the Artificer options are not only available but also highly encouraged.

What to expect

Preparing for the session

Working microphone, stable internet connection, free forge.vtt account, dndbeyond account. Everything else will be provided on the session for you to use.

What Tulio brings to the table

API scripts and modules that automate the combat and provide players with a smooth gameplay experience Extra sourcebooks my players can use including d&d beyond campaign sharing Extra adventures and dmsguild materials. Full access to Heroforge Maps from talented patreon creators: Domille's Wondrous Works, Czepeku, Mad Cartographer and more. VTT dice from Q-workshop and Rollsmith. After the adventure, every player is going to recieve a full file containing all the adventures/monsters/maps for personal use - so the players can run the adventure for their friends after ending it with me. And many, game changing additions, such as Humblewood, Grim Hollow and even more on demand! You saw something you want in your game? I will buy it to include it in!

Homebrew rules

Free Feat Level 1 with the background (unless a background already has one) Potions can be used using a bonus action

Equipment needed to play

Computer

Computer or Mobile Device

Headphones

Internet

Microphone

Safety

How Tulio creates a safe table

I would picture myself as a rules as fun DM rather then rules as written. I do homebrew materials, constantly rewriting and improving. I reward roleplay and creative thinking. My players make the story - I just flesh it out.

Content warnings

Safety tools used

Frequently asked questions