Star Trek: Infinite Voyages—A Star Trek Adventures PbP Campaign
A flexible Star Trek Play-by-Post campaign where players explore the galaxy in their chosen era solo, in pairs or a dynamically shifting starship crew
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$12.00
/ Session
Details
Weekly / Monday - 6:00 PM UTC
Session Duration / 1–2 hours
0 / 10 Seats Filled
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About the adventure
🚀 Star Trek: Infinite Voyages is a persistent, asynchronous Star Trek Adventures 2e Play-by-Post campaign powered by the Captain’s Log Supplemental framework. It allows every player to explore the Star Trek universe in their favorite era, from Enterprise, and Discovery to TNG, DS9, VOY, Lower Decks, or beyond. This is a hybrid PbP experience combining: Solo missions (Captain’s Log–style personal stories) Small-team episodes Full-crew adventures Cross-timeline special events Players can choose their role, their starship type, and the style of missions they enjoy—exploration, diplomacy, mystery, science, tactical operations, or character-driven drama. Investigate anomalies. Broker peace between hostile powers. Chart unknown space. Or boldly go where you choose to go. Whether you want to play a captain in your own independent storyline or join a crew of other players, this PbP chronicle accommodates every Trek fantasy.
Game style
Play By Post
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hello. Welcome to my table... I am a game master with over 2 decades worth of experience running games of various systems, settings, and genres. Everyone is welcome at my table! I love that roleplaying games engage imagination and improvisation in both the players and the GM. I craft unforgettable tabletop experiences steeped in darkness, mystery, and high-stakes storytelling. Whether unraveling ancient conspiracies, surviving apocalyptic horrors, or battling cosmic forces, I lead players through worlds where danger lurks in every shadow. I thrive on making stories with the characters. I am known to improvise very well with whatever the characters want to do and give consequences when appropriate. I don’t seek to kill characters, but I also don’t like to hold punches in combat. I cater my style based on the game and setting we are playing. I have a physical condition called Arthrogryposis Multiplex Congenita (AMC for short) that limits strength and mobility in my appendages, so my mind and imagination are my biggest assets. I love telling a story and being part of the creative process for others’ creativity!
View Profile →Character creation
Creating your character
🪐 SESSION ZERO / ONBOARDING Each player receives: A personal Era Introduction Guide A starship selection (or assignment) A mission type preference sheet A Captain’s Log starter prompt for their first scene A set of NPC contacts relevant to their Trek era A tailored opening episode unique to them Players can join at any time without disrupting existing episodes. 🧭 WHAT PLAYERS WILL EXPERIENCE A living galaxy that evolves between episodes Tailored missions for your personal command or crew role Cross-era encounters via temporal anomalies, subspace events, or narrative devices Branching storylines using the Captain’s Log framework Exploration, diplomacy, science, and classic Trek themes Flexible posting pace with 1–2 daily GM updates Optional crisis episodes that bring all players together ✨ TONE & THEMES Hopeful science fiction Ethical dilemmas Diplomacy over violence Discovery & exploration Character-focused storytelling Temporal strangeness Peacekeeping, politics, and mystery “Infinite Diversity in Infinite Combinations”
What to expect
Preparing for the session
✔ Choose Your Era Players may select any timeline: Enterprise (NX-era) Discovery / Strange New Worlds TOS Lost Era (2320s–2350s) TNG / DS9 / VOY Lower Decks PICARD Or alternate universes ✔ Choose Your Format Solo Captain’s Log missions (private threads) Duo / small party operations Traditional starship crew-style episodes Crossover events (optional) ✔ Choose Your Role Captain, XO, Science Officer, Security, Doctor, Engineer, Diplomat, Civilians, Intelligence, and more. ✔ Character-Driven Trek Storytelling Elite science fiction problem-solving, diplomacy, episodic mysteries, and moral choices that reflect the heart of Star Trek. 📱 POSTING EXPECTATIONS GM: 1–2 Discord posts per day Players: 1+/day recommended, 4–5 per week minimum Solo threads can move faster or slower depending on the player Group missions have flexible pacing using block posting
What Colwyn brings to the table
🧑🚀 GM STYLE I run Star Trek with a focus on: scientific wonder diplomatic solutions moral choices character arcs rich, episodic storytelling meaningful consequences Each player receives personalized missions, NPC interactions, and opportunities to shine within their chosen era. Every episode is cinematic, structured like a Trek show, and built collaboratively around your character’s strengths and values. 💳 PRICING MODEL $12/week per player Solo missions require individualized GM attention Multiple threads and eras are maintained simultaneously Episodes take 6–12 weeks Players may run multiple characters at a discounted rate: $5/week extra for a second PC in a different era $15/week for “Heroic pacing” (faster GM responses)
Equipment needed to play
Internet
Computer or Mobile Device
Platforms used
Safety
How Colwyn creates a safe table
We will go over safety guidelines during Session 0/Onboarding.
Content warnings
Safety tools used