The Pale Green Glow

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The Pale Green Glow

In the continent of Tephra, people have began to vanish in unsettling numbers, whole villages gone. The only survivor muttering about the "Pale Glow".

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Tuesday - 12:00 AM UTC

Session Duration / 1–3 hours

1 / 8 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/8

About the adventure

"13th Day of the 2nd Octant, 1241 ABB. This village is the same as the others, empty, desolate, hollow. Food still sits upon table tops, storefronts remain open as if still expecting customers or awaiting the return of their owners, and the smell of marsh water hangs in the air like a phantom. This is the 4th case this octant alone, how many have been lost? Not even the animals remain. Just like the other cases, even the forest surrounding this place has fallen silent. The beasts know well to avoid whatever happened here. I've found clothes still out on their lines and carts abandoned still fixed to now empty harnesses. Something is wrong here, this isn't as simple as raiding bandits like I first believed, something is....unnatural. There is one difference this time, however, a witness. An elderly man who must have been away from the village when whatever happened here took place. Though, to be honest I'm not sure how reliable he'll be. Maybe whatever he saw broke his mind, or maybe he's just a crazy old man whose mind has already been long since broken. Either way, I must return him to the capital city. Once we've returned to Gotha, the Healers should be able to return him to his senses and maybe, just maybe, I can finally discover the cause of all this strangeness. For now, he just keeps going on about the 'Pale Glow' and the 'Hands that Take'. I'm unsure what this means, but I won't rest until I find these people and bring them home safe." - SGT Investigator Horrace Talbard, Tephran Investigators Guild. In the continent of Tephra, people have been vanishing on an untold scale, with very little evidence or information to determine the cause of the vanishings. Because the locations seem to be random, the Queen of Tephra, Lady Elane Delmore, has been forced to spread the ranks of the Tephran Investigators Guild too thin. As such, she has called upon any who would help discover the monster that lay at the heart of this mystery with the promise of riches, status, and even full royal pardons for any previous crimes. Rumors swirl from the mouths of the populous that this must be the result of the Children of Smiles, a Chaos Cult long since thought extinct. However, none can prove this claim. Now, those who have dared to volunteer from both bravery and desperation are beginning to gather in the Tephran capital city of Gotha, to register with the Tephran Investigators Guild, be deputized, and be assigned to their Search Squad with other fellow volunteer investigators. A great adventure of intrigue, action, and mystery for Newbies and Veteran Players alike.

Game style

Combat Heavy

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Tactical / Crunchy

Puzzle / Mystery Focused

Meet the Game Master

5.0

(1)

Neurodivergent
Teacher/Educator
Game Designer

Less than a year on StartPlaying

Highly rated for: Creativity, Rule of Cool, Storytelling

About me

I've been playing TTRPGs for a little over 12 years now and I've been DMing in various game systems for about a decade. While most of my DMing experience comes from systems such as DnD and Call of Cthulu, I do also really enjoy running more comedy based games such as Honey Heist. I love the art of storytelling, especially when it's in a collaborative setting where multiple ideas and perspectives are able to take shape over the course of a campaign plot. I believe my personal style of DMing involves being able to blend various genres and tones together to make one evolving narrative. For example, taking a tense moment of uncertainty and turning it into a moment of comedy where the characters can experience that relaxation of catharsis after a crisis, or setting a high adrenaline fueled action scene with an underlying foundation of uneasy dread. I also love being able to create scenarios where everyone is able to allow their characters a chance to stand in the spotlight and really develop their personalities and bonds within the party. However, overall I really enjoy creating a space where everyone involved is able to feel safe, welcome, and are able to have fun during the story.

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Character creation

Creating your character

- Characters will be made before Session 1 - 1. Any Race/Class combinations from officially licensed WotC source books are accepted (Unless discussed directly with DM before Session 1) 2. Standard Array for stats 3. All characters start at Lvl.1 (Great if you want to experiment with a new build) 4. All Players will take 1 starting feat 5. 2014 Character Sheet format (If you require any assistance with your character sheet, please feel free to message the DM directly for help or if you need any questions answered)

What to expect

Preparing for the session

The campaign will take place on Roll20, while Discord is not required to play it is heavily recommended for efficiency purposes.

What Jester brings to the table

Ambient Music will be optional for Players who enjoy a little background music to help them get into the mood of a story, character voices and distinct personalities will make the world feel alive in every instance. High action combat blended with moments of deep character development and roleplay will make the story one worth investing in at each session. The Rule of Cool always has a place in this world, where the rulings will be framed within the context of the scene and what makes the most sense for the narrative.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jester creates a safe table

At any moment, if a Player finds themselves uncomfortable with any part of the story, it's themes, it's depiction of characters, or anything else involved in the plot. They can simply either type an X in the chat or speak up directly, whichever they're more comfortable with in that moment. If, at any time, a Player is made to feel uncomfortable with another Players words or actions (including the DM) they can either speak up directly or message the DM to handle the situation on their behalf.

Content warnings

Safety tools used

Frequently asked questions