Jester banner

Jester

he/him

5.0

(1)

Timezone

America/chicago

Language

English

Identity

Neurodivergent
Teacher/Educator
Game Designer

About Jester

I've been playing TTRPGs for a little over 12 years now and I've been DMing in various game systems for about a decade. While most of my DMing experience comes from systems such as DnD and Call of Cthulu, I do also really enjoy running more comedy based games such as Honey Heist. I love the art of storytelling, especially when it's in a collaborative setting where multiple ideas and perspectives are able to take shape over the course of a campaign plot. I believe my personal style of DMing involves being able to blend various genres and tones together to make one evolving narrative. For example, taking a tense moment of uncertainty and turning it into a moment of comedy where the characters can experience that relaxation of catharsis after a crisis, or setting a high adrenaline fueled action scene with an underlying foundation of uneasy dread. I also love being able to create scenarios where everyone is able to allow their characters a chance to stand in the spotlight and really develop their personalities and bonds within the party. However, overall I really enjoy creating a space where everyone involved is able to feel safe, welcome, and are able to have fun during the story.

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Rule of Cool, Storytelling

Featured Prompts

I got started GMing...

I got started DMing because I love collaborative storytelling and sharing my worlds with others

The three words my players would use to describe me are...

Creative, unpredictable, flexible

When I'm not running games I'm...

Writing, making candles, working on building my own animation studio

How Jester runs games

I enjoy blending together various story elements and genres to allow the plot to always feel fresh without feeling too disjointed. I take a story forward approach by allowing players to find chances for their characters and their backstories to take center stage. Balancing moments of combat with moments of more calm roleplay to deepen the party dynamic, as well as sprinkling in a few brain teaser puzzles just to add a little spice to the story. I also believe in rewarding fairly based on the challenges overcome, so there will never be a simple iron dagger at the end of a dungeon.