This game is full, but your adventure's just beginning!
This game filled up fast! But the good news? There are so many more games you can check out. Let's find your next adventure!
Phoenix Program: Keep Austin Super (Daggerheart Dispatch)
Juggle capes and office politics as you race to stop catastrophes, fix your reputations, and expose who’s sabotaging your missions from the inside.
$12.00
/ Session
Details
Weekly / Friday - 11:00 PM UTC
Mar 20 / Session 11
Session Duration / 2–4 hours
5 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
In this Dispatch inspired game, you play reformed villains and messy would-be heroes who’ve been given one last chance to do some good. The city calls you through a chaotic superhero call center, and you’ll sprint from rooftop rescues to awkward press conferences while trying not to get fired…or canceled. This campaign is set in a slightly comic-book version of Austin, Texas. Think glowing skyline over Lady Bird Lake, weird local festivals, and supers who clock in and out like a day job. The tone is “superhero workplace dramedy”: lots of banter and heart, with real stakes when disasters hit and when your past comes knocking. This game is built for beginners who want to learn the very roleplay-heavy style of Daggerheart. I’ll teach you the rules step by step, help you build or choose a character, and guide you through talking and acting “in character” even if you’ve never tried it before. Dice and powers matter, but the focus is on your choices, relationships, and how your crew grows from probation cases to true heroes. At the table, expect scenes of in-character conversation, moral dilemmas, and collaborative problem-solving, with clear support from me the whole way—safety tools, gentle pacing, and plenty of room to ask questions. If you’ve ever wanted to try Daggerheart and love the idea of capes, chaos, and character drama, this game is made for you.
Game style
Combat Lite
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
2 years on StartPlaying
26 games hosted
Highly rated for: Storytelling, Inclusive, Creativity
About me
I came to tabletop games a little later than some, I started playing D&D at the beginning of 2019, and I’ve basically never stopped since. I cut my teeth as a player in home games and online groups, and I’ve now completed five full campaigns as a player, several of them right here on StartPlaying. More recently I’ve fallen in love with Daggerheart as well, and I keep up with both systems actively. As a GM, I’ve run two successful long-form campaigns: a character-focused Vecna: Eve of Ruin game and a high-level, horror-flavored Crooked Moon campaign over the summer. Both were rich in roleplay, personal arcs, and collaborative storytelling, with players getting chances to resolve backstories, face hard choices, and have big spotlight moments. Outside of gaming, I’m a high school history teacher and published historian, so I’m very comfortable prepping complex stories, explaining rules clearly, and managing a variety of personalities with empathy and structure. At my tables you can expect a welcoming, queer-inclusive space, consistent communication, and a GM who genuinely cares about your character’s journey as much as you do.
View Profile →Character creation
Creating your character
For this campaign, characters will be created before Session 1 using Demiplane. I’ll walk you through the creation process during session zero so you can build your character directly into the game, and we’ll do a quick review together at the table to tie everyone into the setting and each other. If you come in with just a concept (“edgy wizard with a good heart,” “retired soldier trying to be better,” etc.), I’m happy to help you finish the build and connect your character to the world and the rest of the party.
What to expect
Preparing for the session
1) Make a Demiplane account (free). If you don’t already have one, create a free account on Demiplane. Once you’re in, I’ll ask you for a character link so I can share what I have with you, and create your level 1 character there. 2) Make a Discord account & join the server. You’ll need a Discord account and the Discord app (desktop is preferred for stability). I’ll send an invite to the game’s Discord server, where we’ll handle scheduling, table rules, announcements, and text RP if the group wants it. Please make sure your mic is working and you’re somewhere reasonably quiet for game time. 3) Share your character & concept with me Once your character is built in demiplane and linked to the campaign, send me a short blurb on who they are (personality, vibe, 1 to 2 sentences of backstory). If you’re unsure or overwhelmed, you can come with just a concept, and I’ll help you finish the build and tie you into the story. 4) Skim the basics (optional but helpful). New players don’t need to read the whole rulebook, but it helps to know roughly what your class does and what your main abilities are. If you’re brand new, just let me know!
What River brings to the table
At my table, story and character come first. I love digging into who your heroes are, what they care about, and how the Forgotten Realms changes them over time. Expect plenty of roleplay, meaningful choices, and scenes where your backstory and relationships matter, not just your damage output. I aim for a heroic tone: real stakes, real danger, but ultimately about hope, courage, and pulling your lives back from the brink together. I do use character voices, but nothing too theatrical is required from you, think “slight accent and attitude” more than professional voice acting. I like to layer in ambient music and soundtracks when possible to set the mood: quiet strings in a temple, drums when steel clashes, that sort of thing. If you’re shy about roleplay, that’s okay; I’ll give you space to ease into it and won’t put you on the spot in a way that feels uncomfortable. Combat will be tactical but not punishingly crunchy. Positioning, terrain, and smart use of your abilities matter, but I’m not here to rules-lawyer you into misery. I follow Rules as Written as the baseline so everyone knows what to expect, but I happily embrace the Rule of Cool when you describe something awesome, clever, or dramatically appropriate (and we can justify it within the spirit of the rules). If something isn’t clear, I’ll make a call in the moment and look it up after the session if needed. Table culture is collaborative, respectful, and inclusive. I want players who are excited to cheer each other on, share the spotlight, and help build a story together. Lines and content boundaries will be respected, and I’m always open to feedback if something at the table isn’t working for you. If you like a mix of heartfelt roleplay, cinematic hero moments, and satisfying combats, without needing to be an expert on every rule, this game should feel like home.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How River creates a safe table
I will be sending you Lines and Veils document that you are required to fill out before session zero. We will go over the Lines and Veils with the group and add as necessary. This is a safe space and this document will be useful for our table rules.
Content warnings
Safety tools used
