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Monsterous Machines | Fantasy Steampunk Western |🏳️‍🌈+

Image by Mat Wilma

Monsterous Machines | Fantasy Steampunk Western |🏳️‍🌈+

Once upon a time, magic displaced technology. Now, monsters forged from steam&steel have risen anew. You stand against giants. You don’t stand alone.

TYPE

Campaign

LEVELS

2

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
ENDED
$20.00

/ Session

Details

Weekly / Saturday - 1:00 PM UTC

Session Duration / 2.5–3.5 hours

Campaign Length / 12+ Sessions

3 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Meet your party members

3/5

About the adventure

"Magic is mundane. Machines are mythical. Lost civilizations once harnessed steam and steel. Where have they gone?" 🏜️Shared worldbuilding. ⚔️Story-driven conflict. 🤠Sandbox play - your choices, your journey. OVERVIEW This game will mix thematic elements from fantasy and steampunk. Together, we will create a world for your characters to protect against an incursion from giant monsters. Combat will focus on puzzle solving and creative solutions. The campaign frame "Colossus of the Drylands" will mark the starting point for our worldbuilding. HIGHLIGHTS ✨Learn to play. New system? No problem! I am a patient and passionate teacher. ✨Friendly to all LGBTQ+. I strive for a welcoming and safe table. ✨Immersive atmosphere through background illustrations and music. ✨Human art by real people. No generative AI in sight.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Theater of the Mind

Sandbox / Open World

Meet the Game Master

5.0

(31)

TOP GM
Neurodivergent
Teacher/Educator
Game Designer
Multi-lingual

1 year on StartPlaying

46 games hosted

Highly rated for: Creativity, Teacher, Inclusive

Average response time: Under 1 hour

Response rate: 100%

About me

Hi, I’m Peter. An instigator of mirth and mischief. I believe in games that offer players creative agency. I believe in kindness and generosity. Coziness and cooperation. You want a games with a dense atmosphere and a rich story? A story that is build from and shaped by your ideas? Look no further! Take a seat at my tables. Or contact me for a custom game. ________________________________________________________ Come on over and say "Hi!" on Bluesky: https://bsky.app/profile/syrsapperlot.bsky.social Pretty things for Daggerheart: https://starlitarchivesgames.substack.com ________________________________________________________ 🎇Highlights Evocative theater of the mind, Immersive voice-acting, music and illustrations. Story-focused & player-driven. No railroads in sight. Kindness and inclusivity ________________________________________________________ 🎭Experience 25+ years of public performance, including: * Teaching at universities for 7 years; * Acting in 10 theatre performances (plus various smaller projects); * Directing 3 theatre performances (plus various acting workshops); * GMing 50+ TTRPG convention games across a dozen game systems. On occasion: DJing; Model United Nations; Literature and poetry performance. ________________________________________________________ 🖼️Trivia about me I’ve spend years living in Germany, the UK, Central Asia and Russia. Also, a few months in South Korea. Once, I bought a hat on top the Great Wall of China. Once, I made a campfire to stave of the bitter Siberian winter. Didn’t help. Once, I ripped my trousers on stage mid-performance. Once, I directed an Austrian stage play at a Kyrgyz night club. Once, I played Santa at a Christmas market hosted by a German embassy. I have yet to reach the shores of my imagination. ________________________________________________________ ❣️Things I love: All things pen and paper and polyhedrons; Traveling on the Trans-Siberian railway; My music collection (digital and physical); The Theatre, both as audience and performer. ________________________________________________________ Where does the name ‘Sapperlot’ come from? ‘Sapperlot’ is an old-timey German way of expressing surprise or amazement, like ‘Blimey!’ in British, or ‘Holy Smokes!’ in American English.

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Character creation

Creating your character

Characters start at level 2. All material from the Core Rulebook and playtest material are fair game. I am open to using third party material. Ahead of session 0, players should come up with three rough character outlines. For example: A grizzled warrior on a quest for vengeance! A noble mage on the run from their family! A halfling baker seeking the most delicious recipe ever! During Session 0, you will then settle on the character that is the best fit for the campaign and the rest of the party. See here for more information: https://www.youtube.com/watch?v=-mt6UMTsscU

The current party

The party consists of a halfling fighter, prone to boastful exaggerations and a ribbet bard, overeager to become a proper adventurer. The party is already very prone to hijinks. So far we've only played session 0.

What to expect

Preparing for the session

“Those of you who haven’t played with Alchemy before: it is so cinematic, it is so moody, it is so cool.” – Spencer Stark, Daggerheart creator Alchemy VTT We'll be using a virtual tabletop, specifically Alchemy. Of all the programs to play online, Alchemy might well be the easiest to use and the prettiest to look at. Discord You will need a discord account for communication between games. New to Daggerheart? I'll happily show you the ropes. You can also learn about the Daggerheart basics here: https://www.youtube.com/watch?v=6bV2K5eoJgk

What Peter Sapperlot brings to the table

🧪An Easy Online Play Experience Alchemy VTT offers easy access to all your character stats and resources. It gives you a good overview of all your abilities and features at all times. 🎲Immersive Atmosphere Gorgeous, human-drawn scenes by Czepeku underscored with some catchy tunes and the occasional sound effect. 🎭Voice Acting I am bringing over a decade of theatre experience to the table. I can portray a diverse cast of characters and bringing them to live with a wide range of voices. ⛱️ Sandbox Gameplay The City is your oyster. Take any path you like. In Daggerheart you can open any door – and have fun with whatever trouble awaits on the other side. 💡Learn-to-play You are new to Daggerheart? I’ll gladly answer all your questions.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Peter Sapperlot creates a safe table

The internet is dark and full of terrors. I wish to carve out a tiny enclave of safety and inclusion for all of you at my table. During a Session 0 we will address expectations and wishes for the campaign. We will also determine topics or tropes players do not want to encounter in their stories, so called Lines (hard boundaries) and Veils (topics that can be implied, but should not be spotlighted). During weekly sessions I will maintain an Open Door Policy. There won’t be any hard feelings or explanations needed, should you ever wish to step away from the table – temporarily or permanently. Furthermore, Alchemy offers an X-card feature. Leaving is a measure of last resort. Preferably, players use the X-card to indicate when something in the narrative makes them feel uncomfortable or unsafe. In the middle of every session, there will be short break for everyone to recharge. Before and after every session there will be short check-in, an opportunity for anyone to share how they are holding up – with regards to the game as well as in real life. As a player, I never liked tables where everybody just dashes away after the curtain falls, like a flock of very nervous birds. Sharing, naturally, always remains optional. As part of that aftercare, I will use Stars&Wishes. At the end of each session, players can award a Star to highlight a moment, other player or NPC. I will then encourage everyone to express a Wish, something they would like to see change in future sessions, or an idea they would like to become part of the shared narrative. I strongly believe in trust as the fundamental pillar of any ttrpg game. Without trust creativity can’t flourish, let alone any collaborative storytelling. Therefore, I will always strive to be a patient teacher, an attentive listener and an inclusive, non-judgemental host.

Content warnings

Safety tools used

Frequently asked questions