Image by Shaun Elis (Foreground); Wesley Grifith & Daarken (Backgrounds)
Seasoned Campaign Open For Players | Explore Realms Forgotten
Tell you own story in this collaborative, custom campaign. Your ideas shape the narrative. Your ideas shape the world.
$25.00
/ Session
Details
2 players following this game
Weekly / Sunday - 1:30 PM UTC
Nov 8 / Session 38
Session Duration / 3–3.5 hours
3 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
An unholy blight is spreading across the land. Its corrupted roots reach far and deep. Is there a cure? Can the affliction be stopped? As you unravel the plots and intrigues of mortals, you'll find them entwined with the machinations of gods and demons. The land is in dire need of heroes. Join us on a high fantasy adventure through the Forgotten Realms. We took a classic D&D setting and adapted it for Daggerheart. What started as an adaptation of the D&D adventure "Waterdeep: Dragon Heist" has become truly original story. It is a story that the players and the gamemaster are writing together. Come along and it will become your story too! We'd like to welcome new players to join us on this journey. HIGHLIGHTS ✨Collaborative Storytelling - Your ideas shape the world we play in. ✨Human art by real people. No generative AI in sight. ✨Friendly to all LGBTQ+. I strive for a welcoming and safe table. ✨Learn to play. New system? No problem! I am a patient and passionate teacher.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Sandbox / Open World
Game themes
Meet the Game Master
1 year on StartPlaying
148 games hosted
Highly rated for: Creativity, Beginner Friendly, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
Hi, I’m Peter. An instigator of mirth and mischief. I believe the creative agency of players. I believe in kindness and generosity. Coziness and cooperation. You want a games with a dense atmosphere and a rich story? A story that is build from and shaped by your ideas? Look no further! Take a seat at my tables. Or contact me for a custom game. ________________________________________________________ Come on over and say "Hi!" on Bluesky: https://bsky.app/profile/syrsapperlot.bsky.social Pretty things for Daggerheart: https://starlitarchivesgames.substack.com ________________________________________________________ 🎇Highlights Evocative theater of the mind, Immersive voice-acting, music and illustrations. Story-focused & player-driven. No railroads in sight. Kindness and inclusivity ________________________________________________________ 🎭Experience 25+ years of public performance, including: * Teaching at universities for 7 years; * Acting in 10 theatre performances (plus various smaller projects); * Directing 3 theatre performances (plus various acting workshops); * GMing 50+ TTRPG convention games across a dozen game systems. On occasion: DJing; Model United Nations; Literature and poetry performance. ________________________________________________________ 🖼️Trivia about me I’ve spend years living in Germany, the UK, Central Asia and Russia. Also, a few months in South Korea. Once, I bought a hat on top the Great Wall of China. Once, I made a campfire to stave of the bitter Siberian winter. Didn’t help. Once, I ripped my trousers on stage mid-performance. Once, I directed an Austrian stage play at a Kyrgyz night club. Once, I played Santa at a Christmas market hosted by a German embassy. I have yet to reach the shores of my imagination. ________________________________________________________ ❣️Things I love: All things pen and paper and polyhedrons; Traveling on the Trans-Siberian railway; My music collection (digital and physical); The Theatre, both as audience and performer. ________________________________________________________ Where does the name ‘Sapperlot’ come from? ‘Sapperlot’ is an old-timey German way of expressing surprise or amazement, like ‘Blimey!’ in British, or ‘Holy Smokes!’ in American English.
View Profile →Character creation
Creating your character
I will help you to create a character who's motivation and backstory fit into the existing party with ease. We will do this together before you join the first session. You can create your character directly in Alchemy VTT. You can choose from all published material. I am open to including playtest material as well.
Annar Vael (divine wielder seraph), a paladin who abandoned a cruel god and instead swore fealty to Helm, the god of protection; Levrik Lightfall (vengeance guardian), a stoic sailor who just wants to help his brother get out of debt; Moss (warden of the elements druid), a druid searching for a cure for a blight that affected his people. The party is currently level 4. The party could use someone with decent Presence to be their Face.
What to expect
Preparing for the session
“Those of you who haven’t played with Alchemy before: it is so cinematic, it is so moody, it is so cool.” – Spencer Stark, Daggerheart creator Alchemy VTT We'll be using a virtual tabletop, specifically Alchemy. Of all the programs to play online, Alchemy might well be the easiest to use and the prettiest to look at. You will need a free Alchemy account. You don't need to purchase anything extra. Discord You will need a discord account for communication between games. New to Daggerheart? I'll happily show you the ropes. You can also learn about the Daggerheart basics here: https://www.youtube.com/watch?v=6bV2K5eoJgk
What Peter Sapperlot brings to the table
🧪An Easy Online Play Experience Alchemy VTT offers easy access to all your character stats and resources. It gives you a good overview of all your abilities and features at all times. 🎲Immersive Atmosphere Gorgeous, human-drawn scenes by Czepeku underscored with some catchy tunes and the occasional sound effect. 🎭Voice Acting I am bringing over a decade of theatre experience to the table. I can portray a diverse cast of characters and bringing them to live with a wide range of voices. ⛱️ Sandbox Gameplay The City is your oyster. Take any path you like. In Daggerheart you can open any door – and have fun with whatever trouble awaits on the other side. 💡Learn-to-play You are new to Daggerheart? I’ll gladly answer all your questions.
Homebrew rules
"Once per long rest" features recharge on a short rest. "Once per rest" features recharge every session. (My campaigns tend to take very few rests.)
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Peter Sapperlot creates a safe table
The internet is dark and full of terrors. I wish to carve out a tiny enclave of safety and inclusion at my table. During a Session 0 we will address expectations and wishes for the campaign. We will also determine topics or tropes players do not want to encounter in their stories, so called Lines (hard boundaries) and Veils (topics that can be implied, but should not be spotlighted). During weekly sessions I will maintain an Open Door Policy. There won’t be any hard feelings or explanations needed, should you ever wish to step away from the table – temporarily or permanently. Furthermore, Alchemy offers an X-card feature. Leaving is a measure of last resort. Preferably, players use the X-card to indicate when something in the narrative makes them feel uncomfortable or unsafe. In the middle of every session, there will be short break for everyone to recharge. Before and after every session there will be short check-in, an opportunity for anyone to share how they are holding up – with regards to the game as well as in real life. As a player, I never liked tables where everybody just dashes away after the curtain falls. Sharing, naturally, always remains optional. As part of that aftercare, I will use Stars&Wishes. At the end of each session, players can award a Star to highlight a moment, other player or NPC. I will then encourage everyone to express a Wish, something they would like to see change in future sessions, or an idea they would like to become part of the shared narrative. I strongly believe in trust as the fundamental pillar of any TTRPG table. Without trust creativity can’t flourish, let alone any collaborative storytelling. Therefore, I will always strive to be a patient teacher, an attentive listener and an inclusive, non-judgemental host.
Content warnings
Safety tools used

