Daggerheart X Waterdeep. Learn to play! Beginner friendly!

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Daggerheart X Waterdeep. Learn to play! Beginner friendly!

Do you have what it takes to shine in the City of Splendors? An urban adventure for Daggerheart, based in the popular D&D module.

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
2 NEEDED TO START
$20.00

/ Session

Details

Weekly / Sunday - 2:00 PM UTC

Session Duration / 2.5–3.5 hours

Campaign Length / 10–15 Sessions

1 / 5 Seats Filled

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Meet your party members

1/5

About the adventure

“Congratulations! You own a tavern. No worries, it’s just haunted.” In this high fantasy urban adventure the wrong good deed earns your party a dubious reward: Ownership of crumbling tavern at the heart of a sprawling, divers metropolis. Renovation is costly. You get wind of a big score that might dissolve all your troubles. The problem: You aren’t alone in your hunt for that big pile of gold! This scenario is a loose adaptation of the D&D module Waterdeep: Dragon Heist. It focuses on solving mysteries and urban exploration. The play style is heavy on roleplay and light on tactical combat. In this scenario players will: 🏚️ Rebuild and run their own city tavern. Some say its haunted. 🔎 Solve a murder case dumped at their doorstep. 🤝 Ally or rival with various city factions. 🐲 Uncover a long lost secret at the heart of the city. HIGHLIGHTS ✨Learn to play. New system? No problem! I am a patient and passionate teacher. ✨Friendly to all LGBTQ+. Unwelcoming to bigots of all stripes. ✨Immersive atmosphere enhanced by background illustrations and music. ✨Human art by real people. No generative AI in sight.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Sandbox / Open World

Meet the Game Master
Neurodivergent
Teacher/Educator
Game Designer
Multi-lingual

Less than a year on StartPlaying

10 games hosted

Highly rated for: Creativity, Teacher, Inclusive

About me

Hi, I’m Peter. An instigator of mirth and mischief. Are you curious about an exciting new rpg system? Do you want to explore an intriguing setting or world? The right time is now. Contact me for your custom game! I have experience running more than a dozen game systems. I am an educator and patient teacher. I have yet to reach the limits of my imagination. You don’t know the rules? I get you up to speed. You are a veteran of your favorite game system? Let’s explore new depths together. I love variety in my games. I have theory-crafted in D&D. I have crunched the numbers in Pathfinder. Over the years though, it were the rules light, narrative-focused systems that grew on me. Consequently, collaborative storytelling is the main focus of my games. As a player in my table, your ideas and choices are the clay from which our game worlds are shaped. Sapperlot Lore For the past decade, I’ve been traveling the world and teaching a joyful mishmash of subjects. Acting classes in Bishkek, Kirghistan. Politics 101 in Moscow, Russia. Scientific writing in Frankfurt, Germany. Now, I teach people their new favorite ttrpg systems. I started GMing for my high school friends many, many moons ago. A few years ago, I discovered the joy of GMing at conventions. So far, I’ve run about 50 one shot games at events of all stripes and sizes. I’ve run games in all kinds of systems. From D&D to Daggerheart. From SciFi to Eldritch Horror. Player feedback was astonishingly enthusiastic and positive. Thus, I thought to myself: I should do this more often. So here I am. When I am not GMing, I listen to music for most of my waking hours. Currently in heavy rotation are, among others, the Dire Straits; Nine Inch Nails; Florence & the Machine; and Faderhead. Things I enjoy a little too much for my own good: video games, political commentary, Magic the Gathering, chocolate. Maybe I’ll see you at my next table? Stay curious and never stop learning! Where does the name ‘Sapperlot’ come from? ‘Sapperlot’ is an old-timey German way of expressing surprise or amazement, like ‘Blimey!’ in British, or ‘Holy Smokes!’ in American English.

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Character creation

Creating your character

Creating Your Character Characters will be created during Session 0. We will be using Alchemy VTT for character creation. The campaign will start at level 1. In Daggerheart your characters are more than just a collection of mechanical traits and feats. They have complex personalities, a history that ties them to the world and relations to other player and non-player characters alike. All of these affect gameplay – and the role of the dice. As a supplement I can share the complete rules set in Demiplane.com.

What to expect

Preparing for the session

Alchemy You will need a free Alchemy VTT account. I recommend downloading their desktop app (available for Windows, MacOS and Linux). A browser version is also available. Discord You will need a discord account for communication between games.

What Peter Sapperlot brings to the table

What Will You Offer Your Players ⭕Session Zero --> A conversation about safety at the table; --> Learning the rules of the game and testing they in the virtual table top; --> Creating a team of intrepid heroes together. 💡Learn-to-play You are new to Daggerheart or to the Alchemy VTT? I’ll gladly guide you through all the steps and answer all your questions, during session 0 and beyond. Daggerheart’s rules are easy to pick up and I’ll teach you all you need to know during our session 0. I am an experienced and patient teacher. Also, in this campaign, I will never have your knowledge of the rules be the limiting factor for your character’s story or development. (You are new to roleplaying games in general? Hop on in! Daggerheart is easier to learn than D&D, for sure.) 🎭Voice Acting I am bringing over a decade of theatre experience to the table, onstage as well as offstage. I have fun portraying a diverse cast of characters and bringing them to live with a wide range of voices. 🎇Immersive Atmosphere Focus on the game you want to play. I offer a fully immersive gaming experience in Alchemy VTT. Alchemy covers all our virtual gaming needs in one neat package. It is no longer necessary to switch between different browser windows and maybe get lost in distraction on the way. Helping with the immersion into the theatre of the mind is a selection of background illustrations and ambient music. 🗡️🫀⚗️Play Daggerheart on Alchemy before anybody else! Until Daggerheart officially releases on Alchemy, we will be using my custom-made conversion of the rules for the Alchemy client.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Peter Sapperlot creates a safe table

The internet is dark and full of terrors. I wish to carve out a tiny enclave of safety and inclusion for all of you at my table. During a Session 0 we will address expectations and wishes for the campaign. We will also determine topics or tropes players do not want to encounter in their stories, so called Lines (hard boundaries) and Veils (topics that can be implied, but should not be spotlighted). During weekly sessions I will maintain an Open Door Policy. There won’t be any hard feelings or explanations needed, should you ever wish to step away from the table – temporarily or permanently. Furthermore, Alchemy offers an X-card feature. Leaving is a measure of last resort. Preferably, players use the X-card to indicate when something in the narrative makes them feel uncomfortable or unsafe. In the middle of every session, there will be short break for everyone to recharge. Before and after every session there will be short check-in, an opportunity for anyone to share how they are holding up – with regards to the game as well as in real life. As a player, I never liked tables where everybody just dashes away after the curtain falls, like a flock of very nervous birds. Sharing, naturally, always remains optional. As part of that aftercare, I will use Stars&Wishes. At the end of each session, players can award a Star to highlight a moment, other player or NPC. I will then encourage everyone to express a Wish, something they would like to see change in future sessions, or an idea they would like to become part of the shared narrative. I strongly believe in trust as the fundamental pillar of any ttrpg game. Without trust creativity can’t flourish, let alone any collaborative storytelling. Therefore, I will always strive to be a patient teacher, an attentive listener and an inclusive, non-judgemental host.

Content warnings

Safety tools used

Frequently asked questions