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Daggerheart X Waterdeep. Beginner friendly! Session 0 on 01/11

Image by David Roberts & John Stewardson; composition by me

Daggerheart X Waterdeep. Beginner friendly! Session 0 on 01/11

Do you have what it takes to shine in the City of Splendors? An urban epic for Daggerheart, based on the D&D adventure "Waterdeep: Dragon Heist".

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$20.00

/ Session

Details

Weekly / Sunday - 2:00 PM UTC

Feb 22 / Session 6

Session Duration / 2.5–3.5 hours

Campaign Length / 10–15 Sessions

5 / 5 Seats Filled

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Schedule

Sun, Feb 22 | 2:00 PM – Session 6

Sun, Mar 01 | 2:00 PM – Session 7

Meet your party members

5/5

About the adventure

Discover Waterdeep, the City of Splendors, the city that never sleeps! Everybody is chasing after the keys to epic treasure at the heart of the city. A million gold coins. From the highest noble to the lowliest crime boss, many plots are put into motion and many intrigues are spun. Will you be first to claim these riches? This high fantasy urban campaign takes place in the city of Waterdeep, a sprawling and divers metropolis full of magic and wonders. Players are newcomers to Waterdeep, who get caught up in the hunt for the greatest treasure the city has ever known. This scenario is a loose adaptation of the D&D module Waterdeep: Dragon Heist. It focuses on solving mysteries and urban exploration. The play style is heavy on roleplay and light on tactical combat. In this scenario players will: 🤝 Forge alliances and outwit rival factions. 🔎 Solve a murder case dumped at their doorstep. 🐲 Uncover a long lost secret at the heart of the city. 🏚️ Rebuild and run their own city tavern. Some say its haunted. HIGHLIGHTS ✨Learn to play. New system? No problem! I am a patient and passionate teacher. ✨Friendly to all LGBTQ+. I strive for a welcoming and safe table. ✨Immersive atmosphere enhanced by background illustrations and music. ✨Human art by real people. No generative AI in sight.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Sandbox / Open World

Meet the Game Master
Neurodivergent
Teacher/Educator
Game Designer
Multi-lingual

Less than a year on StartPlaying

20 games hosted

Highly rated for: Creativity, Teacher, Sets the Mood

Average response time: Under 1 hour

Response rate: 100%

About me

Hi, I’m Peter. An instigator of mirth and mischief. A teacher and jack-of-all-trades. A worldbuilder and wordsmith. You are curious about… ...a custom tailored story experience? ...imaginative, fantastic worlds? ...a new TTRPG system? The right time is now. Contact me for your custom game! ________________________________________________________ Come on over and say "Hi!" on Bluesky: https://bsky.app/profile/syrsapperlot.bsky.social Pretty things for Daggerheart: https://starlitarchivesgames.substack.com ________________________________________________________ 🎇Highlights - Evocative theatre of the mind, - Immersive voice-acting, music and illustrations. - Story-focused & player-driven. No railroads in sight. - Kindness and inclusivity. - Patient teacher ________________________________________________________ 🎭Experience 25+ years of public performance, including: - Teaching at universities for 7 years; - Acting in 10 theatre performances (plus various smaller projects); - Directing 3 theatre performances (plus various acting workshops); - GMing 50+ TTRPG convention games across a dozen game systems. On occasion: DJing; Model United Nations; Literature and poetry performance. ________________________________________________________ 🖼️Trivia about me I’ve spend years living in Germany, the UK, Central Asia and Russia. Also, a few months in South Korea. Once, I bought a hat on top the Great Wall of China. Once, I made a campfire to stave of the bitter Siberian winter. Didn’t help. Once, I ripped my trousers on stage mid-performance. Once, I directed an Austrian stage play at a Kyrgyz night club. Once, I played Santa at a Christmas market hosted by a German embassy. I have yet to reach the shores of my imagination. ________________________________________________________ ❣️Things I love: - Travelling on the Trans-Siberian railway; - Italy in spring - My record collection (digital and physical); - Homebrewing and tinkering with game rules; - The Theatre, both as audience and performer. See you at the table! Stay curious and never stop learning! ________________________________________________________ Where does the name ‘Sapperlot’ come from? ‘Sapperlot’ is an old-timey German way of expressing surprise or amazement, like ‘Blimey!’ in British, or ‘Holy Smokes!’ in American English.

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Character creation

Creating your character

Creating Your Character We will create characters during Session 0. Players should come up with three rough character outlines. For example: A grizzled warrior on a quest for vengeance! A noble mage on the run from their family! A halfling baker seeking the most delicious recipe ever! During Session 0 you will then settle on the character that is the best fit for the campaign and the rest of the party. See here for more information: https://www.youtube.com/watch?v=-mt6UMTsscU The campaign will start at level 1. In Daggerheart your characters are more than just a collection numbers and game mechanics. They have complex personalities, a history that ties them to the world and relations to other player and non-player characters alike. All of these affect gameplay – and the role of the dice. Learn more here: https://www.youtube.com/watch?v=9zedAYjlXtY

What to expect

Preparing for the session

New to Daggerheart? New to roleplaying games in general? I'll happily show you the ropes. You can also learn about the Daggerheart basics here: https://www.youtube.com/watch?v=6bV2K5eoJgk Alchemy VTT We'll be using a virtual tabletop, specifically Alchemy. Of all the programs to play online, Alchemy might well be the easiest to use and the prettiest to look at. Contact me for an individual tutorial. “Those of you who haven’t played with Alchemy before: it is so cinematic, it is so moody, it is so cool.” – Spencer Stark, Daggerheart creator Discord You will need a discord account for communication between games.

What Peter Sapperlot brings to the table

💡Learn-to-play You are new to Daggerheart or to the Alchemy VTT? I’ll gladly guide you through all the steps and answer all your questions, during session 0 and beyond. Daggerheart’s rules are easy to pick up and I’ll teach you all you need to know during our session 0. I am an experienced and patient teacher. Also, in this campaign, I will never have your knowledge of the rules be the limiting factor for your character’s story or development. (You are new to roleplaying games in general? Hop on in! Daggerheart is easier to learn than D&D, for sure.) 🎭Voice Acting I am bringing over a decade of theater experience to the table, onstage as well as offstage. I have fun portraying a diverse cast of characters and bringing them to life with a wide range of voices. 🎇Immersive Atmosphere Focus on the game you want to play. I offer a fully immersive gaming experience in Alchemy VTT. Alchemy covers all our virtual gaming needs in one neat package. It is no longer necessary to switch between different browser windows and maybe get lost in distraction on the way. Helping with the immersion into the theatre of the mind is a selection of background illustrations and ambient music. 🗡️🫀⚗️Play Daggerheart on Alchemy before anybody else! Until Daggerheart officially releases on Alchemy, we will be using my custom-made conversion of the rules for the Alchemy client.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Peter Sapperlot creates a safe table

The internet is dark and full of terrors. I wish to carve out a tiny enclave of safety and inclusion at my table. During a Session 0 we will address expectations and wishes for the campaign. We will also determine topics or tropes players do not want to encounter in their stories, so called Lines (hard boundaries) and Veils (topics that can be implied, but should not be spotlighted). During weekly sessions I will maintain an Open Door Policy. There won’t be any hard feelings or explanations needed, should you ever wish to step away from the table – temporarily or permanently. Furthermore, Alchemy offers an X-card feature. Leaving is a measure of last resort. Preferably, players use the X-card to indicate when something in the narrative makes them feel uncomfortable or unsafe. In the middle of every session, there will be short break for everyone to recharge. Before and after every session there will be short check-in, an opportunity for anyone to share how they are holding up – with regards to the game as well as in real life. As a player, I never liked tables where everybody just dashes away after the curtain falls. Sharing, naturally, always remains optional. As part of that aftercare, I will use Stars&Wishes. At the end of each session, players can award a Star to highlight a moment, other player or NPC. I will then encourage everyone to express a Wish, something they would like to see change in future sessions, or an idea they would like to become part of the shared narrative. I strongly believe in trust as the fundamental pillar of any TTRPG table. Without trust creativity can’t flourish, let alone any collaborative storytelling. Therefore, I will always strive to be a patient teacher, an attentive listener and an inclusive, non-judgemental host.

Content warnings

Safety tools used

Frequently asked questions