Delta Green: Trust No One not Even Yourself
You were promoted for being good at the truth. Now you investigate cases that rewrite it — and the deeper you dig, the less you trust even yourself.
$20.00
/ Session
Details
Weekly / Thursday - 8:00 PM UTC
Mar 12 / Session 0
Session Duration / 2–3 hours
3 / 4 Seats Filled
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About the adventure
You joined because you were good at your job. You believed in truth. In evidence. In clean lines between right and wrong. That’s why you were promoted. That’s why you were reassigned. Now the cases are different. Missing persons who return… altered. Witness statements that contradict physical reality. Locations that shouldn’t exist but do. Patterns hiding inside other patterns. You are part of Delta Green now — investigating phenomena no official agency will ever acknowledge. At first, it feels like high-level counter-intelligence. Conspiracies. Cults. Unexplained events. Then the edges begin to blur. The cases connect in ways they shouldn’t. The world stops feeling stable. The deeper you dig, the more you realize the threat isn’t just “out there.” It’s perception itself. Delta Green: Trust No One Not Even Yourself – Mythveil Edition begins as grounded investigative horror in the spirit of classic conspiracy thrillers: cryptids, cover-ups, government secrets, things that move in the dark. But slowly — deliberately — the narrative tilts. Side cases branch from your decisions. The world reacts. NPCs remember what you did. Files change. Evidence reframes itself. Impossible Landscapes is not a starting point. It is the road ahead. This is a living sandbox built around consequence. You won’t be railroaded through a pre-written script. The published material is the spine — the red thread — but your actions generate new cases, new enemies, and new fractures in reality. Every session moves the larger pattern forward. Mythveil’s approach focuses on: Deep research grounding the occult and conspiratorial elements Psychological realism over cheap shock Cinematic pacing and atmosphere A reactive world that evolves around player choices We play on Foundry VTT with curated sound design and strong visual framing. Combat is fast and lethal. Investigation is central. Moral clarity fades over time — not because you are unstable, but because you have seen too much. No Delta Green experience required. Only the willingness to ask questions you may regret answering. You joined to make a difference. You were promoted because you were good. Now you’re learning why some truths were buried. And the deeper this goes, the harder it becomes to trust anyone. Not even yourself.
Game style
Puzzle / Mystery Focused
Rule of Cool (RoC)
Meet the Game Master
About me
Looking for the cinematic GM your dreams warned you about? That’s me. I was raised by shadows and storybooks, my first GM screen was a cereal box in the ’80s, my dice were chipped — my imagination wasn’t. Since then, I’ve told tales in blood-soaked crypts, neon back-alleys, and forgotten cities buried beneath the sand. I’m not just a Game Master; I’m a narrative architect, a ritualist of consequence, and the creator of Mythveil Chronicles — a living multiverse powered by deep research, emotional storytelling, and a world-simulation engine that reacts to every choice you make. I hold a Master’s in History, Religion, and Philosophy, so even my monsters come with footnotes, and over the decades I’ve run games for hundreds of players, hosted international LARP chronicles, and built campaigns where every NPC, every legend, and every location has roots in real-world folklore. When you play at my table, you’re not just part of a story — you step into a world that breathes with you and without you, and from the moment you arrive, you’re already a legend in the making.
View Profile →Character creation
Creating your character
Character creation takes place before Session 1 in a short one-on-one call or guided text session with me. No books required. No prep stress. I provide everything and walk you through it step by step. We build your character the way a conspiracy thriller would introduce them: competent, respected, promoted because they were good at what they did. Federal agent. Detective. Analyst. Journalist. Academic. Doctor. Artist. Soldier. Anyone who once believed the world made sense. We use the official Delta Green rules for attributes and skills, but we go deeper than numbers. Together we define: Your professional identity The moment you were noticed and reassigned Your Bonds — the people who keep you human The cracks already forming in your worldview If you’re new, I explain every choice clearly and simply. If you’re experienced, this is your chance to craft a layered agent with history, secrets, and something to lose. Your background will matter. Your relationships will matter. Your decisions will echo. The world reacts. NPCs remember. And the further you go, the more those Bonds become both your anchor and your liability. The goal is not to create a superhero. The goal is to create someone real — strong enough to step forward, human enough to feel the cost, and stubborn enough to keep asking questions when the answers start asking back.
What to expect
Preparing for the session
🧰 How to Prepare for the Descent This is not background noise gaming. You are stepping into a slow-burn investigation where details matter and reality does not always cooperate. Come ready. 🖥️ Stable Tech — Your Anchor You will need: A modern computer or laptop A stable internet connection A working microphone or headset Discord (for voice) Foundry VTT (runs in your browser) Headphones are strongly recommended. Atmosphere and sound design are part of the experience. Please test your audio and connection before Session 1. Immersion breaks faster than sanity. 📺 Tone & Inspiration If you enjoy: Slow conspiracy reveals Monster-of-the-week cases that hint at something bigger Government secrets that don’t line up Investigations where every answer creates two new questions …you are in the right place. Think prestige television thrillers. Think late-night case files. Think cases that begin grounded — and slowly tilt sideways. 🗂️ Who You Were Before Before things became strange, you were good at your job. You were promoted. Reassigned. Trusted with harder cases. Come with a rough idea of: Your profession Why you were good enough to get noticed Who in your life still believes you’re doing something normal We will refine the rest together. 🧠 The Right Mindset You do not need Delta Green experience. You do not need system mastery. You do need: Curiosity Patience Comfort with ambiguity Willingness to let the story unfold slowly This is investigative horror. Not dungeon crawling. Not power fantasy.
What Dunchan Hunter brings to the table
The Mythveil Conspiracy Experience You’re not booking a slot. You’re entering an unfolding case file that feels like a prestige conspiracy thriller—slow, grounded, intimate… until it isn’t. This is investigative horror built like a long-form series. Each session is an episode. Each choice leaves fingerprints. 🎧 Cinematic Sound & Atmosphere Every session is layered with curated sound: subtle ambient tension low, investigative tones noir-inspired textures carefully placed silence Sound supports the investigation. It never overwhelms it. When something feels wrong, it’s because it is. 🎭 Living NPCs NPCs don’t exist to deliver exposition. They hesitate. They deflect. They remember what you said last week. Voices, pacing, emotional undercurrents—every contact feels like someone with something to hide. And sometimes they are. 📚 Complete Player Support You receive everything required to play: All necessary Delta Green rules Guided onboarding for new players Personalized investigator sheets Clean Foundry integration Visual handouts and evidence files No extra books required. No system mastery expected. Just show up ready to investigate. 🧩 Investigation First Combat is possible. But it is never the point. The real tension lives in: conflicting testimonies missing persons files that don’t align patterns that almost make sense the slow realization that something is bigger than the case This is grounded investigation that gradually becomes something else. 🎲 Structured Rules, Controlled Descent Delta Green mechanics are used cleanly and consistently. But tone matters. As cases escalate, so does atmosphere. Reality bends carefully. Clues interlock. Side cases branch out naturally. Impossible Landscapes is not the starting point. It is the horizon. 🔶 The Mythveil USP What makes this different? Deep research into conspiracies, symbolism, history, and psychological horror Carefully curated visual material A living world that reacts between sessions Side cases, evolving threads, and consequences that carry forward Slow-burn escalation from grounded cases to reality-level revelations You start as someone good at their job. You get promoted because you deserve it. And over time, the cases stop fitting into the world you thought you understood. Not because you’re broken. Because you’ve seen too much. Welcome to Delta Green.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Dunchan Hunter creates a safe table
Delta Green deals with paranoia, violence, moral tension, and psychological pressure. That only works if the table itself is stable and safe. Here is how I make sure of that: 📝 Session Zero — Clear Boundaries First Before play begins, we cover: Tone and escalation expectations Personal triggers or sensitive themes Lines (hard limits) Veils (fade-to-black topics) Communication style and pacing What kind of horror you enjoy vs. avoid Nothing is locked in stone. ❌ X-Card Safety tools are simple and active: X → Stop immediately, no explanation required These can be: typed in chat messaged privately spoken No justification required. Ever. 🧠 Psychological Intensity — Controlled, Not Chaotic This campaign builds tension slowly. No shock-value ambushes. No humiliation horror. No player-targeted manipulation. Characters may lose certainty. Players never lose agency. 🫶 Aftercare & Decompression At the end of intense sessions, we: Decompress briefly in character → out of character Clarify what was fictional vs. narrative pressure Check emotional temperature You are never dropped out of a heavy scene without grounding. 🤝 Professional Boundaries Respectful communication is mandatory No PVP at all No surprise betrayal between players No out-of-game hostility tolerated Paranoia exists in the fiction. Trust exists at the table. 🌗 The Core Rule We explore dark themes. But the horror stays on the screen. The table stays collaborative, respectful, and steady. You will never be pushed past your limits. And you can change those limits at any time. .
Content warnings
Safety tools used