Start Your D&D Journey at Valewatch Castle (Cormyr)

Start Your D&D Journey at Valewatch Castle (Cormyr)

On the edge of the Stormhorns and the blighted Helmlands, Valewatch Castle seeks brave adventurers to guard Cormyr’s northern border.

TYPE

Campaign

LEVELS

1–3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
3 SEATS LEFT
$20.00

/ Session

Details

Weekly / Tuesday - 12:00 AM UTC

Mar 10 / Session 7

Session Duration / 2–3 hours

3 / 6 Seats Filled

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Schedule

Tue, Mar 10 | 12:00 AM – Session 7

Tue, Mar 17 | 12:00 AM – Session 8

Meet your party members

3/6

About the adventure

The wind off the Stormhorns tastes of snow and smoke as you crest the last rise. Below, clinging to a ledge above a harsh mountain vale, stands Valewatch Castle—a lonely fortress of purple banners where Cormyr ends and danger begins. Northwest of Arabel, near the jagged peaks called the Mule Ears, this is where your story starts. Maybe you arrive with a battered pack and borrowed steel, a spell half-learned, or a noble signet hidden under travel-stained gloves—but you all come for the same reason. Crown Prince Irvel Obarskyr has ordered Valewatch reinforced and its surroundings watched. From these walls, fresh faces like yours stand between the realm and the threats that gather in the hills: orc raids, goblin warbands, and shadowy smugglers said to serve Zhentarim agents. Recently, King Foril Obarskyr issued a royal decree: a Call for Adventurers. Any band of free folk who answers at Valewatch, proves their worth in service to the realm, and holds together as a company may be granted an adventuring charter paid for by the Crown for their first year. You are not soldiers posted here—you are volunteers and would-be heroes drawn by the promise of recognition, reward, and a place in Cormyr’s story. To the south lie the Helmlands, a region where wild and dead magic clash in the wake of the Time of Troubles, when Helm struck Mystra down. Strange lights flicker on the horizon at night. Patrols report eerie silences and tracks that don’t match any known beast. The Shadovar have not yet struck openly at Cormyr, but the signs are there for those who know how to read them: something dark is coming. In Heroes of the Borderlands: Valewatch of Cormyr, you play adventurers answering that royal call. This is your first taste of danger beyond city walls and your chance to earn a name in service to the Crown. You’ll operate out of Valewatch Castle itself: rubbing shoulders with Purple Dragon recruits, seeking omens from a Tymoran priest in the chapel, and trading wary glances with the lone War Wizard who watches the southern sky too closely. This is a level 1–3 campaign designed as an approachable introduction to D&D and to the wider Cormyr meta-campaign. You’ll learn the game as you go, with clear missions and stakes: scouting the vale, escorting caravans, hunting raiders, tracking smugglers, and confronting whatever stirs near the Helmlands. You’ll experience life in a frontier castle—drills, downtime, and politics—without needing any prior rules knowledge. Your choices matter: do you play it safe and secure the immediate border, or chase rumors of deeper threats and secret pacts? If you fall in love with the setting, this game is also a gateway into my larger Cormyr campaigns. Prove yourselves at Valewatch, and your characters may be promoted into one of my ongoing groups, such as Crimson Wolverines or Dragons of the Gate. Or earn an Adventuring Charter from the Crown and spin off as your own company, continuing your story elsewhere in Cormyr.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Tactical / Crunchy

Meet the Game Master
Asian
Veteran
Multi-lingual

4 years on StartPlaying

127 games hosted

Highly rated for: Creativity, Storytelling, World Builder

About me

Welcome to my D&D5e realm! I'm Chris, and I've been passionately guiding adventurers through epic tales for the past 4 years. With a player group of up to 6, my table is a place where your character's story truly matters. My DM style is deeply character-oriented, as I take pride in weaving your background into the fabric of the world, making your journey feel personal and impactful. Visual storytelling is a cornerstone of my games. I bring the world to life with rich images, detailed maps, and immersive settings, ensuring you can visualize every twist and turn of your adventure. My ability to improvise on the fly means that your choices genuinely shape the story, creating a dynamic and responsive game world. I approach game planning with a professional, deliberate, and methodical mindset, always ensuring inclusivity through the use of safety tools. My schedule is regular, and I fully leverage digital tools to enhance your experience. You'll have access to content on DnDBeyond, our games will be run on FoundryVTT, and we'll communicate through Discord. My love for D&D is boundless, but as with any passion, it comes with its costs. By hosting these games, I'm seeking a way to finance my hobby, ensuring that I can continue to provide the best experience possible. On a personal note, I bring over a decade of military discipline to my DMing, and when I'm not rolling dice, I'm a proud dog parent to two majestic Alaskan Malamutes. Join me for an unforgettable journey where your character's story is at the heart of the adventure. Let's create epic memories together!

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Character creation

Creating your character

Creating your character Using the 2024 ruleset, character creation happens directly in Foundry VTT. We’ll build your character on the virtual tabletop together so everything is in one place and easy to access. Starting level: 1 Progression: This campaign runs from level 1 to 3, acting as a “boot camp” for new adventurers in Cormyr. Ability scores: We roll together in my presence as a group, or You can choose Point Buy / Standard Array if you prefer more control. Options: Most official 5e ancestries and classes are available as long as they fit Cormyr. If you have a weird or unusual concept, we’ll talk and find a lore-friendly way to slot you in. Backstories: Beginners are very welcome to show up with just a simple idea or vibe: “former caravan guard who answered the King’s call,” “runaway minor noble seeking a charter,” “local hunter who saw something strange near the Helmlands,” etc. We’ll flesh it out together so your character feels like a real person with a reason to be at Valewatch and a stake in what happens next. This is a brand-new campaign, so you’ll be part of the founding group answering the Call for Adventurers at Valewatch—no need to “fit into” an existing party dynamic.

The current party

This is a new campaign. The earliest possible launch date is 15 December 2025, and we’ll officially start once we have at least 3 players signed up. The planned arc covers levels 1 to 3, serving as a beginner-friendly “boot camp” in Cormyr. If you discover that you enjoy each other’s company and want to keep going, we’ll have the option to continue together into a longer campaign. If, instead, you’d prefer a change of pace or party, there will also be opportunities to transition into one of my ongoing groups set in the same world.

Safety

How DiceMasterWizard (Chris) creates a safe table

Safety tools are a must, these will be discussed at a session 0. I'm quite comfortable with many things but in order to play, we need to have harmony among all the players and establish a common ground.

Content warnings

Safety tools used

Frequently asked questions