Dreadford Manor

Dreadford Manor

1841. A group of strangers in an isolated manor must solve the mystery of recent deaths and the ominous reasons behind them.

TYPE

Campaign

LEVELS

3–6

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

Weekly / Thursday - 4:00 PM UTC

Session Duration / 6–8 hours

Campaign Length / 5–6 Sessions

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Dreadfor Manor is a Detective/Horror game in a classical ''Haunted Manor'' setting. I'm planning to use D&D 5e (2014) rules for the characters and combat. And there are (kinda) pre-made characters with vague backgrounds, and at least 1 personality trait (likes/dislikes). Players can redact/optimize these characters according to Point Buy system.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master
Neurodivergent
Artist
Voice Actor
Game Designer
Multi-lingual

Less than a year on StartPlaying

Highly rated for: Sets the Mood, Creativity, World Builder

Average response time: 24+ hours

Response rate: 100%

About me

I love making sound effects, voices and accents. I use ambient sounds, dynamic music and a lots of visual references in my games. Oh and Rule of Cool applies %90 of the time. I don't use pre-created modules or campaigns. At session zero, I give my players a big list of questions (85) about their characters. This helps the players to bond with their characters and understand the characters' motivations. After they give me their answers, I study their background and add plot hooks to my main storyline. All my games are for mature (+21) players.

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Character creation

Creating your character

You can pick one of the 7 pre-made characters and modify them as you wish. Use D&D 5e (2014) rule set and Point Buy system. There are some specifics about each character that is important for story hooks. I can walk you through character creation if you prefer so. Characters The Detective - Rogue / Scout or Mastermind or Inquisitive The Cap'n - Fighter / Battle Master or Champion The Professor - Wizard / any except Bladesinging and Necromancy The Exorcist - Cleric / Light or Life The Gypsy - Bard / Eloquence or Lore or Spirits or Swords The Hunter - Warlock / Hexblade The Trapper - Barbarian / Berserker or Totem or Zealot

What to expect

Preparing for the session

We're going to communicate via discord and play in Owlbear.Rodeo. And please read your character's abilities))

What Arman Altinoz brings to the table

Constant dynamic ambient music, NPCs with different manners and voices, a constant 10 different location maps for Exploration/Combat with lights, walls, and fog of war. We'll be using D&D 5e (2014) rule set. But team work and creativity triggers Rule of Cool! There is a mystery abouth recent deaths in the Manor. Characters can choose to ignore or engage with this story line.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Arman Altinoz creates a safe table

We are going to have a session zero where we will discuss lines and veils. I'm planning to make regular breaks and debriefings.

Content warnings

Safety tools used

Frequently asked questions