The Shadows Of Verdania

The Shadows Of Verdania

As the ruins of Verdania whisper forgotten power, rival houses race to claim what the empire left behind. But the Stones of Gog have returned—

TYPE

Campaign

LEVELS

1–18

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
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1 SEAT LEFT
$15.00

/ Session

Details

Bi-weekly / Friday - 4:00 PM UTC

Dec 5 / Session 0

Session Duration / 3–4 hours

Campaign Length / Up to 50 Sessions

5 / 6 Seats Filled

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Schedule

Fri, Dec 05 | 4:00 PM – Session 0

Fri, Dec 19 | 4:00 PM – Session 1

Fri, Jan 02 | 4:00 PM – Session 2

This game will begin once 2 players have joined
About the adventure

Once, Verdania stood as the greatest empire the world had ever known—its cities fueled by the pulse of the leylines, its mages revered as architects of reality itself. But hubris has consequences. When the empire tore too deeply into the world’s magic, the leylines screamed, the sky split, and Verdania collapsed into ruin. Now, centuries later, its secrets are resurfacing: shattered vaults cracking open, lost bloodlines awakening, and the infamous Stones of Gog—relics of abyssal power—reappearing in trembling hands. This campaign blends high fantasy, political intrigue, and ancient horror. Players will navigate thrones on the brink of war, factions vying for control of forbidden magic, and a world where forgotten gods whisper behind the veil. The choices you make—alliances, betrayals, mercies, and sacrifices—will determine whether the world rebuilds upon Verdania’s ashes or falls deeper into the shadow that consumed it. Expect mysteries, moral dilemmas, eldritch ruins, and the constant feeling that someone—or something—is watching you from beneath the surface of Atheros. Echoes of Verdania is perfect for players who enjoy immersive storytelling, cinematic combat, and world-shaping decisions. Whether you’re a veteran adventurer or new to tabletop roleplay, this campaign invites you to dig deep into character motives, navigate dangerous politics, unravel ancient conspiracies, and shape the fate of a world built on broken magic. In this tale, heroes aren’t chosen—they’re forged in the aftermath of an empire that refused to stay dead.

Game style

Combat Heavy

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(10)

Streamer
Podcaster
LGBTQ+
Artist
Teacher/Educator
Voice Actor

Less than a year on StartPlaying

4 games hosted

Highly rated for: Creativity, Storytelling, Rule of Cool

Average response time: 3 hours

Response rate: 83%

About me

I have been crafting worlds, for YOUR stories for around 5 years now. I play weekly in real life with my original campaign party. I am the forever GM. I love creating worlds and having my players affect the world with their backstory, or the lore they helped craft. ROC is RAW and it is something I live by, that and also let the dice tell the story. I like Dark fantasy, and immersive sandbox settings that let you really stake a claim to the world. I am highly inclusive at my table, and any form of disrespect, or bullying is not allowed!

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Character creation

Creating your character

Characters will be created on DNDBEYOND using 2014 books

What to expect

Preparing for the session

We will be using discord for chat purposes! And DNDBEYOND FOR MAPS AND CHARACTER CREATION!

What GM Kam brings to the table

As your GM, I create a world that reacts to your choices—cinematic, dark, and filled with political intrigue, ancient magic, and shifting alliances. I focus on immersive storytelling, character-driven arcs, and encounters that feel meaningful rather than random. Your backstories and decisions shape the direction of the plot, and I provide detailed maps, dynamic scenes, and a flexible style that supports both dramatic roleplay and intense combat. Above all, I aim to give you a memorable experience where your ideas matter and the world changes because of you.

Homebrew rules

🩸 HOMEBREW RULES OF ASHKARIS “Fate favors the bold — and the doomed.” Ashkaris is a world of dying light and desperate heroes. To keep the story fast, cinematic, and dangerous, we use the following homebrew rules: 🌟 1. Inspiration for All Every player begins each session with one Inspiration Point. Use it to reroll a d20, gain advantage, or flavor your moment with heroic flair. Unspent Inspiration does not stack between sessions — fortune favors those who use it. 🍷 2. Potions as a Bonus Action Drinking a healing potion (or similar) is a bonus action. Feeding one to another character is still an action. Sometimes, survival is about how fast you can chug. 🔥 3. Cantrips as a Bonus Action You may cast a cantrip as a bonus action — but only if your main action is a weapon attack, dash, disengage, or use item. This keeps combat flowing and spellcasters feeling dynamic. 💀 4. Blaze of Glory When you fail your final death save, you don’t fade quietly. Instead, you get one last full turn before you die — a final strike, a spell, or a desperate act that might change everything. Afterward, your soul departs… unless something darker intervenes. ⚔️ 5. The Rule of Cool If something is epic, cinematic, or jaw-dropping — it flies. Creativity beats optimization. If you sell the moment, the world will bend a little to make it happen.

Equipment needed to play

Internet

Computer

Microphone

Safety

How GM Kam creates a safe table

We will have a brief session 0 and go over safety tools and boundaries

Content warnings

Safety tools used

Frequently asked questions