Vecna: Eve of Ruin
Vecna is unmaking the multiverse. Portals collapse, gods fall silent—only your party can chase his echoes across dying worlds.
$20.00
/ Session
Details
Weekly / Tuesday - 4:00 AM UTC
Feb 17 / Session 11
Session Duration / 3–4 hours
Campaign Length / Up to 35 Sessions
5 / 6 Seats Filled
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Schedule
About the adventure
Step into a multiverse on the brink of annihilation. In Vecna: Eve of Ruin, reality is unraveling thread by thread as the Whispered One reaches across worlds, rewriting fate itself. Cities crumble overnight, gods fall silent, and history bends into impossible shapes. This is a campaign where heroes don’t just save kingdoms—they race to save existence itself. This game is built for players who love epic heroics, dark mysteries, and the thrill of uncovering secrets that were never meant for mortal minds. Expect sweeping vistas of collapsing worlds, ancient magic returning with terrible power, and choices that echo across timelines. If you enjoy stories where courage is tested, where the stakes grow with every revelation, and where every session feels like a chapter in a mythic saga, this is your table. My GM style blends immersive roleplay, tactical combat, and rich exploration. I stick to the rules to keep things clear and fair, but I’m flexible when the story—or a clever idea—deserves it. New players are absolutely welcome; I explain mechanics as we go, support creative problem-solving, and make sure everyone shines. The tone leans darker than PG-13, with mature themes handled respectfully, but always in service of a great story. If you’re ready to challenge a god, explore dying realms, and become the last hope against the unraveling of reality, then this adventure is for you. Grab your dice—your legend begins at the edge of oblivion.
Game style
Roleplay Heavy
Game themes
Meet the Game Master
3 years on StartPlaying
145 games hosted
Highly rated for: Creativity, Knows the Rules, Sets the Mood
Average response time: 1 hour
Response rate: 100%
About me
I have been DMing DnD5e for about 5yrs now. I have DMed several campaigns and one shots. I use Roll20 VTT for all my campaigns. I use all the tools available in roll20 to make every session as immersive as possible. This includes using maps, images, ambient music, APIs, macros.
View Profile →Character creation
Creating your character
We will create our characters together during Session 00. Character Sheets will not be available until then. All officially published material by WoTC is allowed Stats: Roll for Stats (4d6, drop lowest; total stats must equal 75 or higher and must have at least one 15 or higher. ) Gear: Class Starting Equipment (No Gold) HP: Average or Roll (reroll 1s; if you roll you can't switch to average until next level)
What to expect
Preparing for the session
You will need an account for Discord, Roll20, and DnDBeyond Also make sure to download onto your browser the Beyond20 extension so that your rolls show up on Roll 20. You will need functioning microphone
What DMDark brings to the table
Session Features: APIs to help you immerse yourself in the world, not the tabletop! Dynamic Lighting to hide the monsters that are just waiting for you to drop a Fireball! Pre-Measured Spell Templates so you can measure where you want to drop your Fireball Music/Atmosphere to bring the emotion of the scene right to your eardrums! Customized macros and rollable tables for the PC's so you can close your sheet and keep playing! Full access to compendium on Roll20 and Beyond so you can keep tweaking that build in between sessions
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DMDark creates a safe table
I will go over Lines and Veils during session 00. If at any point there is an issue during a session. Message me on discord and I will address it promptly.
Content warnings
Safety tools used
