🧿Villainous | 5e "Evil" Campaign lvl 1-20 | 🏳️‍🌈🏳️‍⚧️

🧿Villainous | 5e "Evil" Campaign lvl 1-20 | 🏳️‍🌈🏳️‍⚧️

You're not here to save the world... only to rule it! You are burdened by glorious purpose, and the realms' "heroes" are all that stands in your way.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$35.00

/ Session

Details

Weekly / Wednesday - 11:00 PM UTC

Dec 17 / Session 3

Session Duration / 3 hours

5 / 6 Seats Filled

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Schedule

Wed, Dec 17 | 11:00 PM – Session 3

Wed, Dec 24 | 11:00 PM – Session 4

Wed, Dec 31 | 11:00 PM – Session 5

Wed, Jan 07 | 11:00 PM – Session 6

Wed, Jan 14 | 11:00 PM – Session 7

Wed, Jan 21 | 11:00 PM – Session 8

Wed, Jan 28 | 11:00 PM – Session 9

Wed, Feb 04 | 11:00 PM – Session 10

This game will begin once 4 players have joined

Meet your party members

5/6

About the adventure

For generations, the realm's self-righteous "heroes" have upheld a warped version of justice that leaves people like you crushed beneath it. Every quest they complete only strengthens the corrupt nobles who exploit you. Every "monster" they slay only tightens the grip of the empire's hierarchy. You did choose to be labeled a villain, but with the heroes mobilizing against you there is little choice left but to don the title, raise your armies, and strike back! Your choices will shape the fate of the realm, not as saviors, but as the people willing to do what the so-called heroes never could. Whether you rise as liberators, tyrants, or something in between is entirely up to you.

Game style

Rule of Cool (RoC)

Realm Building

Meet the Game Master
LGBTQ+
Queer
Neurodivergent
Artist
Teacher/Educator
Game Designer

3 years on StartPlaying

926 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

🎶 Hello adventurers! Stay a while and listen as we embark on a fantastic journey! 🎶 You can call me Mashby. I've been playing Dungeons & Dragons since 2e when I was a teenager. My favorite system was definitely 3.5e and my longest running game has been in 5e. Previously I've worked as an animator and production designer, and now I am an experience designer specializing in gamified learning. New players and folx with marginalized identities will find a safe space at my table, for it is my firm belief that all people deserve to create and have their stories heard. Collaborative storytelling is the portal through which we can explore the deepest dungeons and the furthest stars together.

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Character creation

Creating your character

We’ll be creating characters either before the game begins or together in session 0. This gives us time to tie your character into the world and ensure everyone feels comfortable with each other’s playstyle and backstory connections. Characters will start at Level 1, using standard ability score generation (either point buy or standard array—your choice). This game focuses on storytelling over stats, so feel free to pick what feels right for your character.

What to expect

Preparing for the session

You will need a Discord account, a decent mic or headset and some excitement for cooperative storytelling!

What GM Mashby brings to the table

✅ Safe & inclusive space ✅ Wealth of experience teaching new players ✅ An animated world that changes from your actions ✅ Detailed maps & animated tokens ✅ Foundry VTT: a powerful software with dynamic lighting and special effects capabilities

Homebrew rules

Potions as Bonus Actions: Drinking a healing potion takes a bonus action, not a full action

Equipment needed to play

Internet

Computer

Microphone

Safety

How GM Mashby creates a safe table

Creating a safe, welcoming space for everyone at the table is a top priority. To support open communication and emotional safety, we’ll be using a three-tiered safety system before and during gameplay: 1. RPG Consent Checklist Before we begin, all players will be asked to complete a private RPG Consent Checklist. This helps everyone understand what topics are welcome, what should be avoided, and where individual boundaries lie. This includes both hard limits and “soft” topics that require sensitive handling. 2. Lines & Veils We’ll also use a Lines and Veils document, which we’ll review together during Session 0. Lines are content that will not appear in the game at all. Veils are topics that may exist in the world but will be handled off-screen or with narrative distance. This ensures everyone is on the same page about tone, boundaries, and expectations. 3. X-Card System During play, we’ll use a digital or verbal version of the X-Card. If anything makes a player uncomfortable, they can say "X," type it in chat, or send me a private message, and the scene will immediately pause or shift—no questions asked.

Content warnings

Safety tools used

Frequently asked questions