Changeling the Lost 2e

Image by Beza

Changeling the Lost 2e

On an Appalachian ridge, the fae-touched struggle to survive small-town grudges, hungry folklore, and the beautiful madness of being Lost.

TYPE

Campaign

SYSTEM

Changeling: The Lost Second Edition
Chronicles of Darkness

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$20.00

/ Session

Details

Weekly / Friday - 7:00 PM UTC

Jan 16 / Session 3

Session Duration / 3 hours

3 / 5 Seats Filled

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Schedule

Fri, Jan 16 | 7:00 PM – Session 3

Fri, Jan 23 | 7:00 PM – Session 4

Fri, Jan 30 | 7:00 PM – Session 5

Fri, Feb 06 | 7:00 PM – Session 6

Fri, Feb 13 | 7:00 PM – Session 7

Fri, Feb 20 | 7:00 PM – Session 8

Fri, Feb 27 | 7:00 PM – Session 9

Fri, Mar 06 | 7:00 PM – Session 10

Meet your party members

3/5

About the adventure

High up where the road stops and the clouds touch the ground, there’s an emerald town clinging to the spine of the Appalachians & a mining holler in its shadow. One deals in fairy lights, ski weekends, & Oz cosplay festivals. The other deals in coal, sweat, & secrets. The woods between them are thick, steep, & full of stories you'll never see on the tourist brochures. You play changelings—humans taken by the fae, warped & used, who clawed their way back home only to find that “home” moved on without them. Now you’re the Lost of this ridge: trying to pay rent, keep your Freehold together, & not fall apart when the folklore becomes real & the trails in the trees don’t always go to the same place twice. When a local disappears & small towns blame each other, old grudges flare, new ones spark, & you’re stuck right in the middle: blamed, needed, & far too aware of what really hides behind the word “taken.” This Changeling: The Lost 2nd Edition chronicle leans hard into folklore horror & small-town drama: old families vs new money, unions vs mega corps, locals vs tourists who think the mountains are a theme park, monsters lurking in the shadows. How you handle those pressures decides whether this ridge becomes a battleground, a refuge… or a sacrifice. At the table, expect character-driven play where narration beats dice. Combat is possible, but talk, pledges, & hard choices matter more than body counts. You don’t need experience, just a taste for dark fairy tales & messy, human horror.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(39)

DMs Guild Writer
Streamer
Podcaster
Published Writer
Game Designer

1 year on StartPlaying

526 games hosted

Highly rated for: Creativity, Knows the Rules, Sets the Mood

Average response time: 24+ hours

Response rate: 80%

About me

🎲 “Hold on, let me roll Persuasion first… success!” Hello, I’m Tyler — a storyteller, designer, and lifelong gamer with decades of experience behind the screen. My players describe me as Immersive, Supportive, and Masterful. I’ve guided hundreds of players through unforgettable games at conventions, on streams and podcasts, and in home campaigns across North and South America. I’ve collaborated with publishers like Onyx Path, Free League, Chaosium, and Helmgast, and I’m also a published writer and designer with credits in both indie and professional TTRPG projects. Whether it’s your first session or your hundredth, my goal is always the same: create a safe, inclusive space where your story matters. I invite you to explore my reviews and join a game to see why so many players return to my tables again and again.

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Character creation

Creating your character

We will work together to create characters at session 0. We will use Changeling the Lost 2nd Edition with a variety of Storyteller's Vault supplements to enhance the characters and the narrative.

What to expect

Preparing for the session

All you’ll need is a decent microphone and a desire for immersive roleplaying! We’ll meet on Discord and play through the VTT. No prior experience is required.

What Tyler brings to the table

You’ll get a character-driven, story-first game with a strong sense of place. I run small-town Appalachian faerie horror as a TV series: each tale has a clear focus, a cliffhanger or emotional beat to land on, and room for your characters’ choices to genuinely change the mountain. The overarching story moves at the pace the players decide. I use ambient music and soundscapes to shape mood. NPCs are distinct and original. I use my experience as a TTRPG author to write immersive tales. Combat is rare but dangerous and tactical enough to matter. Rules-wise, I use Changeling 2e’s rules as the backbone. If you come up with something clever, thematic, and fae, I will absolutely lean into Rule of Cool—as long as it still feels fair and consistent. We’ll use safety tools (Lines & Veils, open-door policy, and a simple fast “pause/rewind” option) to handle the game’s heavier themes like abduction, trauma, and small-town cruelty without blindsiding anyone.

Homebrew rules

I have a variety of Storyteller Vault content available but not required. Core rules are unchanged. If you have thematic ideas and I can make them work in a balanced way, then rule of cool always beats rules as written.

Equipment needed to play

Microphone

Safety

How Tyler creates a safe table

Before we begin, I’ll share a Google form to set clear Lines and Veils, ensuring everyone is comfortable. During play, we’ll use X, N, & O cards (digital or video) for safety. After each session, I’m available for check-ins to make sure everyone feels supported. Prior to your first session, we’ll review all boundaries together so the table is a safe and fun place for everyone.

Content warnings

Safety tools used

Frequently asked questions