“Riftwalkers: Exodus — A Tetara Campaign

“Riftwalkers: Exodus — A Tetara Campaign

As the Rift consumes the frontier, the fortress of West Watch falls into ruin. Now, a band of weary survivors must g

TYPE

Campaign

LEVELS

1–14

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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$20.00

/ Session

Details

Weekly / Wednesday - 10:00 PM UTC

Apr 22 / Session 14

Session Duration / 3–6 hours

Campaign Length / 20–35 Sessions

6 / 7 Seats Filled

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Schedule

Wed, Apr 22 | 10:00 PM – Session 14

Wed, Apr 29 | 10:00 PM – Session 15

Wed, May 06 | 10:00 PM – Session 16

Wed, May 13 | 10:00 PM – Session 17

Wed, May 20 | 10:00 PM – Session 18

Wed, May 27 | 10:00 PM – Session 19

Meet your party members

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About the adventure

Riftwalkers: Exodus — A Tetara Campaign The frontier of Ethros was meant to be a new beginning—the Tieflings’ first kingdom, founded under the banner of the Elmwood Republic, the first great power to rise after the War of the Dark Elves. Backed by trade and diplomacy with the fractured Kingdom of Aideon, expansion into the western wilds promised prosperity and peace. Settlements grew quickly, and West Watch stood as the Republic’s furthest outpost of hope and defense. But as the years passed, rumors of a creeping fog began to spread among the pioneers. Hunters spoke of shapes moving in the haze. Caravans vanished. The locals came to call it the Rift. When the campaign begins, West Watch falls. The fog rolls in without warning, the ground splits open, and panic sweeps through the fortress and its people. You are there when it happens—a soldier, scout, or settler—forced to help lead a caravan of survivors through a frontier collapsing under the Rift’s advance. This is a survival-focused campaign set in the world of Tetara, where players must manage resources, navigate harsh terrain, and make difficult decisions as they guide others to safety. Every choice carries weight—who you trust, how you lead, and what you’re willing to lose to stay alive. If you enjoy grounded survival, strategic group play, and world-driven storytelling, Riftwalkers: Exodus offers a tense and immersive journey through the fall of Ethros.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master
Published Writer

1 year on StartPlaying

64 games hosted

Highly rated for: World Builder, Storytelling, Sets the Mood

Average response time: 7 hours

Response rate: 100%

About me

I'm a storyteller by heart and love collaboration. I enjoy video and photography as well and an aging gamer XD. I am married to a beautiful wife and have two dogs that are basically like our kids. Indy and Rogue. I enjoy creative endeavors and though not everything is my cup of tea, I have a respect for anyone bold or passionate enough to chase after their dreams or goals, regardless of it being art, business, medical etc.

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Character creation

Creating your character

Starting Level Incentives Players can begin the campaign at Level 1, 2, or 3, depending on experience or risk preference. To reward those who start at a lower level during the fall of West Watch, the following incentives apply: Level 1 – “The Survivors” (High Risk, High Reward) Level 1 characters start at the most dangerous point of the campaign and earn one tier higher gear (clothing, weapon, and armor) after surviving the fall of West Watch, plus one unique item from the list below. Choose One: Cloak of Protection – Offers a small but valuable defensive bonus (+1 AC and saving throws). Periapt of Wound Closure – Keeps you alive longer; auto-stabilizes and boosts natural healing. Boots of Elvenkind – Grants silent movement and improves survival and stealth in the mists. Driftglobe – Portable magical light source—essential for the fog. (These items symbolize enduring the Rift’s first strike and emerging with something truly useful.) Level 2 – “The Steady Few” (Moderate Risk, Practical Reward) Level 2 characters also receive one tier higher in gear after surviving West Watch, plus one practical tool from the list below: Choose One: Goggles of Night – Grants darkvision for navigating the shadows. Ring of Water Walking – Helps cross flooded terrain and swamp regions. Wand of Secrets – Reveals hidden doors and traps—perfect for ruin exploration. Eversmoking Bottle – Creates cover or distraction in tense encounters. (Level 2 characters are already seasoned, so their rewards focus on practicality rather than power.) Level 3 – “The Veterans” Level 3 characters start with standard gear and no additional equipment upgrades. Your experience and early advantage reflect your survival edge.

What to expect

Preparing for the session

Preparation Before the campaign begins, please complete the following steps to ensure everything runs smoothly: Join the Campaign Discord – All communication, announcements, and scheduling will take place there. You’ll find channels for character creation, lore references, and questions about the world of Tetara. Create Your Character on D&D Beyond – All characters must be built and stored on D&D Beyond for integration. Use Point Buy for ability scores. Set your character sheet to Public for Foundry (Forge VTT) access. Install the D&D Beyond 20 browser extension to link your sheet directly to Foundry. Set Up Your Forge VTT Account – Sessions are hosted through The Forge (Foundry VTT). You’ll need a free Forge account to access the game table. A direct campaign link will be provided after joining the Discord. Check Your Audio Setup – A working microphone and stable internet connection are required for clear communication during sessions. Review the Player Bible – A full reference document will be provided, including details on current races, gods, factions, and homebrew systems unique to Tetara. Please look it over before finalizing your character concept. Once you’ve completed these steps, you’ll be ready to enter Ethros, witness the fall of West Watch, and begin your survival

What Dm/Gm Travis brings to the table

What I Provide Players can expect a well-structured and immersive experience built around world consistency, survival gameplay, and meaningful decision-making. The campaign runs on Foundry VTT (Forge) with dynamic lighting, ambient music, and environmental sound design to heighten immersion. I use a mix of paid Patreon battlemaps and custom maps I design myself, ensuring every location—from the walls of West Watch to the mist-covered roads of Ethros—feels detailed and alive. AI-assisted tools are also used responsibly to enhance the experience, including visuals for NPC portraits, character art, and regional maps that reflect the tone of Tetara. These assets help set the mood and bring the world’s atmosphere to life. My GM style balances narrative depth with tactical combat. Encounters are designed to challenge without overwhelming, and every fight serves a purpose in the story. I follow Rules as Written for fairness and clarity, but I’m flexible with the Rule of Cool when creativity fits the tone and flow of the session. You can expect: A survival-focused adventure where resource management, strategy, and leadership matter. A grounded tone with room for character growth and meaningful choices. Occasional NPC voices, ambient soundscapes, and adaptive music for immersion. Access to a Player Bible outlining the lore of Tetara—its races, gods, factions, and homebrew features—to guide character creation. Everything is built to immerse you in the fall of Ethros, the rise of the Rift, and the desperate journey that follows.

Homebrew rules

Homebrew Rules This campaign uses several world-specific systems to reflect the tone, survival elements, and infrastructure of Tetara. These adjustments keep gameplay consistent and immersive within the setting of Riftwalkers: Exodus. Archnodes & Keystones – Long-distance spells such as Sending or Teleportation do not function naturally across most of Tetara. Each kingdom maintains vast Archnodes—structures that act as both magical powerlines and defensive networks. They stabilize magic, protect territory, and enable controlled communication between regions. To transmit messages or travel magically, a caster must possess a regional Keystone, which links them into that kingdom’s network. Without it, long-range spells fail to connect. Potions – Drinking a potion does not cost an action. This allows players to maintain combat flow and focus on tactical decision-making. Critical Hits / Natural 20s – A critical hit or natural 20 doubles the total damage rolled, keeping criticals exciting and impactful without slowing down play. Rest System Adjustments – Short rests require relative safety or downtime; long rests are not guaranteed in unstable regions. The Rift, wilderness zones, and unsafe encampments may prevent full recovery until proper shelter is secured. Survival Tracking – Supplies such as food, water, ammunition, and morale are tracked as part of caravan management. Group decisions directly affect the safety and stability of everyone under your care. AI & Map Design – AI-assisted art is used for NPCs, environments, and visual storytelling, alongside paid Patreon battlemaps and custom maps I design for Foundry. These elements enhance immersion without affecting game balance. These homebrew elements are core to Tetara’s identity—where infrastructure and survival define the limits of magic and civilization itself.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dm/Gm Travis creates a safe table

Content Warnings Riftwalkers: Exodus explores mature and dark survival themes set within the collapsing frontier of Tetara. The story emphasizes realism, consequence, and moral tension. All sensitive material is handled with care, and safety tools will be discussed during Session 0 to ensure player comfort. The following content may appear in this campaign: Death – Including player and NPC deaths central to the story’s tone. Character Death & Sacrifice – The campaign’s survival focus means death is a real possibility. Suicide Themes – May occur indirectly through starvation, depression, or loss of hope. Child Death – Rare but possible, often through environmental storytelling or aftermath scenes. Blood & Alcohol Use – Present in descriptions of injuries, taverns, and post-battle recovery. Drowning – Certain encounters or travel events may include drowning hazards or water-based dangers. Memory Erasure & Psychological Trauma – Exposure to the Rift can alter memory or identity. Mass Death – Widespread loss due to the Rift’s expansion, including towns and populations. Racial Profiling / Discrimination – Explored within world context between species (e.g., Tieflings, Elves, Humans) as part of Tetara’s political landscape. “Superior Race” Ideologies – Reflected in faction beliefs and historical conflict, never endorsed, only presented as part of the setting’s realism. These elements exist to create a grounded and emotionally resonant survival narrative—not for shock value. Players may discuss boundaries privately or during Session 0, and adjustments will always be made to maintain comfort and respect for everyone at the table.

Content warnings

Safety tools used

Frequently asked questions