Sands of Doom
Kirat, a harsh and unforgiving land with limited resources and scarce water.
$12.50
/ Session
Details
Bi-weekly / Tuesday - 12:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 11–50 Sessions
1 / 6 Seats Filled
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About the adventure
Sands of Doom takes place in the desert region of Kirat, a harsh and unforgiving land with limited resources and scarce water. The region lies at the western edge of the Great Wasteland, an accursed expanse of dunes stretching for hundreds of miles. Once home to a powerful civilization, the Wasteland was condemned to eternal blight following their catastrophic downfall. We'll begin with this campaign and possibly lead it into another module depending on interest in furthering. As a DM, I put great effort into building a backstory with the characters that I play off in the game. This game will be heavy roleplay and long term. I've been used to running Forgotten Realms/Dragonlance campaigns for awhile now and wanted something fresh. If you are looking to expand as well, this game is for you.
Game style
Roleplay Heavy
Combat Heavy
Sandbox / Open World
Game themes
Meet the Game Master
2 years on StartPlaying
6 games hosted
Highly rated for: Creativity, Inclusive, Knows the Rules
Average response time: 9 hours
Response rate: 100%
About me
I'm Clint. I've been playing Dungeons and Dragons for over 30 years now. I've been a DM for tabletop for over 10 years, and recently started DMing online.
View Profile →Character creation
Creating your character
Character creation will be done during a free session 0. We will work together to create characters that will fit the setting. I'll be very open to ideas and helping to "flavor" almost any.
What to expect
Preparing for the session
Mic (for audio, video optional) Discord Roll20 DnDBeyond Beyond20
What Clint brings to the table
As a DM, I will work hard during Session 0 and even afterwards to help build a background for the character. I like to focus on roleplay and story as much as possible. This doesn't mean there won't be some fun and exciting combat. I can't promise terrible accents (other than my own), but I can't promise that I won't try terrible accents either. Lol. I guarantee fun. All of my campaigns continue as long as the players prefer. If a module ends and everyone wants to continue with those characters or stories, I will add another module, rewrite to extend the current one, or completely homebrew something to continue.
Homebrew rules
Homebrew and House Rules will be discussed in Session 0. My house rules definitely benefit the player.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Clint creates a safe table
Safety will be discussed during session 0 so that we all feel comfortable moving forward. Any private matters can also be discussed with me as well.
Content warnings
Safety tools used