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Arcanix: Academy of the Arcane
Join Arcanix, Khorvaire’s top magic school. Rise from Copper to Platinum with your Coterie—your team for every triumph, failure, and spell gone wrong.
$20.00
/ Session
Details
Weekly / Saturday - 12:00 AM UTC
Session Duration / 3–3.5 hours
4 / 4 Seats Filled
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Schedule
About the adventure
Peace at last! The 100-Year War is over—ended just five years ago by the Treaty of Thronehold. The nations of Khorvaire are totally getting along now. No one’s stockpiling magical weapons, no one's spying on their neighbors, and definitely no one’s funding rogue magical research to gain the upper hand. Definitely not. Everything’s Fine(™) But that’s not your problem. Yet. Right now, your focus is on Arcanix—Aundair’s legendary academy of arcane excellence, finally reopening its doors to international students for the first time in a century. It’s your chance to rise, to make a name for yourself, and maybe to become something dangerous. You’ve got three years. That’s it. In that time, you’ll need to climb the school’s competitive ranking system: Copper → Silver → Gold → Platinum. The higher you go, the better the quests, the stronger the spells, the shinier the gear—and the more the world starts to notice you. And just a heads up: tuition is 20,000 gold per year. You cannot buy your way in. You must earn it—by adventuring, gaining a scholarship from someone important, or by finding clever ways to make coin. Whether you’re slaying beasts, cracking magical crimes, or selling enchanted snacks, you’ll be working for every copper. When you pass the entrance exam (surviving it is a good start), you’ll be assigned to a Coterie—a squad of fellow students you’ll be bound to for the entire length of your schooling. You’ll rise together, fall together, fail together… or graduate as legends. If one of you stumbles, the whole Coterie takes the hit. Teamwork isn’t optional—it’s survival. But the school isn’t just a dungeon crawl in disguise. Arcanix is alive with factions, each with their own values, agendas, and backroom deals: The Vanguard – militant, honorable, and obsessed with victory. Merchants of Fortune – clever negotiators and a guild of artisans who know how to make magic pay. The Conclave – Future popes and religious leaders of the church of tomorrow. The Red Ledger – spies, assassins, and shadowy tacticians playing a longer game. The Archivists – seekers of truth, even the kind that bites back. The Syndicate – Arcane smugglers, rebels, and misfits. The Ensemble – masters of performance, manipulation, and information. Your final test? The legendary Trials of the Ninefold Path—a magical gauntlet of skill, power, and wits, held before a live audience of representatives from every nation. Those who succeed graduate as mages, ready to be snapped up by Houses, nations, and shadowy patrons alike. Those who fail… don’t usually get invited back. They’re rarely still breathing anyway. You can’t buy power here. You can’t fake your way to the top. And you sure as hell can’t do it alone. So grab your spellbook, rally your Coterie, and get ready. Arcanix awaits.
Game style
Combat Lite
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
3 years on StartPlaying
186 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
About me
Hey there! I've been involved in the TTRPG community for 6 years now, and GMing for about 5. I specialise in running creative homebrewed campaigns, often inspired by my favourite periods of history or pieces of media. One of my personal favourites was one inspired by Harry Potter! I have also more recently been a part of the founding of a company dedicated to creating DnD supplement books: Hit Die Productions. Our flagship project, the Corpus Arcana, was just released following a successful Kickstarter campaign, and we've already started work on our next major project (So excited!!). Over these last 5 years I've also been building an absolutely lovely discord community. It is what I would consider to be one of my greatest achievements as a GM. The level of support and comradery shown by these people, old and new friends alike, is truly humbling and I am forever grateful for them. So, if you're looking to join a great community and take part in telling some fantastical stories together, I would be thrilled to have you as a player!
View Profile →Character creation
Creating your character
Players will start at 3rd level, and we'll roll for stats in our session 0- using the 4d6 drop the lowest for our stat generation! All stats before the racial or background bonuses must add up to at least 70 all together, or reroll. Backstories will be worked on with the dm to ensure they fit the world.
What to expect
Preparing for the session
To play in this campaign you'll need: A roll20 Account (FREE) A discord account (FREE) A computer/laptop/pc (sadly, not free) A good mic (also not free :( ) And a quiet place to play! Your computer is especially important as roll20 barely works if at ALL on mobile- so save for special occasions, you'll need your computer.
What Emjee brings to the table
Get ready cause this DM is bringing the interesting npcs, background music, fun voices, and imaginative gameplay to the table! In all seriousness though, I try to make sure the game is fun when it's time to have fun, and the mood is serious when it's time to be serious. Equal parts Comedy and Tragedy baby! I love me some rule of cool, but I'll stick to my guns if it means the game will be better for it- but that doesn't mean I won't work with you to try to get you as close to your goals as possible.
Homebrew rules
Drinking a potion yourself can be done in one of two ways: ▪ As a bonus action, and you roll for how much hp you gain. ▪ As a standard action and you automatically receive maximum healing from it. Administering a potion to someone else still takes a standard action. BANNED: Tasha's Mind Whip, Silvery Barbs, Counter Spell
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Emjee creates a safe table
In session zero, we go over all of our table expectations- both for above board and in game. All players are encouraged to communicate with me as the dm in whatever way they are most comfortable with if anything comes up and they feel uncomfortable about something happening at the table. BE that a private voice call after the game, a dm'd message in the moment, or a message sent throughout the week. You don't need to go into detail if you don't want to, I'll only ask enough questions to make sure we avoid the situation for next time. Even if it happened two sessions ago, I encourage people to contact me whenever so I can address it and make sure all players feel welcomed and safe at my table!
Content warnings
Safety tools used


