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Phandalin is prosperous town full of promise, or it used to be..

Phandalin is prosperous town full of promise, or it used to be..

A beloved town is in unimaginable peril. Threats new and old endanger their chances of not only thriving, but even their very survival.

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
FULL
$10.00

/ Session

Details

Bi-weekly / Tuesday - 11:00 PM UTC

Mar 17 / Session 3

Session Duration / 3–4 hours

6 / 6 Seats Filled

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Schedule

Tue, Mar 17 | 11:00 PM – Session 3

Tue, Mar 31 | 11:00 PM – Session 4

Tue, Apr 14 | 11:00 PM – Session 5

Meet your party members

6/6

+1
About the adventure

Phandelver and Below: The Shattered Obelisk is a full Dungeons & Dragons campaign that starts with the classic high-fantasy quest, The Lost Mine of Phandelver, and expands into a thrilling, mind-bending adventure for characters levels 1 through 12. What begins as a simple escort mission to a quiet mining town quickly spirals into a fight for reality itself. About the Adventure You've been hired to escort a wagon of supplies to the bustling, frontier town of Phandalin. It seems like easy money, but you soon discover the region is troubled by more than just common bandits and goblins. The adventure expands on the original story. As you uncover the insidious plot, you'll witness strange mutations and psychic phenomena, realizing that the very fate of Phandalin—and perhaps the Sword Coast—rests on your shoulders. This campaign offers a seamless blend of classic D&D exploration and a slow-burn cosmic horror, perfect for both new players and veterans looking for a fresh spin on a beloved setting. Key Features A Classic Transformed: Revisit the iconic Lost Mine of Phandelver with new twists, then delve into an expanded, brand-new adventure in the treacherous Underdark and beyond. Character Progression: Take your heroes from level 1 to level 12, building a legacy as you go from local heroes to saviors of reality. Body Horror & the Far Realm: Experience D&D's "strangest adventure" yet, complete with psionically charged goblins, unusual monsters, and the mind-bending influence of the Far Realm. Choices & Consequences: The world reacts to your actions. Your choices in dealing with the cult and retrieving obelisk pieces will directly impact the final confrontation. Are you ready to protect Phandalin's fragile peace, or will you fall to the call of the void? Join the adventure and find out what lurks below!

Game style

Rules as Written (RaW)

Rule of Cool (RoC)

Game themes

Meet the Game Master
Veteran

Less than a year on StartPlaying

2 games hosted

Highly rated for: Sets the Mood, Teacher, Storytelling

About me

I have been playing Roleplaying games for over 40 years starting with the original white box set of Dungeons and Dragons. My games are a mix of welcome laughter of group having a great time sprinkled with the gasps of that group wondering if they are going to live through the session. My games are not themed around being the biggest best most powerful <insert your character class> who has ever lived. I think the best games are with characters who have flaws and need to work around those flaws and are able to use those flaws to help with good roleplay.

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Character creation

Creating your character

Character creation will be done in a free one on one "session 0". Options from the 2024 Players Handbook, Tasha's Cauldron of Everything, and Xanathar's Guide to Everything will be available. Players can use any of the 3 three options listed in the Player's Handbook to generate their stats.

What to expect

Preparing for the session

1 - Create a Free Discord Account 2 - Join my Discord Server for this game (link will be sent privately) 3 - Create a Free DND Beyond Account 4 - Have a free 1 hour "session 0" with me to create your character.

What Kerry Drake brings to the table

Players in the session will have full access to the Players Handbook, Tasha's Cauldron of Everything, and Xanathar's Guide to Everything in DND Beyond as Shared Content. I play background theme music during my sessions and am known for including sound effects throughout the game. I'm not a great voice actor but I don't let that stop me from trying, and I hope the same applies to my players. I run mostly Rules as Written, but almost never say "You can't do that." I'm more likely to say, "Tell me how you want to try to do that, and how you envision it working." Remember, the end goal is for everyone to have fun.

Homebrew rules

Healing Potions As Written, drinking any potion is a Bonus Action. Drinking a healing potion as bonus action works as written, However House Rule If a player uses a FULL action to drink the potion the potion will heal the maximum damage of the potion type, no rolls needed. The optional 2014 rule for flanking will also be used: In D&D 5e (2014), flanking is an optional rule from the Dungeon Master's Guide where two allies on opposite sides of an enemy grant each other advantage on melee attack rolls. To flank, a straight line drawn between the centers of two allies' squares must pass through opposite sides or corners of the enemy's square.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Kerry Drake creates a safe table

On session zero we will discuss Lines and Veils and go over the general tone for the game. I will provide everyone a copy of the Monte Cook RPG Consent Checklist (which will be private) to help establish a comfortable base line for the campaign.

Content warnings

Safety tools used

Frequently asked questions