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Blight of Issylra- Level 3 Exandria Adventure

Blight of Issylra- Level 3 Exandria Adventure

Issylra trembles as holy crusades rise and shadows fester beneath their light. In Sablecross, whispers stir, and the quiet is ending.

TYPE

Campaign

LEVELS

3–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$30.00

/ Session

Details

Weekly / Tuesday - 2:30 AM UTC

Mar 17 / Session 7

Session Duration / 3–4 hours

5 / 5 Seats Filled

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Schedule

Tue, Mar 17 | 2:30 AM – Session 7

Tue, Mar 24 | 2:30 AM – Session 8

Tue, Mar 31 | 2:30 AM – Session 9

Tue, Apr 07 | 2:30 AM – Session 10

Tue, Apr 14 | 2:30 AM – Session 11

Tue, Apr 21 | 2:30 AM – Session 12

Tue, Apr 28 | 2:30 AM – Session 13

Tue, May 05 | 2:30 AM – Session 14

Tue, May 12 | 2:30 AM – Session 15

Tue, May 19 | 2:30 AM – Session 16

Tue, May 26 | 2:30 AM – Session 17

Tue, Jun 02 | 2:30 AM – Session 18

Meet your party members

5/5

About the adventure

Issylra stands at a crossroads. From the sanctified spires of Vasselheim, the Iron City of the Gods, Judicators march outward, proclaiming a divine mission to cleanse the land and recover lost relics of the gods. Yet whispers travel faster than banners, and not all who march beneath the light are free from shadow. Every racing faction claims purity of purpose, but their motives twist like roots in dark soil. Gold changes hands. Blood sanctifies old pacts. On the other side of Othanzia, far from the heart of the conquest, lies the coastal town of Sablecross, a quiet settlement betwixt the mountains and sea. Life here is slow, deliberate... until strange visions haunt the people. The very air hums with a taciturn dread, as though something deep below is listening. You have lived in Sablecross for three quiet years. Now, the quiet is ending. With every relic unearthed, every secret uncovered, the world draws closer to the threshold of a calamity foretold.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

4.9

(16)

2 years on StartPlaying

235 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

About me

Hello! My name is Leny I have played DND for almost 16 years and have been a DM for 6. I love adventures, epic battles, and amazing role-playing backstories and settings. I will be having open seats for my upcoming campaign soon!

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Character creation

Creating your character

Bring a base idea of what character you would like to create. We can roll a heroic chronicle for those who don't have a clear idea of their character's backstory. I use Heroic stats 17 16 15 13 11 9. You also get 1 rare item and 2 uncommon. You can use Foundry or DND Beyond to build your character. I have a good portion of classes and books, home brew materials rely on what I have in Foundry or if they are importable from DND Beyond.

What to expect

Preparing for the session

Bring a character, a computer capable of handling foundry and a discord account. I'd love to hear all your ideas!

What Leny brings to the table

I will be bringing several diverse maps for battle, descriptive scenes for Theatre of the Mind, and a Forge set-up game. Custom tokens are welcome. We will be discussing in-depth character backstories and using a heroic chronicle when players need assistance in character creation. I will be building this world's events around your characters. I also provide intense opponents with challenging combat, where flying and silvery barbs are allowed for both the DM and the player. There are several variant rules that will be discussed in session 0 as well that keep the game interesting and engaging!

Homebrew rules

Sanity mechanic, Bonus action potions, Modified exhaustion

Equipment needed to play

Internet

Computer

Microphone

Safety

How Leny creates a safe table

All rules will be discussed in session 0 where X cards will be identified. I welcome all private messages and concerns about the campaign or players. I will be doing 20 min. breaks during the middle of the session for player mental health and if aftercare is needed with a session we can discuss it as a group.

Content warnings

Safety tools used

Frequently asked questions