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Book of the Buried Queen - Level 3 One Shot - Beginner's Game

Book of the Buried Queen - Level 3 One Shot - Beginner's Game

The air burns dry, the villagers rot where they stand - only you can return the stolen tome and end the curse before the desert claims everything.

TYPE

One-Shot

LEVELS

3–3

EXPERIENCE

Beginner

AGE

All Ages
FULL
$20.00

/ Session

Details

Once / Saturday - 6:00 PM UTC

Nov 8

Session Duration / 3–4 hours

5 / 5 Seats Filled

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Schedule

This game will begin once 3 players have joined
About the adventure

The desert sun sinks low as you ride into a dying village. The air tastes of dust and decay, and the few faces you pass seem drained of life itself. A stable owner stumbles toward you, his voice trembling as he begs for help - something was stolen from the tomb beyond the dunes, and now the dead whisper in the wind. To end the curse, you must return what was taken... before the village fades into dust. Book of the Buried Queen is a level 3 one-shot adventure that takes players from a sun-scorched settlement to the haunted heart of an ancient mausoleum. Within the tomb's halls, flickering torchlight reveals cryptic carvings, shifting shadows, and the restless echoes of a forgotten ruler's wrath. Every step deeper brings you closer to a villages salvation or eternal damnation. This adventure blends social encounters, puzzles, and combat in equal measure. Players will meet fearful villagers, decipher the tomb’s ancient wards, and decide how to face the undead that stir within. Your party's choices - compassion, cunning, or confrontation - will shape how the curse is broken, and whether the desert remembers you as saviour... or trespassers. This adventure and maps are from One shot Wonders (The tomb's Tome).

Game style

Roleplay Heavy

Rule of Cool (RoC)

Game themes

Meet the Game Master

4.9

(56)

1 year on StartPlaying

175 games hosted

Highly rated for: Creativity, Rule of Cool, Teacher

Average response time: 1 hour

Response rate: 100%

About me

Hi, I’m Chris — and I have a serious addiction to D&D. Since I first started playing around 2010, I’ve never looked back. I began GM-ing in 2017, and it quickly became my passion. With my friends, I helped grow our group to about 10 players, rotating GMs every week. One of my favorite traditions was hosting an annual awards evening where all the GMs ran mini-adventures — a night full of fun, surprises, and great memories. Originally from the UK, I married a South African and now run immersive D&D Weekends out in the wilds of South Africa. Check out what it’s all about at https://waterberg-dnd.co.za. I’m all about the rule of cool over strict rules, crafting epic, player-driven stories that really bring the adventure to life. My greatest strength? Off-the-cuff improvisation — but don’t worry, my worlds are rich in detail with pages of notes for every session. I can’t wait to share some unforgettable adventures with you!

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Character creation

Creating your character

When creating your level 3 character on D&D Beyond, under sources please select Core Rules, Expanded Rules & 2014 Expanded Rules, also please use point buy/standard array for stats and standard equipment. Ontop of this each player can have 50gp to spend on equipment from the equipment list in the players handbook as well as a +1 weapon (or spellcaster/monk equivalent).

What to expect

Preparing for the session

Join the D&D Beyond Campaign, Roll20 Game & Discord Server, create your character and make sure you're internet and mic is working!

What Chris brings to the table

I'll bring D&D Beyond for character creation, a fun game, maps and potentially some voices.

Homebrew rules

My playstyle leans toward Rules as Fun - I value creating an engaging experience over strict rule adherence. I’m always open to bending the rules if it makes the game more enjoyable. That said, here are a few common homebrew rules I use: - Drinking a potion is a bonus action. Giving one to another player takes a full action. - When unsure if something should work, I’ll often roll odds/evens to decide. - I try to avoid players feeling useless on their turn. For example, if you save against a stun at the end of your turn, I may still let you act. Same with death saves.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Chris creates a safe table

My play style is very lighthearted and fun in general, but if at any point someone feels uncomfortable it is best to highlight (whether publicly or privately) and we'll resolve the issue quickly and get back to enjoying the game! I'll also be available and very receptive before, during and after game play incase there is any content or themes you'd like to discuss.

Content warnings

Safety tools used

Frequently asked questions