Only Ashes Remain: The Moonblades Legacy / 5.5e rules lvl 5-15 /
Ash filled ruins to explore! Secrets and tribulations to uncover! Horrible fiends and terrors to slay! Explore, search and slay. Will you hunt them?
$15.00
/ Session
Details
Bi-weekly / Wednesday - 2:30 AM UTC
Apr 22 / Session 10
Session Duration / 3–4 hours
Campaign Length / 40–80 Sessions
4 / 6 Seats Filled
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Schedule
About the adventure
The main plot hook! The Siltveil house of elves has stood since before the Age of Ragnarok, until an elder member sold the family out to fiends and brought vengeance and hell fire upon their ancestral lands. Decades later the heir of the house's cherished moon blade has returned home to face the tragedy and avenge her lineage. Who’s it for? This is intended to be a long campaign with the goal of telling an elaborate story and does not have a set length or set end. This game is intended for players who like to commit and really play into a certain character to tell a long form campaign’s story. While being an intermediate to experienced player may be better for this design choice in game it is still new player friendly. Elf enthusiasts or political intrigue and supernatural mystery fans may find this campaign especially fun. Setting! This Campaign takes place in a home brew setting that I as the GM have been crafting for years. It's very much historically inspired Alternate world fantasy. The specific location in the world is called "The Land Of Ash" and is this small, ruined waste land that the elves are trying to re-settle in.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Theater of the Mind
Meet the Game Master
Less than a year on StartPlaying
8 games hosted
Highly rated for: Creativity, World Builder, Rule of Cool
Average response time: 3 hours
Response rate: 100%
About me
I am a fun loving artist with a unique sense of humor. I view Game mastering as a form of art and am very passionate about my table's fun while telling the best possible stories. I've been a GM since 2017 and my homebrew campaign setting has had over 60 different players partake in the fun. I've also been running games at a public game store for 3 years now.
View Profile →Character creation
Creating your character
Players are encouraged to consider themes of new life, supernatural mystery and Monster hunting in mind when choosing character options. This campaign will primarily use 2024 DnD 5e rules; Class, Race and background however if something doesn't exist in the 2024 rules yet, I as a GM am more than happy to work it out with the player during charter creation. Players are expected to use point buy for character creation as it offers the most well rounded experience. As a GM I am open to the possible 3rd party options, just ask.
One player currently has abilities set up for the party roles of mid-line fighter and healer. (Monk-Cleric)
What to expect
Preparing for the session
I am currently looking to primarily run this campaign using Tails spire, DnDbeyond and Discord. A Discord link to a server and DnDbeyond link for character creation will be provided however players can just tune into the stream for combat so talespire is an optional thing to set up for players.
What Acrylic Wolf brings to the table
I provide heavy interesting combat and intense social encounters both. I love to be the many of many faces using props and voices to the best of my ability to make characters unique. Many things in the campaign may have personally made art work as well. I will use music to set a mood but honestly may ditch it if the use of music becomes encumbrance. I will often rule in favor of what's cool and within possibility. The rules are guide not the law.
Homebrew rules
I use the luck system from TOV instead of inspiration to better benefit players as well as the Doom system from TOV to make challenging encounters more intense.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Acrylic Wolf creates a safe table
I have a Document with several details and several safety tools i try to incorporate and content warnings, because I my self am not bothered by much so I have to go the extra mile to know where everyone else's lines are. I can't predict what players will do or how every NPC will react but what I can do is create a cultured environment that is thoughtful, alerted, informed and forgiving.
Content warnings
Safety tools used

