A Victim of the Art

A Victim of the Art

Horrific murders strike a quiet Long Island Town where unseen powers give awful consequence to evils unspoken and barely conceived.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$19.50

/ Session

Details

Weekly / Saturday - 12:00 AM UTC

Session Duration / 2.5–3.5 hours

0 / 4 Seats Filled

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About the adventure

**Free Session Zero!** **Time and Day are Flexible!** *Each Story Arc is around 2-4 Sessions* *Feel free to join for just one arc, drop out, then drop back in* Structure/Format: A Delta Green Campaign of Unnatural Horror, Paranoia, and Quiet Despair. Players of all experience and skill level's welcome. Week to week your agent may opt-in to go on this mission, or they may choose to sit this one out....depending on your availability! So It'll be a series of one and two shots, but in a persistent framework of a shared world. The Pitch: In this modern horror roleplaying campaign, you play agents (federal, freelance, or something in between) called in to identify and eliminate threats the government doesn’t acknowledge exist. Ancient gods, alien dimensions, cursed technology, haunted memories... all real. All hidden. And all your problem. Each session blends investigative procedure, mounting dread, and moral ambiguity. You’ll dig into case files, conduct quiet break-ins, and confront things that no human was meant to understand. When the time comes, you’ll have to choose: pull the trigger, torch the evidence, or let the horror live... and hope it doesn’t follow you home. This game is for fans of X-Files, True Detective, and Fringe-style weirdness. It uses Delta Green’s percentile-based system (similar to Call of Cthulhu) and is suitable for both new players and veterans of horror RPGs. Content includes dark themes, ethical dilemmas, and psychological horror, handled with care and safety tools at the table. No experience necessary—just bring your badge, your burner phone, and your regrets. If you're curious about which published adventures I'll be drawing from, please message me!

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Game themes

Meet the Game Master

5.0

(16)

Less than a year on StartPlaying

56 games hosted

Highly rated for: Creativity, Teacher, Storytelling

Average response time: 6 hours

Response rate: 100%

About me

I’d love to tell you all about me, but instead...let’s hear from a few NPC’s that know me the best: NPC TESTAMONIALS: “Greg V? Yeah I know him, he made me up on the spot!”--Steve the Town Guard “Sure! I can tell you about Greg V’s GMing style...he’s attentive and imaginative!”--Steve the traveling merchant. “Excuse me? No , I don’t have a ‘British,’ accent. I’m from Waterdeep.”--Baron Steve of Waterdeep BORING TALK ABOUT ME, WRITTEN BY ME: Played my first game of D&D back in 2017, and was delighted to have found a new hobby and obsession! Over the last 7 years I’ve been lucky enough to run games in person at both conventions and in game stores. The first time I ran a game online was in the early days of the quarantine. I’ve become familiar with Fantasy Grounds, Owlbear Rodeo, and a smattering of Roll20. Gaming online has become a total comfort zone for me, but I am very lucky to be able to continue gaming in-person with a few different friend groups. D&D 5e will probably always be my “baseline,” but I’ve also become interested in several other game systems as well. I ran a few “Learn to Play” slots of Alien RPG by Free League at a local area convention. If you’ve heard of the new MCDM RPG that’s in development, Draw Steel, I’ve play-tested it as a player and am eager to run it as a “Director!” Additionally, I ran Dungeon Crawl Classics for several months in 2024. Most recently I've become interested in the Delta Green RPG! In terms of the “hobby” of tabletop rpg’s, I do spend quite a bit of my free time listening to podcasts, watching YouTube videos, and reading articles about D&D, and Tabletop gaming in-general. TL;DR Enthusiastic, committed, friendly, and accommodating. Flexible and eager to run the games you want to play.

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Character creation

Creating your character

To start, during session zero, we will create characters together. There are 3 main methods of generating stats. We'll either come to consensus on which one we'll use, or we'll each use our own of the three methods. Message me with questions about this! If you're joining after our session zero, WHICH IS ENTHUSIASTICALLY ENCOURAGED, I'll work with you individually to help build your character. Your personal experience with the game will influence this! Our first session will utilize the "Starter Set" rules. Subsequent operations will become more sophisticated as we start using the Agent's Handbook expanded rules.

What to expect

Preparing for the session

1. Join the Discord! Say Hi, and I'll assign you to the proper channel! 2. We will use Roll20 for our character sheets and maps, images, etc. 3. I also have a great fillable "google sheet" for your character sheet if you prefer that over the Roll20 one.

What Greg V brings to the table

Greetings! I provide crystal clear audio with broadcast quality audio equipment, high definition camera to enhance my storytelling, and the improv chops to help you immerse yourself in a living world. In my Delta Green games, I focus on creating space for player-driven storytelling. I’m especially interested in how your characters respond to the creeping dread of the unnatural and, just as importantly, how they respond to each other under pressure. I’ll encourage you to explore the bonds, tensions, and fractures that form within your team as the horror unfolds. You can expect: Collaborative Character Focus: I will actively help you explore your character’s psychology, motivations, and breaking points. The story will evolve based on your decisions and your reactions to each other. Atmospheric Play: I use ambient music and detailed scene descriptions to build tension and unease. Rules-Moderate Approach: I respect the rules of Delta Green but will bend them when it serves narrative pacing or creates a memorable moment. The Rule of Cool is welcome—if it’s cinematic and fits the tone, I’ll usually say yes. Player Safety: This is a game about psychological and cosmic horror. I use safety tools like Lines and Veils, the X-Card, and open table communication to ensure everyone feels comfortable navigating the darker themes. Tense, Tactical Scenes: When combat happens, it will be fast, brutal, and consequential. Every choice matters, and the threat of failure is real. If you’re interested in a game where personal connections, spiraling dread, and hard choices collide, I’d love to help you tell that story.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Greg V creates a safe table

This learn to play will begin with a discussion of my non-negotiables (also found in my DM Profile). Additionally, the discussion will include any important items that players want avoided in this brief campaign. The use of breaks will be used, not just as practical, "hey it's time for a quick break!" but also as way to reflect on where we've been, narratively, and to ensure players are comfortable. At the end of each game session, there will be a chance for another reflection on narrative themes and content. In general, I am always seeking player feedback to help make this the game you want to play.

Content warnings

Safety tools used

Frequently asked questions