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100 Shots of One-Shots [FREE]  [5e 2014] [Saturday]

100 Shots of One-Shots [FREE] [5e 2014] [Saturday]

A fast-paced series of challenges to bring you from level 1 - 20, and then use them against a BBEG or two!

TYPE

Campaign

LEVELS

1–20

EXPERIENCE

Intermediate

AGE

All Ages
FULL
Free

Details

Weekly / Saturday - 5:00 PM UTC

Nov 15 / Session 1

Session Duration / 3–5 hours

Campaign Length / 8–11 Sessions

5 / 5 Seats Filled

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Schedule

Sat, Nov 15 | 5:00 PM – Session 1

Sat, Nov 22 | 5:00 PM – Session 2

Sat, Nov 29 | 5:00 PM – Session 3

Sat, Dec 06 | 5:00 PM – Session 4

Sat, Dec 13 | 5:00 PM – Session 5

Sat, Dec 20 | 5:00 PM – Session 6

Sat, Dec 27 | 5:00 PM – Session 7

Sat, Jan 03 | 5:00 PM – Session 8

This game will begin once 4 players have joined
About the adventure

A Roleplay-Lite, Fast-Paced campaign designed to push your characters as close to level 20 as possible. Combat with twists you probably haven't encountered before, because I made them up myself. Puzzles that have multiple answers, so no mcguffins. Situations to figure out and progress forward. Not everything is a fight. The storyline is rather simple and plain: Your characters find themselves in a foreign environment. The knowledge of where the exit to the next room seems innate, as if you were prepped ahead of time but cannot remember the orientation. Death isn't permanent, nor is it without consequences. This short campaign is designed to push players to think carefully and utilize every facet available to them, with continuous action and very little downtime. Each session runs for 3-4 hours, and each session grows players by 2-3 levels. Averaging 8-10 sessions to finish, this is the fastest way you'll ever play that Maximum Level Hero you've been dreaming about. This campaign is intended for those with at least a modest understanding of the rules - and a willingness to look the other way once in awhile. It is a homebrew, after all.

Game style

Dungeon Crawl

Roleplay Lite

Meet the Game Master

5.0

(6)

Neurodivergent
Voice Actor
Game Designer

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, Storytelling, World Builder

Average response time: Under 1 hour

Response rate: 75%

About me

A Game Master, Dungeon Master, or otherwise Entertainer brings to the table a variety of things. Some bring modules, dice, and digital maps with dynamic lighting and animated effects. Some use strictly Theatre of the Mind. Some stream their content. And some don't. Some others stand out, creating homebrew worlds like a moonshine sommelier trying Honey and Nuts for the first time. Wether they stand out because their content is incredible or bizarre is to the eye of the beholder - And if thats what you want to encounter, that can be arranged. But if you prefer to have something that is Unique, not available to the public, and a bit more "simple" in the Graphics department - Lets talk. I'll even set you up with some inspiration, advantage, or dubs on our interactions. Specializing in: Dnd 5e, 3.5 /// Pathfinder 1st Edition /// Call of Cthulu /// 4d6.ca /// Any system you want me to run. My personal experience over the decades will provide you with an ample plethora of imaginative content to choose from or direct. Rates are currently discounted to encourage booking! Available Mon-Wednesday almost anytime, Fridays and Sunday by Special Booking. Unavailable most Saturday Evenings.

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Character creation

Creating your character

There is no session 0. As stated, this is for people who have a decent idea of what they are doing. When the campaign starts, you are expected to be ready. Basic character creation. Please use beyond20 for quick verification and direct rolling transfer, Point-buy system, 27 points to spend. No special gear or items outside of starting equipment.

What to expect

Preparing for the session

A roll20 account a beyond20 account a discord account microphone/headset Other than this, a good attitude.

What Ferden brings to the table

Something different. You're probably craving it without knowing. I have run this homebrew several times, with great success. Most players thoroughly enjoy the unpredictable content and fast-paced nature of 100-shots of One-Shots. Players also enjoy the rapid-levelling system and the full-use of characters. All maps and scenarios are entirely customized and cannot be found online. Some scenarios may be familiar, but I strive for original concepts. I am most familiar with roll20 and prefer to run on that platform - however, I am open to trying new things!

Homebrew rules

5 1/2 Simple rules to follow for a good time: 1: Dedication to the group. We are here together, lets have a good time. 2: Dedication to the story. We are doing this together, lets make it work. 3: No Politics. That's not what we are here for. 4: No Religion. Again, not what we are here for. 5: No PVP, period. Unless the campaign has PVP in it and/or EVERYONE agrees to it, PVP has never helped a campain get better. and the half? Rule of cool. Sometimes, we just gotta let the moment happen and roll with it ;)

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Ferden creates a safe table

I like to consider myself rather open-minded and accommodating. Any reasonable request is often granted without issue. Players should feel free and safe to message me privately or openly about anything of concern.

Content warnings

Safety tools used

Frequently asked questions