Fists of the Ruby Phoenix | PF2E | Level 15
Enter a grand tournament where the world's best fighting teams compete for the ultimate prize. Can you earn the title of ruby phoenix champion?
$25.00
/ Session
Details
Weekly / Tuesday - 6:00 PM UTC
Mar 24 / Session 14
Session Duration / 3ā4 hours
Campaign Length / 25ā40 Sessions
4 / 6 Seats Filled
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Schedule
About the adventure
In the largest city of the world, a sorceress known as the Ruby Phoenix hosts a tournament of the world's champions. Teams from all over compete for the ultimate prize - an artifact from the Ruby Phoenix's own collection! You will forge friendships, develops rivalries, and most importantly try to prove yourself the greatest fighting team in Golarion! In this adventure path, you will... š Face off against the world's greatest fighting teams in a tournament. 32 teams will be competing, but only one will be the champion! āļøDevelop rivalries, forge friendships, and make alliances as you advance through the tournaments! Will you backstab your way to victory? Be taken down by ancient rivalries? Or try your luck with the power of friendship? šProve yourself against massive creatures and celestial beings, including the legendary Kaiju!
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
2 years on StartPlaying
387 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: 1 hour
Response rate: 100%
About me
I've been playing & GMing TTRPGs since the late 90s with D&D 3.5. There's something incredibly special to me about a group of 4-6 people coming together at a table to tell a story with ups and downs, party members discussing combat strategy amongst each other, and figuring out the right path to go forward. As a Game Master I believe my gamemastering style could best be described as a "beer and pretzels" kind of game; A casual environment with a strong emphasis on player fun. I take two different approaches to make sure that you have the best experience possible at the table: 1) Full Transparency. Whenever I make a ruling, I will give my reasoning along with the ruling. Any hidden dice rolls that are made during the session will be made available to view after the session (via dice stats). Additionally, I try to give out DCs before rolls are made to ensure that the stakes are properly set. I want to foster a safe play environment of trust and I believe that trust is something that should be earned. 2) I like to take a "Fun First" approach when it comes to rules. If the game's rules would require you to spend a ridiculous amount of time to do a simple action (i.e. drink a potion), I'll do some research into what the game has that mitigates it, or come up with houserules to mitigate any "feel bad" moments that these rules incorporate. Obviously there's enjoyment to be found in working within any rules constraints, so this is usually on a case-by-case basis on items that are persistent pain points. Overall, I strongly believe that my role is as a facilitator for the group to tell the story they want to tell. If the group wants to get up to whacky antics it's my job to hold a straight face and introduce respective consequences, and if the group wants to tell a serious story about overcoming difficulties it's my job to introduce road blocks along the way.
View Profile āCharacter creation
Creating your character
š¢Level 11 š¢Free Archetype š¢Gradual Ability Boost š¢Battlezoo Ancestries & Team+ Content Allowed
⢠No experience needed! New players are encouraged to join ⢠All content needed to play is provided. Current Party (Level 15): -Azarketi Fighter -Kitsune Angel Sorcerer -Tengu Phoenix Sorcerer -Catfolk Outwit Ranger This campaign is a continuation of a Shades of Blood game, and will feature some characters and plot elements tangentially related to that adventure path
What to expect
Preparing for the session
š¢ Discord Account š¢ A working microphone for voice chat š¢ A browser and computer capable of running Foundry VTT š” A Pathbuilder Account (Recommended but not Required) Rules research is not required but encouraged; I will do what I can to make the rules of the game easy to digest and explain how they work in-play.
What Duncan brings to the table
I will provide players with a fully outfitted adventure module that includes high resolution splash art, special effects, and automated character and NPC sheets. Additionally, I rescale teams and encounters based on the player preferences and player sizes. Six players will face off against teams of six while four players will face off against teams of four.
Homebrew rules
N/A
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Duncan creates a safe table
I utilize an X card module so that if a scene goes into a topic that is unpleasant, players can anonymously play a card and we can act accordingly. I do a post-session stars and wishes as a way to open discussion at the table, as well as an anonymous one for players to safely submit feedback.
Content warnings
Safety tools used


