Dungeons of Drakkenheim
Drakkenheim calls to the most hardy and brave of adventures, do you have what it takes to save the world from the haze?
$25.00
/ Session
Details
Weekly / Monday - 11:30 PM UTC
Apr 13 / Session 19
Session Duration / 3–3.5 hours
3 / 6 Seats Filled
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Schedule
About the adventure
“Come to Drakkenheim” they said…”It’ll be fun” they said. Well maybe it was 15 years ago, but since the storm of falling stars, Drakkenheim has changed. After the storm, a civil war spread across the land, and the ruling line now lies scattered and thought dead. Now massive deposits of delerium, an iridescent crystal with immense magical properties, are all that are left of on the meteors that fell, leaving the city in ruins. Along with it's magical potential, the delerium also creates the Haze, a fog that corrupts and mutates everything it touches, causing them to go mad. Now, as the haze spreads, with no signs of stopping, brave adventurers venture into the city, in search of the origin of delerium and stop the spread of the haze before it consumes everything.
Game style
Combat Heavy
Dungeon Crawl
Sandbox / Open World
Game themes
Meet the Game Master
4 years on StartPlaying
1154 games hosted
Highly rated for: Creativity, Storytelling, Voices
Average response time: 1 hour
Response rate: 100%
About me
Hello, My name is Russell, aka DM Snugglybeast. I have always had a facination for a good story full of adventure. I have always loved the adventure, magic, exploration and discovery, and all things the imagination can create. I grew up reading the books of the Forgotten Realms, finding exhilaration in battle and survival from the hero drow Drizzt, and experiencing all the awe that was the Dragonlance Chronicles and everyone's favorite anti-hero mage Raistlin Majere. I read of the adventures of Han and Luke in what is now Legends lore in the aftermath of Episode 6, the trials and struggles of Luke trying to start a new Jedi Academy and Han still running from his previous life of crime, and the many other adventures the crew had. These were the things I grew to love and the adventures I seek to provide my players. A brand new adventure, separate from the world around us, but all too real in our imaginations with characters that are brought to life by our own creativity and humor, and the pieces of ourselves that we give to them. Adventures full of danger, humor and the chaos that frequently ensues in these adventures. I have always found collaborative games much more fun than the competitive counterparts, and I have loved RPG's for a long as I can remember. I remember in 6th grade running a 1st gen Pokémon D&D style game for my friends at recess. Which is why when I decided to start a game night with my friends I chose D&D. I have been playing RPG's for over 20 years in various forms, and DMing D&D specifically for the past 6 years. I started with 1, which quickly became 3, and now run games full time as my primary job. I run both online and in person games for both sci-fi and Fantasy genera's. I have a Bachelor's of Arts in Music and have been in multiple local plays. I love Roleplaying and tend to favor it more in my campaigns. I have my own homebrew world I run my homebrew campaigns in, and have run many published campaigns from both WotC and Indie publishers. May the dice roll ever in your favor, and I look forward to seeing you at the game table!
View Profile →Character creation
Creating your character
Characters will be created on dndbeyond attached to a campaign of mine so you can access all of my added content into the site. Characters can be created at your convenience prior to the first session, and if you would prefer we can set up a time to chat and finalize characters and backstories to be ready for the first session.
We will be starting at level 3, using 2014 rules with a free feat at level 1. Party currently consists of a Bard, Cleric, Paladin, Rogue and Monk.
What to expect
Preparing for the session
A Mic is required, but a webcam is preferred. You will need internet access as well to access foundry at a link I will provide when we start playing, as well as to access their character sheets on dndbeyond. Foundry does not require any download as it is web based. I welcome my players to use their own dice if they have them, or they can use the digital dice on dndbeyond or Foundry VTT if they would rather have the math all done for them.
What Russell brings to the table
I will bring dice if everyone is local and willing to play in person. However if we are playing remote, personal dice are welcome as long as you remain honest with the rolls, or you can use the digital dice in dndbeyond or Foundry VTT. I will provide in game handouts whether in person or digital. If we are playing in person, I will provide a Mini for each player they are welcome to keep when the campaign has ended, for digital games I will do my best to help players find a character art that fits their vision for their character. I also do voices for NPC's and use background music for better immersion.
Homebrew rules
I have several homebrew rules, all of which are explained in greater detail on my discord. These include: Rolling stats for a higher spread than point buy or standard array, gaining a +1 ASI when you pick a feat at feat levels, needing proficiency in a skill to provide help on a check with that skill, maximizing the second die on critical hits for more deadly critical hits, healing potions as a bonus action or action with each providing different healing, flanking, and swapping medicine and nature to Intelligence and Wisdom based skills respectively.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Russell creates a safe table
This game will has aspects of fantasy violence, including the possibility of character death. This campaign is ok for all ages to enjoy. We will have a free session 0 where we will discuss any hard lines you might have as a player, and during that time we will also make sure your character and backstory is all set for the Session 1.
Content warnings
Safety tools used

