D&D |5e| Sunless Citadel - Roll20 2014 PHB
The Sunless Citadel, its echoing, broken halls house malign creatures. Evil has taken root at the citadel’s core.
Free
Details
Weekly / Tuesday - 4:30 PM UTC
Jan 6 / Session 1
Session Duration / 1–2 hours
Campaign Length / 1–3 Sessions
3 / 6 Seats Filled
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About the adventure
This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its echoing, broken halls house malign creatures. Evil has taken root at the citadel’s core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd plot in darkness. The tree, called the Gulthias Tree, is shepherded by a twisted druid, Belak the Outcast. He was drawn to the buried citadel twelve years ago, following stories of oddly enchanted fruit to their source. The druid found an old fortress that had been swallowed up by the earth in some sort of magically invoked devastation. With the previous inhabitants long dispersed, vile and opportunistic creatures common to lightless dungeons infested the subterranean ruins. At the core of the old fortress, Belak stumbled upon the Twilight Grove. He discovered at the grove’s heart the Gulthias Tree, which sprouted from a wooden stake that was used to slay an ancient vampire. A perfect, ruby-red apple ripens on the Gulthias Tree at the summer solstice, and the tree produces a single albino apple at the winter solstice. The midsummer fruit grants vigor, health, and life, while the midwinter fruit steals the same. In the years since Belak’s arrival, the enchanted fruit has been widely dispersed through the surrounding lands, promoting good and ill. The seeds of either fruit, if allowed to sprout, grow into small plant monsters known as twig blights. Possibility to extend this past this current adventure.
Game style
Combat Heavy
Dungeon Crawl
Rule of Cool (RoC)
Game themes
Meet the Game Master
4 years on StartPlaying
180 games hosted
Highly rated for: Teacher, Creativity, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
Hello! Looking for a place to play a short adventure or learn how to play the game? Then this is the place for you. Though everyone likes longer campaigns I enjoy getting people started and the fun of the community. While I do run longer campaigns my speciality is for new players or people looking for a relaxed atmosphere. As someone with a chronic illness it can be hard to find people who understand you aren't up for a game all the time. I am disabled myself and often cannot partake at a moments notice.
View Profile →Character creation
Creating your character
Characters will use WoTC Material and 5e rules and will usually happen before session 1. There is no homebrewing of classes or subclasses. This is so we can have as much game time as possible from the get go. I can work with each player on character ideas. We use the character sheets provided by D&D Beyond. Abilities will be rolled for in front of the DM and multicla1 is usually just a short run down of rules and expectations and then on to game play. If you have anything homebrew you wished to add please ask the GM but for the most part please stick with rules and items as written. DM has final say on a ruling at the table and will give their reasoning for the ruling. Please watch cross talk and please allow other players to play characters the way they want. There is no need to remind them of rules all the time as that is a way for a player to learn. Let them ask me a rule or I will suggest something to them. Please keep meta gaming down to a minimum.
What to expect
Preparing for the session
You will need a working mic and a connection to the Discord server which I will give out. I will also send out link to the campaigns to join so everything is connected. Try to build some sort of character story so that it is more involved in the story! We can help advise as one wishes to develop a character for fun. A free account on Roll20l, D&D Beyond, a working mic and Beyond20 and a character back story.
What Goblin's Den brings to the table
Dice are handy as sometimes the virtual die do do not work accordingly. Plus half the fun is tossing those die around and waiting for that NAT 20 to show up. Music and sound effects will be used at times and distinct character traits for major NPC's. Other that that make sure you are hydrated and have enough to eat to last through what can sometimes extended into a long session if everyone is having fun, As GM I like to play fast and read with the rules and let's just all have fun and not worry about that lurking best in the forest! All of the sourcebooks for D&D 5e on DNDBeyond and can be used for character creation.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Goblin's Den creates a safe table
This adventure should in no way encourage topics that will be uncomfortable to others. If a topic is mentioned even by GM please let us know and we can all walk back from table if need, No reasons need to be given topic. We use the card system present and a safe word approach to to avoid any potential probable/triggers. There will be quite a bit of combat so players should expect some scenes of violence. There will be some description of battle in graphic detail. There will be no violent PVP action allowed during the game unless agreed upon by all members including the DM.
Content warnings
Safety tools used

