Image by Simen Meyer
Tockworth's Clockworks Rewritten
The clockwork city of Little Lockford has been overrun by the automatons built to protect it. Your mission is to infiltrate it and shut them down.
$15.00
/ Session
Details
Weekly / Monday - 1:00 AM UTC
Session Duration / 4–4.5 hours
Campaign Length / 3–5 Sessions
3 / 5 Seats Filled
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Schedule
About the adventure
In the shadowy depths of the Underdark, the Deep Gnome city of Little Lockford has been overrun by the very automatons that had been built to protect it. You have been contracted by a mysterious group known as the Golden Vault, to help the people of Little Lockford by infiltrating the town, finding a way to shut down the Automatons, and incapacitating their leader, Tixie Tockworth. A few notes for this campaign: -Free session 0! -Game will run for roughly 3-5 sessions -Open to players of all ages and experience level! -Stealth and espionage is optional, but strongly suggested. -Game uses optional flanking rules -Will involve intense exploration and combat scenes
Game style
Combat Heavy
Roleplay Lite
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
5 games hosted
Highly rated for: Storytelling, Teacher, Creativity
About me
I'm 22 and from the US. I've been DMing for almost 5 years now, mostly running various one-shots and modules, including Curse of Strahd. I enjoy players who take notes, actively engage with each other and the story, and collaborate in order to enhance the experience for everyone. LGBTQ+ Friendly Open and welcoming to all
View Profile →Character creation
Creating your character
Characters will be made on roll20 during a free session 0 using point buy. Other character creation rules include: -2024 PHB+1 supplementary book of player's choosing -Limited homebrew allowed with prior DM approval
What to expect
Preparing for the session
The game will feature voice chat in a private Discord server and play on Roll20 VTT.
What Zach brings to the table
The sessions will include ambient music, maps with dynamic lighting, descriptive scenes, and collaboration between the Dm and individual players to tell a story.
Homebrew rules
Homebrewed Rules for the game: -Modified critical hits. Upon rolling a critical hit on an attack, The damage dealt will be equal to the max damage one can roll on the first die, and the player will roll a second die on top of that. -Players can use a full action to take a potion and automatically restore the max HP of what they'd roll, or they can spend a bonus action to roll the healing results.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Zach creates a safe table
X, N, and O cards can be posted directly in the chat, or if one does not feel comfortable using it in front of the other players, directly messaged to me, at which point I will steer the direction of the game or fade to black. Breaks will be taken if the players need a moment due to feeling unwell, stressed, or just needing some water. With the Luxton Technique, if anything triggering comes up, a player can pause the session in order to talk about what is triggering them, step away for a break, and when ready, resume play whilst changing the circumstances around those triggers to avoid them in the future.
Content warnings
Safety tools used
