Tockworth's Clockworks Rewritten

Image by Simen Meyer

Tockworth's Clockworks Rewritten

The clockwork city of Little Lockford has been overrun by the automatons built to protect it. Your mission is to infiltrate it and shut them down.

TYPE

Campaign

LEVELS

5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
2 SEATS LEFT
$15.00

/ Session

Details

Weekly / Monday - 1:00 AM UTC

Session Duration / 4–4.5 hours

Campaign Length / 3–5 Sessions

3 / 5 Seats Filled

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Schedule

Meet your party members

3/5

About the adventure

In the shadowy depths of the Underdark, the Deep Gnome city of Little Lockford has been overrun by the very automatons that had been built to protect it. You have been contracted by a mysterious group known as the Golden Vault, to help the people of Little Lockford by infiltrating the town, finding a way to shut down the Automatons, and incapacitating their leader, Tixie Tockworth. A few notes for this campaign: -Free session 0! -Game will run for roughly 3-5 sessions -Open to players of all ages and experience level! -Stealth and espionage is optional, but strongly suggested. -Game uses optional flanking rules -Will involve intense exploration and combat scenes

Game style

Combat Heavy

Roleplay Lite

Rule of Cool (RoC)

Meet the Game Master

5.0

(5)

Less than a year on StartPlaying

5 games hosted

Highly rated for: Storytelling, Teacher, Creativity

About me

I'm 22 and from the US. I've been DMing for almost 5 years now, mostly running various one-shots and modules, including Curse of Strahd. I enjoy players who take notes, actively engage with each other and the story, and collaborate in order to enhance the experience for everyone. LGBTQ+ Friendly Open and welcoming to all

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Character creation

Creating your character

Characters will be made on roll20 during a free session 0 using point buy. Other character creation rules include: -2024 PHB+1 supplementary book of player's choosing -Limited homebrew allowed with prior DM approval

What to expect

Preparing for the session

The game will feature voice chat in a private Discord server and play on Roll20 VTT.

What Zach brings to the table

The sessions will include ambient music, maps with dynamic lighting, descriptive scenes, and collaboration between the Dm and individual players to tell a story.

Homebrew rules

Homebrewed Rules for the game: -Modified critical hits. Upon rolling a critical hit on an attack, The damage dealt will be equal to the max damage one can roll on the first die, and the player will roll a second die on top of that. -Players can use a full action to take a potion and automatically restore the max HP of what they'd roll, or they can spend a bonus action to roll the healing results.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Zach creates a safe table

X, N, and O cards can be posted directly in the chat, or if one does not feel comfortable using it in front of the other players, directly messaged to me, at which point I will steer the direction of the game or fade to black. Breaks will be taken if the players need a moment due to feeling unwell, stressed, or just needing some water. With the Luxton Technique, if anything triggering comes up, a player can pause the session in order to talk about what is triggering them, step away for a break, and when ready, resume play whilst changing the circumstances around those triggers to avoid them in the future.

Content warnings

Safety tools used

Frequently asked questions